Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Applepeu
Izanami
Level 66
God Stats
21W - 7L
1,828 SR
Queue Stats
104W - 89L
1,599 Elo+
Solo
Erlang Shen
Erlang Shen
Melaray
Erlang Shen
Level 119
God Stats
11W - 10L
1,629 SR
Queue Stats
645W - 550L
1,574 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Sebasbul
Morgan Le Fay
Level 89
God Stats
14W - 15L
1,501 SR
Queue Stats
136W - 134L
1,515 Elo+
Solo
Agni
Agni
StiffUpper
Agni
Level 129
God Stats
6W - 10L
1,486 SR
Queue Stats
427W - 453L
1,529 Elo+
Party 2
Team Averages
Level 106
1,589 SR
1,544 Elo+

VS

Team Averages
Level 157
1,536 SR
1,697 Elo+
Athena
Athena
 
Athena
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
DiskDuny
Hel
Level 159
God Stats
8W - 8L
1,489 SR
Queue Stats
203W - 204L
1,509 Elo+
Solo
Mercury
Mercury
HaythamFoX
Mercury
Level 160
God Stats
15W - 13L
1,263 SR
Queue Stats
100W - 83L
1,424 Elo+
Solo
Merlin
Merlin
Nann
Merlin
Level 160
God Stats
10W - 6L
1,759 SR
Queue Stats
564W - 100L
2,039 Elo+
Party 1
Rama
Rama
victorao
Rama
Level 155
God Stats
12W - 8L
1,667 SR
Queue Stats
768W - 222L
2,011 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
2 / 1 / 5
8,042
503
5,503
11,086
6,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
Applepeu
Izanami
13
3 / 7 / 1
7,973
498
6,695
13,611
3,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
Melaray
Erlang Shen
15
4 / 5 / 2
8,828
552
7,680
14,033
6,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
Sebasbul
Morgan Le Fay
12
2 / 6 / 2
7,707
482
7,876
10,993
3,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 2 / 4
7,987
499
6,331
8,399
2,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
15
3 / 3 / 5
9,197
575
8,178
14,519
9,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 3 / 3
9,233
577
5,609
12,097
4,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
HaythamFoX
Mercury
16
6 / 1 / 1
9,598
600
5,665
11,998
4,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Nann
Merlin
16
2 / 1 / 5
9,452
591
8,652
6,236
2,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rama
17
7 / 3 / 4
10,805
675
12,858
12,518
4,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
39
11
Kills
21
21
Deaths
11
14
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
1
5
4.5
W
Athena
 
Athena
3
3
5
1.83
L
Izanami
Applepeu
Izanami
3
7
1
0.5
W
3
3
3
1.5
W
Mercury
HaythamFoX
Mercury
6
1
1
6.5
L
Erlang Shen
Melaray
Erlang Shen
4
5
2
1
W
Merlin
Nann
Merlin
2
1
5
4.5
L
Morgan Le Fay
Sebasbul
Morgan Le Fay
2
6
2
0.5
L
0
2
4
1
W
Rama
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,085
Damage
40,962
58,122
Taken
57,368
22,168
Mitigated
25,322
12,559
Healing
25,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,503
1,517
1,184
3,817
11,086
6,483
0
5,131
5,955
18,869
0
W
Athena
 
Athena
8,178
2,839
0
5,303
14,519
9,737
306
3,907
10,612
32,790
0
L
Izanami
Applepeu
Izanami
6,695
5,080
0
1,668
13,611
3,310
683
1,579
12,032
0
54,133
W
5,609
288
2,565
7,561
12,097
4,534
0
6,557
4,988
40,826
0
W
Mercury
HaythamFoX
Mercury
5,665
2,957
0
1,449
11,998
4,004
790
3,408
8,468
0
69,266
L
Erlang Shen
Melaray
Erlang Shen
7,680
3,499
0
1,420
14,033
6,021
0
5,796
8,237
0
60,189
W
Merlin
Nann
Merlin
8,652
1,059
0
2,336
6,236
2,553
540
2,748
3,488
77,228
0
L
Morgan Le Fay
Sebasbul
Morgan Le Fay
7,876
807
0
2,374
10,993
3,812
102
5,952
5,041
39,092
0
L
6,331
555
0
2,096
8,399
2,542
0
3,981
4,418
55,767
0
W
Rama
12,858
11,057
0
5,921
12,518
4,494
558
2,416
10,102
0
88,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,537
Gold Earned
48,285
417
Minions Killed
538
0
Camps Cleared
0
1,553,878
Distance Traveled
1,663,776
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,042
503
27
2
0
325,075
8
W
Athena
9,197
575
51
3
0
341,196
4
L
Izanami
7,973
498
105
7
0
263,370
2
W
Hel
9,233
577
78
5
0
315,901
0
W
Mercury
9,598
600
110
7
0
389,029
0
L
Erlang Shen
8,828
552
98
6
0
343,637
1
W
Merlin
9,452
591
144
9
0
318,844
3
L
Morgan Le Fay
7,707
482
62
4
0
293,944
5
L
Agni
7,987
499
125
8
0
327,852
5
W
Rama
10,805
675
155
10
0
298,806
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role