Player Matchup

Arachne
Arachne
Huevito14
Arachne
Level 29
God Stats
25W - 17L
1,555 SR
Queue Stats
28W - 25L
1,274 Elo+
Party 1
Hachiman
Hachiman
JohannRoyale
Hachiman
Level 29
God Stats
18W - 14L
1,518 SR
Queue Stats
31W - 31L
1,310 Elo+
Party 1
Eset
Eset
jadenmil
Eset
Level 18
God Stats
3W - 4L
1,310 SR
Queue Stats
96W - 118L
1,227 Elo+
Solo
Team Averages
Level 25
1,461 SR
1,270 Elo+

VS

Team Averages
Level 29
1,380 SR
1,257 Elo+
Ne Zha
Ne Zha
BennyBoyLocness
Ne Zha
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,446 Elo+
Party 2
Izanami
Izanami
Jacobinaurus
Izanami
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 40L
1,288 Elo+
Party 2
Anubis
Anubis
KSIxkidlethal
Anubis
Level 24
God Stats
5W - 27L
1,139 SR
Queue Stats
5W - 28L
1,038 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Huevito14
Arachne
14
11 / 3 / 11
10,617
965
13,497
9,251
3,198
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
JohannRoyale
Hachiman
13
7 / 3 / 16
9,823
893
9,979
9,004
2,586
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Eset
14
10 / 4 / 11
10,069
915
8,700
7,651
2,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 11 / 6
7,770
706
6,041
12,183
4,022
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Jacobinaurus
Izanami
11
3 / 8 / 4
8,375
761
5,262
9,707
3,499
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
4 / 9 / 3
8,173
743
7,038
13,251
5,707
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
22
28
Kills
9
10
Deaths
28
38
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
11
6
0.45
W
Arachne
Huevito14
Arachne
11
3
11
5.5
L
Izanami
Jacobinaurus
Izanami
3
8
4
0.63
W
Hachiman
JohannRoyale
Hachiman
7
3
16
5
L
4
9
3
0.61
W
Eset
10
4
11
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,176
Damage
18,341
25,906
Taken
35,141
7,952
Mitigated
13,228
4,994
Healing
2,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,041
2,673
0
136
12,183
4,022
0
3,022
8,897
0
16,047
W
Arachne
Huevito14
Arachne
13,497
9,714
0
1,508
9,251
3,198
900
1,459
7,792
0
32,851
L
Izanami
Jacobinaurus
Izanami
5,262
2,958
195
366
9,707
3,499
829
2,846
6,639
0
22,454
W
Hachiman
JohannRoyale
Hachiman
9,979
6,041
0
2,468
9,004
2,586
794
2,680
6,324
0
37,549
L
7,038
824
109
1,981
13,251
5,707
108
2,260
10,905
24,450
0
W
Eset
8,700
324
0
1,018
7,651
2,168
680
2,899
4,752
24,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,509
Gold Earned
24,318
126
Minions Killed
111
0
Camps Cleared
0
587,597
Distance Traveled
432,112
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,770
706
24
2
0
165,833
0
W
Arachne
10,617
965
45
4
0
232,133
2
L
Izanami
8,375
761
57
5
0
138,549
0
W
Hachiman
9,823
893
37
3
0
182,872
1
L
Anubis
8,173
743
30
3
0
127,730
0
W
Eset
10,069
915
44
4
0
172,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role