Player Matchup

Hun Batz
Hun Batz
DestroyUniverse
Hun Batz
Level 156
God Stats
2W - 1L
1,272 SR
Queue Stats
256W - 268L
1,498 Elo+
Solo
Yemoja
Yemoja
Mesemir
Yemoja
Level 140
God Stats
1W - 3L
1,333 SR
Queue Stats
180W - 203L
1,513 Elo+
Solo
Osiris
Osiris
Overheerser
Osiris
Level 158
God Stats
20W - 17L
1,476 SR
Queue Stats
789W - 797L
1,520 Elo+
Party 1
Geb
Geb
Stuyvert
Geb
Level 152
God Stats
20W - 8L
1,845 SR
Queue Stats
770W - 677L
1,565 Elo+
Party 1
Sol
Sol
chr0n1c
Sol
Level 158
God Stats
16W - 17L
1,473 SR
Queue Stats
503W - 472L
1,534 Elo+
Party 1
Team Averages
Level 153
1,480 SR
1,526 Elo+

VS

Team Averages
Level 135
1,545 SR
1,575 Elo+
Kali
Kali
DexterityCheck
Kali
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,500 Elo+
Solo
Vamana
Vamana
Guzoll
Vamana
Level 135
God Stats
2W - 3L
1,500 SR
Queue Stats
231W - 199L
1,506 Elo+
Solo
Neith
Neith
HappyNightQQ
Neith
Level 156
God Stats
0W - 1L
1,770 SR
Queue Stats
22W - 15L
1,664 Elo+
Party 2
Awilix
Awilix
Mr Nick J T
Awilix
Level 153
God Stats
1W - 5L
1,331 SR
Queue Stats
308W - 280L
1,591 Elo+
Solo
Yemoja
Yemoja
viorelwalker
Yemoja
Level 128
God Stats
0W - 1L
1,626 SR
Queue Stats
33W - 28L
1,614 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
18
5 / 3 / 15
11,891
793
15,837
15,623
11,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Yemoja
Mesemir
Yemoja
18
2 / 2 / 15
10,402
693
5,155
13,103
18,864
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Osiris
16
4 / 4 / 15
10,299
687
19,004
21,441
33,463
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

16
1 / 3 / 17
10,160
677
13,907
24,201
26,868
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sol
19
11 / 2 / 11
11,863
791
23,282
13,154
7,642
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 7
9,095
606
8,848
13,405
5,941
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vamana
Guzoll
Vamana
18
4 / 4 / 4
10,536
702
10,759
18,330
18,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
6 / 4 / 5
11,049
737
24,150
17,967
8,321
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Awilix
16
2 / 7 / 8
10,068
671
4,600
16,474
7,835
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
14
1 / 5 / 7
9,439
629
5,430
15,706
15,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
45
23
Kills
14
14
Deaths
24
73
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
5
3
15
4.17
L
1
4
7
1.13
L
Vamana
Guzoll
Vamana
4
4
4
1.5
L
6
4
5
2.13
W
Yemoja
Mesemir
Yemoja
2
2
15
4.75
L
Awilix
2
7
8
0.86
W
Osiris
4
4
15
2.88
W
1
3
17
3.17
W
Sol
11
2
11
8.25
L
Yemoja
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,185
Damage
53,787
87,522
Taken
81,882
98,084
Mitigated
56,486
40,747
Healing
34,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
15,837
1,809
1,991
2,224
15,623
11,247
189
1,166
14,457
82
31,515
L
8,848
2,632
1,773
3,833
13,405
5,941
638
7,732
5,673
0
15,243
L
Vamana
Guzoll
Vamana
10,759
6,298
2,710
5,585
18,330
18,860
667
8,115
10,215
929
28,206
L
24,150
10,610
835
5,983
17,967
8,321
0
8,546
9,421
0
44,066
W
Yemoja
Mesemir
Yemoja
5,155
1,343
20,205
4,079
13,103
18,864
1,368
976
12,127
16,849
0
L
Awilix
4,600
1,541
1,344
1,234
16,474
7,835
0
9,332
7,142
0
16,483
W
Osiris
19,004
4,131
2,284
2,396
21,441
33,463
1,156
1,459
19,982
734
27,390
W
13,907
768
1,020
3,186
24,201
26,868
598
1,532
22,669
24,478
0
W
Sol
23,282
5,897
170
3,192
13,154
7,642
3,495
737
12,417
50,489
0
L
Yemoja
5,430
798
9,353
1,837
15,706
15,529
288
9,290
6,416
8,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,615
Gold Earned
50,187
149
Minions Killed
139
0
Camps Cleared
0
1,333,833
Distance Traveled
1,210,821
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,891
793
32
2
0
277,246
3
L
Kali
9,095
606
13
1
0
269,573
1
L
Vamana
10,536
702
28
2
0
262,433
0
L
Neith
11,049
737
77
5
0
239,336
1
W
Yemoja
10,402
693
22
1
0
253,252
1
L
Awilix
10,068
671
18
1
0
236,833
1
W
Osiris
10,299
687
19
1
0
275,069
0
W
Geb
10,160
677
17
1
0
283,209
4
W
Sol
11,863
791
59
4
0
245,057
1
L
Yemoja
9,439
629
3
0
0
202,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role