Player Matchup

Sol
Sol
Platinum II
PurpleIsTyler
Sol
Platinum II
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 55L
1,984 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 146
1,500 SR
1,984 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 154
1,500 SR
1,799 MMR
Hachiman
Hachiman
Gold III
papiSBAxx
Hachiman
Gold III
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,799 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 0
12,721
909
14,148
15,300
11,433
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
He BoTiamatIzanamiTsukuyomiAh Muzen Cab

VS

Bans
GilgameshUllrDanzaburouBakasuraAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
papiSBAxx
Hachiman
18
1 / 5 / 0
10,996
785
11,307
19,131
8,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
5
Kills
1
1
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
1
0
5
L
Hachiman
papiSBAxx
Hachiman
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,148
Damage
11,307
15,300
Taken
19,131
11,433
Mitigated
8,666
10,189
Healing
7,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,148
6,602
0
10,189
15,300
11,433
2,892
0
15,300
92,893
0
L
Hachiman
papiSBAxx
Hachiman
11,307
6,869
0
7,137
19,131
8,666
47
14,148
4,983
0
74,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,721
Gold Earned
10,996
157
Minions Killed
136
0
Camps Cleared
0
269,519
Distance Traveled
269,933
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,721
909
157
11
0
269,519
1
L
Hachiman
10,996
785
136
10
0
269,933
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role