Player Matchup

Nemesis
Nemesis
Donquincon
Nemesis
Level 25
God Stats
1W - 2L
1,918 SR
Queue Stats
78W - 14L
1,973 Elo+
Party 2
Hades
Hades
KingAlucard03
Hades
Level 40
God Stats
8W - 0L
1,709 SR
Queue Stats
141W - 109L
1,621 Elo+
Party 3
Fafnir
Fafnir
Omega2big
Fafnir
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 42L
1,912 Elo+
Party 2
Cupid
Cupid
TonkaHonkBWeggle
Cupid
Level 22
God Stats
3W - 0L
1,500 SR
Queue Stats
79W - 19L
1,897 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
bmunz2775
Morgan Le Fay
Level 68
God Stats
14W - 9L
1,510 SR
Queue Stats
659W - 555L
1,691 Elo+
Party 3
Team Averages
Level 63
1,627 SR
1,819 Elo+

VS

Team Averages
Level 121
1,590 SR
1,620 Elo+
Hercules
Hercules
 
Hercules
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Sevrahn
Sylvanus
Level 144
God Stats
0W - 1L
1,376 SR
Queue Stats
6W - 7L
1,607 Elo+
Party 1
Danzaburou
Danzaburou
Sogeking
Danzaburou
Level 143
God Stats
0W - 2L
1,526 SR
Queue Stats
66W - 43L
1,676 Elo+
Party 1
Da Ji
Da Ji
VenenusBathWater
Da Ji
Level 6
God Stats
5W - 3L
1,851 SR
Queue Stats
65W - 44L
1,649 Elo+
Party 1
Sol
Sol
derpybear
Sol
Level 157
God Stats
7W - 9L
1,699 SR
Queue Stats
100W - 92L
1,667 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Donquincon
Nemesis
11
2 / 0 / 4
6,131
613
3,692
5,132
1,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 2 / 0
5,949
595
3,758
7,522
4,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fafnir
Omega2big
Fafnir
9
2 / 0 / 7
5,482
548
3,285
6,007
3,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
7 / 0 / 2
6,766
677
3,717
2,993
785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morgan Le Fay
bmunz2775
Morgan Le Fay
11
0 / 0 / 4
5,861
586
1,598
3,442
1,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
2 / 1 / 0
5,871
587
5,510
7,375
2,780
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sylvanus
Sevrahn
Sylvanus
7
0 / 3 / 0
4,616
462
1,638
3,964
1,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Danzaburou
Sogeking
Danzaburou
8
0 / 3 / 0
4,875
488
3,231
5,168
1,219
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 4 / 0
4,884
488
2,231
6,432
1,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 2 / 0
5,111
511
2,288
4,274
1,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
12
Kills
2
2
Deaths
13
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
1
0
2
W
Nemesis
Donquincon
Nemesis
2
0
4
4
W
1
2
0
0.5
W
Fafnir
Omega2big
Fafnir
2
0
7
5.5
L
Sylvanus
Sevrahn
Sylvanus
0
3
0
0
L
Danzaburou
Sogeking
Danzaburou
0
3
0
0
W
7
0
2
8
L
0
4
0
0
W
Morgan Le Fay
bmunz2775
Morgan Le Fay
0
0
4
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,050
Damage
14,898
25,096
Taken
27,213
10,725
Mitigated
8,954
10,839
Healing
8,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,510
1,485
0
2,975
7,375
2,780
0
3,121
3,774
0
33,520
W
Nemesis
Donquincon
Nemesis
3,692
1,373
0
789
5,132
1,645
0
953
4,139
0
36,697
W
3,758
385
144
3,432
7,522
4,076
273
0
7,522
29,942
0
W
Fafnir
Omega2big
Fafnir
3,285
1,403
0
3,409
6,007
3,104
114
904
5,077
12,224
0
L
Sylvanus
Sevrahn
Sylvanus
1,638
697
333
819
3,964
1,893
0
802
3,134
9,148
0
L
Danzaburou
Sogeking
Danzaburou
3,231
1,089
0
666
5,168
1,219
0
1,588
3,580
0
23,221
W
3,717
2,301
429
1,891
2,993
785
774
464
2,529
0
31,158
L
2,231
561
0
2,132
6,432
1,904
0
1,052
5,380
0
28,160
W
Morgan Le Fay
bmunz2775
Morgan Le Fay
1,598
287
0
745
3,442
1,115
0
1,347
1,903
34,158
0
L
2,288
411
0
1,357
4,274
1,158
0
1,474
2,704
27,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,189
Gold Earned
25,357
335
Minions Killed
268
0
Camps Cleared
0
963,420
Distance Traveled
913,964
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,871
587
65
7
0
195,713
2
W
Nemesis
6,131
613
82
8
0
222,233
2
W
Hades
5,949
595
77
8
0
189,628
2
W
Fafnir
5,482
548
22
2
0
184,029
1
L
Sylvanus
4,616
462
13
1
0
153,186
2
L
Danzaburou
4,875
488
56
6
0
182,484
3
W
Cupid
6,766
677
78
8
0
177,888
3
L
Da Ji
4,884
488
63
6
0
195,733
2
W
Morgan Le Fay
5,861
586
76
8
0
189,642
4
L
Sol
5,111
511
71
7
0
186,848
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role