Player Matchup

Arachne
Arachne
JustGEORGEBIZZ
Arachne
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 52L
1,236 Elo+
Solo
Cerberus
Cerberus
MickeyMadMouse
Cerberus
Level 160
God Stats
32W - 16L
1,710 SR
Queue Stats
2,078W - 1,204L
1,659 Elo+
Solo
Skadi
Skadi
PepeTheFroggie
Skadi
Level 141
God Stats
11W - 6L
1,520 SR
Queue Stats
844W - 728L
1,616 Elo+
Solo
Fenrir
Fenrir
ProphetLB
Fenrir
Level 160
God Stats
6W - 7L
1,764 SR
Queue Stats
474W - 465L
1,563 Elo+
Solo
Terra
Terra
Sauce_Quipik
Terra
Level 157
God Stats
1W - 2L
1,487 SR
Queue Stats
70W - 89L
1,560 Elo+
Solo
Team Averages
Level 156
1,596 SR
1,527 Elo+

VS

Team Averages
Level 153
1,462 SR
1,592 Elo+
Fafnir
Fafnir
 
Fafnir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Kuroz0
Hercules
Level 160
God Stats
1W - 2L
1,556 SR
Queue Stats
163W - 88L
1,744 Elo+
Solo
Chang'e
Chang'e
MiChAeLoKGB
Chang'e
Level 149
God Stats
3W - 6L
1,458 SR
Queue Stats
204W - 210L
1,586 Elo+
Solo
Danzaburou
Danzaburou
rapierek2712
Danzaburou
Level 148
God Stats
1W - 6L
1,337 SR
Queue Stats
181W - 196L
1,592 Elo+
Solo
Rama
Rama
restopial
Rama
Level 155
God Stats
1W - 4L
1,459 SR
Queue Stats
151W - 160L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 5 / 15
11,700
688
12,959
19,205
14,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
19
7 / 4 / 14
12,103
712
21,015
30,526
41,743
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

20
9 / 3 / 20
13,483
793
33,877
16,441
11,225
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
ProphetLB
Fenrir
18
5 / 8 / 16
11,457
674
13,173
25,436
34,425
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
2 / 2 / 20
12,128
713
18,287
18,891
23,516
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
16
2 / 6 / 8
11,381
669
10,801
23,500
31,455
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
Kuroz0
Hercules
18
2 / 4 / 8
10,804
636
15,870
30,388
47,400
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
MiChAeLoKGB
Chang'e
19
6 / 6 / 5
12,102
712
18,460
22,375
13,133
Danzaburou
rapierek2712
Danzaburou
20
6 / 6 / 9
13,081
769
21,641
18,330
9,273
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rama
19
4 / 8 / 7
12,247
720
21,558
18,991
9,656
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
57
30
Kills
20
22
Deaths
30
85
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
2
6
8
1
W
7
5
15
2.9
L
Hercules
Kuroz0
Hercules
2
4
8
1.5
L
Chang'e
MiChAeLoKGB
Chang'e
6
6
5
1.42
W
Cerberus
7
4
14
3.5
W
9
3
20
6.33
W
Fenrir
ProphetLB
Fenrir
5
8
16
1.63
W
2
2
20
6
L
Danzaburou
rapierek2712
Danzaburou
6
6
9
1.75
L
Rama
4
8
7
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,311
Damage
88,330
110,499
Taken
113,584
125,533
Mitigated
110,917
42,260
Healing
43,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
10,801
3,038
76
3,262
23,500
31,455
140
6,071
17,429
17,243
0
W
12,959
8,300
143
4,969
19,205
14,624
2,077
7,832
11,373
0
19,287
L
Hercules
Kuroz0
Hercules
15,870
4,360
2,085
9,632
30,388
47,400
258
9,822
20,566
0
25,409
L
Chang'e
MiChAeLoKGB
Chang'e
18,460
1,430
13,238
8,709
22,375
13,133
988
10,442
11,933
42,107
0
W
Cerberus
21,015
770
1,945
9,520
30,526
41,743
459
6,794
23,732
45,483
0
W
33,877
13,512
784
970
16,441
11,225
1,809
3,136
13,305
0
78,753
W
Fenrir
ProphetLB
Fenrir
13,173
3,278
1,002
1,627
25,436
34,425
594
5,839
19,597
0
21,543
W
18,287
2,147
13,420
7,880
18,891
23,516
119
5,660
13,231
30,730
0
L
Danzaburou
rapierek2712
Danzaburou
21,641
10,997
278
2,819
18,330
9,273
2,100
6,517
11,813
0
40,169
L
Rama
21,558
12,634
2,768
968
18,991
9,656
2,310
6,450
12,541
0
49,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,871
Gold Earned
59,615
208
Minions Killed
214
0
Camps Cleared
0
1,347,636
Distance Traveled
1,309,487
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
11,381
669
12
1
0
255,355
0
W
Arachne
11,700
688
14
1
0
269,350
3
L
Hercules
10,804
636
34
2
0
301,201
6
L
Chang'e
12,102
712
46
3
0
276,081
5
W
Cerberus
12,103
712
61
4
0
260,995
0
W
Skadi
13,483
793
83
5
0
256,213
1
W
Fenrir
11,457
674
19
1
0
278,422
1
W
Terra
12,128
713
31
2
0
282,656
0
L
Danzaburou
13,081
769
45
3
0
245,932
5
L
Rama
12,247
720
77
5
0
230,918
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role