Player Matchup

Ymir
Ymir
CouchBuddy
Ymir
Level 67
God Stats
2W - 1L
1,514 SR
Queue Stats
88W - 52L
1,638 Elo+
Party 1
Artemis
Artemis
Jagles178
Artemis
Level 7
God Stats
2W - 0L
1,709 SR
Queue Stats
6W - 4L
1,661 Elo+
Party 1
Tiamat
Tiamat
ReadingEwe24365
Tiamat
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 10L
1,663 Elo+
Party 1
Sylvanus
Sylvanus
Sw33tsGaming
Sylvanus
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 12L
1,776 Elo+
Party 1
Bellona
Bellona
jackyman6
Bellona
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 2L
1,500 Elo+
Party 1
Team Averages
Level 19
1,544 SR
1,647 Elo+

VS

Team Averages
Level 25
1,570 SR
1,634 Elo+
Morgan Le Fay
Morgan Le Fay
FracturedSoull
Morgan Le Fay
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 58L
1,683 Elo+
Solo
Cthulhu
Cthulhu
KingGeorgelll
Cthulhu
Level 26
God Stats
2W - 2L
1,790 SR
Queue Stats
268W - 195L
1,665 Elo+
Solo
Anhur
Anhur
MeHlAzLo
Anhur
Level 27
God Stats
7W - 8L
1,727 SR
Queue Stats
295W - 302L
1,666 Elo+
Solo
Kali
Kali
P0larV0rT3X
Kali
Level 29
God Stats
0W - 2L
1,266 SR
Queue Stats
76W - 81L
1,541 Elo+
Solo
Ymir
Ymir
Weighting
Ymir
Level 15
God Stats
3W - 2L
1,567 SR
Queue Stats
21W - 20L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 0 / 4
9,703
606
8,409
7,973
3,713
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
Jagles178
Artemis
11
0 / 2 / 2
6,922
433
3,501
5,520
1,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 4 / 5
9,025
564
8,875
11,858
7,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Sw33tsGaming
Sylvanus
12
1 / 0 / 6
7,181
449
4,431
6,274
2,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
jackyman6
Bellona
15
1 / 0 / 1
8,792
550
6,718
13,196
10,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FracturedSoull
Morgan Le Fay
12
2 / 2 / 1
7,226
452
4,314
6,628
2,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
14
1 / 2 / 0
8,420
526
10,709
12,464
9,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
MeHlAzLo
Anhur
12
1 / 4 / 1
7,325
458
4,460
8,354
2,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
2 / 5 / 0
7,469
467
4,772
12,487
5,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ymir
11
0 / 2 / 3
6,777
424
3,968
11,115
5,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
15
Kills
6
6
Deaths
15
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
9
0
4
11
L
Morgan Le Fay
FracturedSoull
Morgan Le Fay
2
2
1
1.25
W
Artemis
Jagles178
Artemis
0
2
2
0.5
L
Cthulhu
1
2
0
0.5
L
Anhur
MeHlAzLo
Anhur
1
4
1
0.38
L
2
5
0
0.4
W
4
4
5
1.63
W
Sylvanus
Sw33tsGaming
Sylvanus
1
0
6
4
L
Ymir
0
2
3
0.75
W
Bellona
jackyman6
Bellona
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,934
Damage
28,223
44,821
Taken
51,048
25,110
Mitigated
26,098
19,202
Healing
10,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,409
2,281
0
5,015
7,973
3,713
0
1,361
6,612
67,354
0
L
Morgan Le Fay
FracturedSoull
Morgan Le Fay
4,314
922
0
1,766
6,628
2,534
0
3,717
2,911
34,650
0
W
Artemis
Jagles178
Artemis
3,501
984
0
966
5,520
1,230
160
1,197
4,323
0
19,412
L
Cthulhu
10,709
1,715
0
4,496
12,464
9,909
0
3,711
8,753
56,518
0
L
Anhur
MeHlAzLo
Anhur
4,460
1,159
0
856
8,354
2,432
0
2,873
5,261
0
39,688
L
4,772
2,819
0
1,636
12,487
5,726
0
4,496
7,991
0
51,925
W
8,875
1,648
0
3,318
11,858
7,312
129
5,586
6,242
55,433
0
W
Sylvanus
Sw33tsGaming
Sylvanus
4,431
1,280
1,247
1,470
6,274
2,669
0
2,143
4,131
27,770
5,471
L
Ymir
3,968
981
0
1,992
11,115
5,497
0
6,138
4,680
17,344
0
W
Bellona
jackyman6
Bellona
6,718
2,956
0
7,186
13,196
10,186
29
7,629
4,522
0
58,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,623
Gold Earned
37,217
460
Minions Killed
399
0
Camps Cleared
0
1,576,278
Distance Traveled
1,330,547
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,703
606
100
6
0
360,658
5
L
Morgan Le Fay
7,226
452
77
5
0
212,531
6
W
Artemis
6,922
433
46
3
0
286,127
4
L
Cthulhu
8,420
526
114
7
0
314,183
3
L
Anhur
7,325
458
83
5
0
275,430
6
L
Kali
7,469
467
95
6
0
241,141
0
W
Tiamat
9,025
564
117
7
0
292,415
1
W
Sylvanus
7,181
449
65
4
0
287,015
5
L
Ymir
6,777
424
30
2
0
287,262
5
W
Bellona
8,792
550
132
8
0
350,063
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role