Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Auriferous16
Sol
Level 143
God Stats
1W - 2L
1,382 SR
Queue Stats
166W - 178L
1,551 Elo+
Solo
Danzaburou
Danzaburou
DMitten
Danzaburou
Level 155
God Stats
11W - 6L
1,628 SR
Queue Stats
390W - 384L
1,595 Elo+
Solo
He Bo
He Bo
MarneAngel
He Bo
Level 115
God Stats
6W - 9L
1,687 SR
Queue Stats
513W - 570L
1,496 Elo+
Solo
Cerberus
Cerberus
SebCard11
Cerberus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,563 Elo+
Solo
Team Averages
Level 120
1,539 SR
1,541 Elo+

VS

Team Averages
Level 74
1,506 SR
1,534 Elo+
Hades
Hades
 
Hades
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
DaDinosawr
Osiris
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 57L
1,683 Elo+
Solo
Cthulhu
Cthulhu
MasterFortune
Cthulhu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,429 Elo+
Solo
Neith
Neith
Talliaferro
Neith
Level 42
God Stats
8W - 5L
1,530 SR
Queue Stats
222W - 256L
1,519 Elo+
Solo
Sol
Sol
chipper94
Sol
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
182W - 195L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
4 / 2 / 9
8,371
930
10,100
6,468
2,301
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
6 / 3 / 7
7,720
858
13,102
7,973
2,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
DMitten
Danzaburou
13
2 / 3 / 9
7,455
828
7,414
8,508
2,730
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

He Bo
13
3 / 4 / 10
7,651
850
5,078
7,386
2,684
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
SebCard11
Cerberus
10
0 / 5 / 7
6,218
691
2,495
8,939
5,402
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
13
2 / 4 / 10
7,930
881
7,211
8,378
5,076
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
DaDinosawr
Osiris
13
2 / 4 / 10
7,757
862
7,005
8,350
5,001
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
14
5 / 4 / 8
8,603
956
5,866
14,116
14,948
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
8 / 1 / 5
9,282
1,031
10,937
8,994
3,940
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
0 / 2 / 8
7,691
855
4,790
6,226
2,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
58
15
Kills
17
17
Deaths
15
42
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
4
2
9
4.25
W
Hades
 
Hades
2
4
10
1.75
L
6
3
7
3.17
L
Danzaburou
DMitten
Danzaburou
2
3
9
2.17
W
Osiris
DaDinosawr
Osiris
2
4
10
1.75
L
He Bo
3
4
10
2
W
Cthulhu
5
4
8
2.25
L
Cerberus
SebCard11
Cerberus
0
5
7
0.7
W
8
1
5
10.5
W
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,189
Damage
35,809
39,274
Taken
46,064
15,991
Mitigated
30,978
12,278
Healing
15,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
10,100
5,349
0
1,292
6,468
2,301
0
3,404
3,064
0
22,497
W
Hades
 
Hades
7,211
273
1,365
1,992
8,378
5,076
195
1,530
6,848
12,308
0
L
13,102
2,956
1,775
2,110
7,973
2,874
0
3,785
4,188
21,438
807
L
Danzaburou
DMitten
Danzaburou
7,414
2,232
421
2,557
8,508
2,730
0
3,986
4,522
0
20,083
W
Osiris
DaDinosawr
Osiris
7,005
1,444
560
1,219
8,350
5,001
339
4,291
4,059
0
9,948
L
He Bo
5,078
532
979
1,127
7,386
2,684
0
3,307
4,079
7,540
0
W
Cthulhu
5,866
351
1,473
1,087
14,116
14,948
14
6,322
7,794
14,504
0
L
Cerberus
SebCard11
Cerberus
2,495
390
984
1,033
8,939
5,402
0
3,385
5,554
6,327
0
W
10,937
1,542
1,802
3,372
8,994
3,940
752
4,630
4,364
0
26,242
W
4,790
632
365
2,276
6,226
2,013
180
3,455
2,771
18,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,415
Gold Earned
41,263
92
Minions Killed
108
0
Camps Cleared
0
819,388
Distance Traveled
851,177
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,371
930
25
3
0
178,102
0
W
Hades
7,930
881
20
2
0
178,421
1
L
Sol
7,720
858
17
2
0
172,716
2
L
Danzaburou
7,455
828
35
4
0
174,068
1
W
Osiris
7,757
862
7
1
0
186,081
0
L
He Bo
7,651
850
5
1
0
164,180
1
W
Cthulhu
8,603
956
18
2
0
169,683
2
L
Cerberus
6,218
691
10
1
0
130,322
0
W
Neith
9,282
1,031
37
4
0
143,119
0
W
Sol
7,691
855
26
3
0
173,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role