Player Matchup

Nemesis
Nemesis
IHateFurrys
Nemesis
Level 15
God Stats
3W - 4L
1,603 SR
Queue Stats
47W - 45L
1,449 Elo+
Solo
Yemoja
Yemoja
Kavvi
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,630 Elo+
Party 2
Gilgamesh
Gilgamesh
KillStealNick
Gilgamesh
Level 46
God Stats
28W - 26L
1,515 SR
Queue Stats
154W - 167L
1,455 Elo+
Party 2
Izanami
Izanami
codeshadi
Izanami
Level 28
God Stats
57W - 47L
1,675 SR
Queue Stats
349W - 330L
1,476 Elo+
Solo
Tiamat
Tiamat
meganukebmp
Tiamat
Level 14
God Stats
5W - 5L
1,501 SR
Queue Stats
9W - 8L
1,535 Elo+
Party 2
Team Averages
Level 21
1,559 SR
1,509 Elo+

VS

Team Averages
Level 23
1,595 SR
1,435 Elo+
Ymir
Ymir
TimmyHarvester
Ymir
Level 11
God Stats
2W - 2L
1,734 SR
Queue Stats
32W - 25L
1,471 Elo+
Party 1
Anubis
Anubis
XEddy_Sins_0211X
Anubis
Level 16
God Stats
10W - 5L
1,463 SR
Queue Stats
14W - 11L
1,413 Elo+
Party 3
Cthulhu
Cthulhu
ZikaSeo
Cthulhu
Level 59
God Stats
4W - 0L
1,796 SR
Queue Stats
129W - 142L
1,414 Elo+
Party 1
Danzaburou
Danzaburou
bigwetchair
Danzaburou
Level 14
God Stats
5W - 2L
1,570 SR
Queue Stats
12W - 12L
1,453 Elo+
Party 3
Sun Wukong
Sun Wukong
changoking
Sun Wukong
Level 14
God Stats
10W - 10L
1,413 SR
Queue Stats
12W - 13L
1,427 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
IHateFurrys
Nemesis
11
3 / 3 / 3
7,150
596
5,330
8,358
2,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Kavvi
Yemoja
7
0 / 7 / 1
5,019
418
1,409
7,419
2,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gilgamesh
KillStealNick
Gilgamesh
10
2 / 4 / 1
6,286
524
6,842
8,010
3,607
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
codeshadi
Izanami
10
3 / 5 / 0
6,759
563
7,230
9,203
2,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
11
1 / 1 / 1
6,615
551
5,048
4,279
2,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 4
6,243
520
5,462
5,662
2,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 2 / 1
6,402
534
2,689
8,667
4,063
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
ZikaSeo
Cthulhu
10
0 / 3 / 10
6,695
558
3,520
9,323
4,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Danzaburou
bigwetchair
Danzaburou
12
13 / 1 / 0
7,673
639
9,774
6,598
2,270
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
changoking
Sun Wukong
12
3 / 3 / 1
6,837
570
6,396
8,846
6,196
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
9
Kills
20
20
Deaths
9
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nemesis
IHateFurrys
Nemesis
3
3
3
1.5
L
Yemoja
Kavvi
Yemoja
0
7
1
0.07
L
Gilgamesh
KillStealNick
Gilgamesh
2
4
1
0.63
W
2
0
4
4
W
2
2
1
1.25
W
Cthulhu
ZikaSeo
Cthulhu
0
3
10
1.67
W
Danzaburou
bigwetchair
Danzaburou
13
1
0
13
W
Sun Wukong
changoking
Sun Wukong
3
3
1
1.17
L
Izanami
codeshadi
Izanami
3
5
0
0.6
L
Tiamat
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,859
Damage
27,841
37,269
Taken
39,096
14,027
Mitigated
19,084
5,811
Healing
12,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
IHateFurrys
Nemesis
5,330
2,384
0
982
8,358
2,407
69
3,752
4,606
0
34,777
L
Yemoja
Kavvi
Yemoja
1,409
678
385
320
7,419
2,963
0
2,023
5,396
3,910
0
L
Gilgamesh
KillStealNick
Gilgamesh
6,842
2,724
0
706
8,010
3,607
0
785
7,225
0
24,290
W
5,462
1,621
0
1,764
5,662
2,409
0
1,232
4,270
26,877
0
W
2,689
34
0
2,801
8,667
4,063
0
3,388
4,923
34,258
0
W
Cthulhu
ZikaSeo
Cthulhu
3,520
423
0
2,392
9,323
4,146
420
575
8,748
14,630
0
W
Danzaburou
bigwetchair
Danzaburou
9,774
4,909
0
3,373
6,598
2,270
2,178
746
5,852
0
36,335
W
Sun Wukong
changoking
Sun Wukong
6,396
2,611
0
2,133
8,846
6,196
77
0
8,846
0
32,699
L
Izanami
codeshadi
Izanami
7,230
4,895
0
2,104
9,203
2,799
322
2,463
6,740
0
39,956
L
Tiamat
5,048
422
0
1,314
4,279
2,251
401
2,648
1,631
31,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,829
Gold Earned
33,850
270
Minions Killed
290
0
Camps Cleared
0
1,120,889
Distance Traveled
1,136,161
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,150
596
66
6
0
258,794
2
L
Yemoja
5,019
418
10
1
0
204,402
0
L
Gilgamesh
6,286
524
47
4
0
222,696
0
W
Ymir
6,243
520
58
5
0
254,356
5
W
Anubis
6,402
534
69
6
0
201,263
0
W
Cthulhu
6,695
558
24
2
0
237,760
4
W
Danzaburou
7,673
639
76
6
0
216,507
1
W
Sun Wukong
6,837
570
63
5
0
226,275
0
L
Izanami
6,759
563
72
6
0
213,454
4
L
Tiamat
6,615
551
75
6
0
221,543
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role