Player Matchup

Chang'e
Chang'e
CrunchApple
Chang'e
Level 58
God Stats
1W - 5L
1,377 SR
Queue Stats
21W - 32L
1,333 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
HoldMiScotch
Morgan Le Fay
Level 48
God Stats
89W - 97L
1,513 SR
Queue Stats
802W - 831L
1,471 Elo+
Solo
Hel
Hel
MastaDoc24
Hel
Level 35
God Stats
0W - 1L
1,291 SR
Queue Stats
9W - 29L
1,272 Elo+
Party 2
Cthulhu
Cthulhu
NicoChan01
Cthulhu
Level 56
God Stats
0W - 2L
1,573 SR
Queue Stats
13W - 23L
1,342 Elo+
Party 2
Set
Set
TYRANOID579
Set
Level 115
God Stats
5W - 14L
1,742 SR
Queue Stats
158W - 152L
1,511 Elo+
Solo
Team Averages
Level 62
1,499 SR
1,386 Elo+

VS

Team Averages
Level 99
1,449 SR
1,432 Elo+
Izanami
Izanami
BrunoAtlanta
Izanami
Level 81
God Stats
7W - 8L
1,260 SR
Queue Stats
48W - 47L
1,468 Elo+
Solo
Cthulhu
Cthulhu
Kokodude
Cthulhu
Level 64
God Stats
22W - 26L
1,479 SR
Queue Stats
326W - 378L
1,447 Elo+
Solo
Fenrir
Fenrir
heiKnight
Fenrir
Level 156
God Stats
1W - 1L
1,426 SR
Queue Stats
67W - 96L
1,365 Elo+
Party 1
Sol
Sol
mildred29
Sol
Level 106
God Stats
7W - 10L
1,552 SR
Queue Stats
41W - 72L
1,345 Elo+
Party 1
Vulcan
Vulcan
paulolarchi
Vulcan
Level 87
God Stats
8W - 6L
1,529 SR
Queue Stats
84W - 67L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CrunchApple
Chang'e
17
1 / 5 / 7
10,545
959
8,385
19,582
7,008
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
HoldMiScotch
Morgan Le Fay
17
4 / 13 / 5
11,142
1,013
18,583
23,477
8,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
3 / 10 / 5
10,944
995
12,806
27,443
10,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cthulhu
NicoChan01
Cthulhu
17
3 / 7 / 8
10,993
999
13,000
25,689
14,238
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

18
5 / 10 / 6
11,895
1,081
12,033
22,253
9,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

258

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BrunoAtlanta
Izanami
19
10 / 5 / 18
13,100
1,191
14,981
13,322
5,182
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Kokodude
Cthulhu
19
16 / 0 / 16
14,307
1,301
26,356
14,815
23,270
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
heiKnight
Fenrir
18
5 / 3 / 23
11,621
1,056
15,800
18,177
18,551
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
4 / 6 / 27
11,948
1,086
26,308
17,842
7,051
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
20
10 / 2 / 18
14,078
1,280
25,658
7,624
3,245
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
147
16
Kills
45
45
Deaths
16
31
Assists
102
Player
Kills
Deaths
Assists
KDA
W
Izanami
BrunoAtlanta
Izanami
10
5
18
3.8
L
Chang'e
CrunchApple
Chang'e
1
5
7
0.9
L
Morgan Le Fay
HoldMiScotch
Morgan Le Fay
4
13
5
0.5
W
Cthulhu
Kokodude
Cthulhu
16
0
16
24
L
3
10
5
0.55
L
Cthulhu
NicoChan01
Cthulhu
3
7
8
1
L
5
10
6
0.8
W
Fenrir
heiKnight
Fenrir
5
3
23
5.5
W
4
6
27
2.92
W
Vulcan
10
2
18
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,807
Damage
109,103
118,444
Taken
71,780
49,920
Mitigated
57,299
26,339
Healing
10,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BrunoAtlanta
Izanami
14,981
11,322
0
1,003
13,322
5,182
0
11,728
1,594
0
37,433
L
Chang'e
CrunchApple
Chang'e
8,385
885
4,064
3,546
19,582
7,008
0
13,253
6,329
20,322
0
L
Morgan Le Fay
HoldMiScotch
Morgan Le Fay
18,583
1,988
0
1,456
23,477
8,271
0
14,948
8,529
36,174
0
W
Cthulhu
Kokodude
Cthulhu
26,356
2,363
516
2,374
14,815
23,270
0
10,299
4,516
40,437
0
L
12,806
1,066
7,429
7,815
27,443
10,602
0
17,517
9,926
24,163
0
L
Cthulhu
NicoChan01
Cthulhu
13,000
770
1,100
332
25,689
14,238
0
18,305
7,384
33,904
0
L
12,033
5,786
0
597
22,253
9,801
0
14,299
7,954
0
34,883
W
Fenrir
heiKnight
Fenrir
15,800
3,339
0
640
18,177
18,551
0
12,745
4,764
0
18,573
W
26,308
9,426
0
5,735
17,842
7,051
0
13,401
4,441
37,194
0
W
Vulcan
25,658
11,068
0
444
7,624
3,245
0
4,601
3,023
60,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,519
Gold Earned
65,054
159
Minions Killed
208
6
Camps Cleared
5
1,042,002
Distance Traveled
1,075,773
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,100
1,191
42
4
2
180,413
0
L
Chang'e
10,545
959
28
3
1
228,592
0
L
Morgan Le Fay
11,142
1,013
23
2
1
193,537
1
W
Cthulhu
14,307
1,301
22
2
0
257,400
0
L
Hel
10,944
995
24
2
1
188,819
0
L
Cthulhu
10,993
999
24
2
2
212,855
0
L
Set
11,895
1,081
60
5
1
218,199
0
W
Fenrir
11,621
1,056
5
0
0
218,573
1
W
Sol
11,948
1,086
29
3
1
169,259
0
W
Vulcan
14,078
1,280
110
10
2
250,128
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role