Player Matchup

Gilgamesh
Gilgamesh
Deadkillerpro00
Gilgamesh
Level 143
God Stats
6W - 8L
1,551 SR
Queue Stats
464W - 394L
1,536 Elo+
Party 1
Poseidon
Poseidon
EliteSG112
Poseidon
Level 8
God Stats
6W - 7L
1,729 SR
Queue Stats
85W - 81L
1,682 Elo+
Party 1
Ymir
Ymir
InfernalCobra06
Ymir
Level 61
God Stats
57W - 39L
1,575 SR
Queue Stats
408W - 348L
1,446 Elo+
Party 1
Mercury
Mercury
RICHXFOEVERXJAY
Mercury
Level 7
God Stats
2W - 0L
1,679 SR
Queue Stats
7W - 6L
1,610 Elo+
Solo
Hera
Hera
SpringNumber480
Hera
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 3L
1,777 Elo+
Party 1
Team Averages
Level 45
1,607 SR
1,610 Elo+

VS

Team Averages
Level 19
1,707 SR
1,599 Elo+
Apollo
Apollo
 
Apollo
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
BustLeCheeks
Baron Samedi
Level 24
God Stats
26W - 8L
1,725 SR
Queue Stats
108W - 73L
1,659 Elo+
Party 2
Bellona
Bellona
Epic visionary
Bellona
Level 7
God Stats
1W - 1L
1,742 SR
Queue Stats
10W - 12L
1,529 Elo+
Solo
Awilix
Awilix
Penguinjob818
Awilix
Level 28
God Stats
10W - 3L
1,974 SR
Queue Stats
190W - 121L
1,680 Elo+
Solo
Ymir
Ymir
Zaroadius
Ymir
Level 31
God Stats
2W - 3L
1,593 SR
Queue Stats
95W - 71L
1,627 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Deadkillerpro00
Gilgamesh
17
6 / 0 / 14
10,587
529
14,392
14,155
12,732
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Poseidon
EliteSG112
Poseidon
13
0 / 6 / 4
8,599
430
1,335
9,248
3,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
6 / 1 / 3
12,044
602
9,321
9,714
5,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

2
0 / 0 / 0
4,248
212
0
0
0
19
11 / 3 / 6
12,299
615
16,702
10,348
4,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
3 / 6 / 2
9,956
498
5,517
12,740
4,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
BustLeCheeks
Baron Samedi
17
4 / 4 / 3
10,611
531
12,702
13,496
6,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

1
0 / 0 / 0
5,381
269
0
0
0
18
3 / 5 / 0
11,077
554
6,740
15,799
6,712
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
12
0 / 8 / 1
7,892
395
3,128
18,016
14,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
23
Kills
10
10
Deaths
23
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
3
6
2
0.67
L
Baron Samedi
BustLeCheeks
Baron Samedi
4
4
3
1.38
W
Gilgamesh
Deadkillerpro00
Gilgamesh
6
0
14
13
W
Poseidon
EliteSG112
Poseidon
0
6
4
0.33
L
0
0
0
0
W
6
1
3
7.5
L
3
5
0
0.6
W
0
0
0
0
W
11
3
6
4.67
L
Ymir
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,750
Damage
28,087
43,465
Taken
60,051
26,417
Mitigated
32,178
8,997
Healing
10,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
5,517
1,794
0
2,397
12,740
4,507
585
5,226
7,514
0
48,802
L
Baron Samedi
BustLeCheeks
Baron Samedi
12,702
39
366
4,662
13,496
6,146
0
6,057
7,385
75,170
0
W
Gilgamesh
Deadkillerpro00
Gilgamesh
14,392
5,377
0
2,539
14,155
12,732
0
4,764
9,226
0
42,158
W
Poseidon
EliteSG112
Poseidon
1,335
101
0
64
9,248
3,394
364
5,034
3,848
35,874
0
L
0
0
0
0
0
0
0
0
0
0
0
W
9,321
2,181
0
2,974
9,714
5,419
210
2,077
7,570
101,005
0
L
6,740
2,765
0
1,118
15,799
6,712
203
6,189
9,582
0
91,650
W
0
0
0
0
0
0
0
0
0
0
0
W
16,702
5,475
0
3,420
10,348
4,872
688
3,283
6,991
92,398
0
L
Ymir
3,128
975
0
1,946
18,016
14,813
297
9,760
8,212
28,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,777
Gold Earned
44,917
464
Minions Killed
451
0
Camps Cleared
0
1,426,356
Distance Traveled
1,382,415
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,956
498
91
5
0
343,357
6
L
Baron Samedi
10,611
531
129
6
0
344,843
5
W
Gilgamesh
10,587
529
52
3
0
372,005
2
W
Poseidon
8,599
430
72
4
0
317,586
0
L
Bellona
5,381
269
0
0
0
0
0
W
Ymir
12,044
602
178
9
0
408,101
1
L
Awilix
11,077
554
181
9
0
399,315
0
W
Mercury
4,248
212
0
0
0
0
0
W
Hera
12,299
615
162
8
0
328,664
1
L
Ymir
7,892
395
50
3
0
294,900
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role