Player Matchup

Set
Set
CarrierQC
Set
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
139W - 126L
1,515 Elo+
Party 3
Ra
Ra
ElixirMixer
Ra
Level 4
God Stats
2W - 0L
1,772 SR
Queue Stats
2W - 1L
1,481 Elo+
Party 1
Scylla
Scylla
JuanMiDios1994
Scylla
Level 29
God Stats
20W - 14L
1,575 SR
Queue Stats
269W - 303L
1,446 Elo+
Solo
Thor
Thor
WonderBrett
Thor
Level 6
God Stats
1W - 1L
1,225 SR
Queue Stats
6W - 4L
1,493 Elo+
Party 1
Medusa
Medusa
godbenji1
Medusa
Level 13
God Stats
3W - 2L
1,625 SR
Queue Stats
32W - 33L
1,582 Elo+
Party 3
Team Averages
Level 14
1,539 SR
1,503 Elo+

VS

Team Averages
Level 23
1,576 SR
1,395 Elo+
Chaac
Chaac
 
Chaac
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
 
Olorun
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Deadlyoneil
Merlin
Level 28
God Stats
0W - 2L
1,370 SR
Queue Stats
9W - 10L
1,196 Elo+
Party 2
Cernunnos
Cernunnos
Nubberzz
Cernunnos
Level 29
God Stats
12W - 10L
1,904 SR
Queue Stats
221W - 237L
1,584 Elo+
Solo
Cu Chulainn
Cu Chulainn
WesternWo1f
Cu Chulainn
Level 7
God Stats
8W - 7L
1,605 SR
Queue Stats
11W - 8L
1,196 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 1
6,739
613
3,157
6,847
2,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 1 / 2
5,398
491
3,046
4,069
1,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 1 / 1
6,718
611
4,012
3,447
1,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 5 / 3
6,079
553
3,768
6,948
2,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
godbenji1
Medusa
10
2 / 2 / 0
6,079
553
3,414
6,804
1,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
1 / 2 / 1
5,199
473
3,798
6,433
2,337
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Olorun
 
Olorun
5
1 / 0 / 1
4,674
425
207
1,224
254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Merlin
9
0 / 4 / 0
5,397
491
1,528
5,683
1,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Nubberzz
Cernunnos
12
2 / 1 / 0
6,467
588
4,107
4,872
1,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cu Chulainn
WesternWo1f
Cu Chulainn
10
6 / 6 / 0
6,536
594
5,165
10,309
7,352
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
12
Kills
10
10
Deaths
13
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
2
1
0.75
L
Olorun
 
Olorun
1
0
1
1.5
W
3
1
1
3.5
L
Merlin
0
4
0
0
W
1
1
2
2
W
3
1
1
3.5
L
Cernunnos
Nubberzz
Cernunnos
2
1
0
2
L
Cu Chulainn
WesternWo1f
Cu Chulainn
6
6
0
1
W
3
5
3
0.9
W
Medusa
godbenji1
Medusa
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,397
Damage
14,805
28,115
Taken
28,521
8,516
Mitigated
13,342
6,724
Healing
7,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
3,798
1,041
194
2,541
6,433
2,337
197
2,009
4,364
0
19,932
L
Olorun
 
Olorun
207
117
0
250
1,224
254
168
0
1,224
8,771
0
W
3,157
1,715
0
697
6,847
2,453
0
230
6,617
0
45,702
L
Merlin
1,528
94
0
508
5,683
1,667
723
3,128
2,369
27,453
0
W
3,046
693
453
938
4,069
1,001
102
38
4,031
23,124
0
W
4,012
779
0
902
3,447
1,036
74
1,273
2,174
39,726
0
L
Cernunnos
Nubberzz
Cernunnos
4,107
1,048
282
1,719
4,872
1,732
0
570
4,302
0
40,514
L
Cu Chulainn
WesternWo1f
Cu Chulainn
5,165
802
0
2,032
10,309
7,352
94
1,105
9,204
0
24,006
W
3,768
1,922
0
1,280
6,948
2,249
903
194
6,754
0
17,336
W
Medusa
godbenji1
Medusa
3,414
1,507
0
2,454
6,804
1,777
0
0
6,804
0
33,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,013
Gold Earned
28,273
336
Minions Killed
215
0
Camps Cleared
0
1,071,531
Distance Traveled
888,945
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,199
473
33
3
0
247,551
0
L
Olorun
4,674
425
26
2
0
44,984
0
W
Set
6,739
613
96
9
0
205,141
1
L
Merlin
5,397
491
48
4
0
198,742
1
W
Ra
5,398
491
43
4
0
236,882
2
W
Scylla
6,718
611
85
8
0
220,319
2
L
Cernunnos
6,467
588
71
6
0
192,130
2
L
Cu Chulainn
6,536
594
37
3
0
205,538
0
W
Thor
6,079
553
36
3
0
215,104
0
W
Medusa
6,079
553
76
7
0
194,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role