Player Matchup

Hercules
Hercules
ECU_Andrssess
Hercules
Level 68
God Stats
5W - 5L
1,328 SR
Queue Stats
118W - 146L
1,455 Elo+
Solo
Medusa
Medusa
OGJake87
Medusa
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 19L
1,061 Elo+
Solo
Kali
Kali
Tin10Men
Kali
Level 82
God Stats
7W - 6L
1,525 SR
Queue Stats
365W - 453L
1,409 Elo+
Solo
Ra
Ra
VivasaltXQ
Ra
Level 45
God Stats
2W - 11L
1,250 SR
Queue Stats
527W - 526L
1,454 Elo+
Solo
Pele
Pele
risktaker07
Pele
Level 111
God Stats
9W - 16L
1,376 SR
Queue Stats
304W - 323L
1,443 Elo+
Solo
Team Averages
Level 69
1,396 SR
1,364 Elo+

VS

Team Averages
Level 77
1,371 SR
1,461 Elo+
Bellona
Bellona
HelloItsNessie
Bellona
Level 87
God Stats
7W - 12L
1,113 SR
Queue Stats
432W - 450L
1,513 Elo+
Solo
Ymir
Ymir
Karmakinss
Ymir
Level 46
God Stats
15W - 18L
1,545 SR
Queue Stats
179W - 168L
1,513 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
exwirec0re
Morgan Le Fay
Level 126
God Stats
1W - 2L
1,216 SR
Queue Stats
98W - 85L
1,474 Elo+
Solo
Tsukuyomi
Tsukuyomi
namir9
Tsukuyomi
Level 58
God Stats
3W - 0L
1,472 SR
Queue Stats
30W - 25L
1,478 Elo+
Solo
Skadi
Skadi
sunrisers21
Skadi
Level 69
God Stats
56W - 36L
1,507 SR
Queue Stats
460W - 519L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ECU_Andrssess
Hercules
15
5 / 0 / 1
9,467
592
10,310
10,642
8,782
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Medusa
OGJake87
Medusa
10
0 / 7 / 0
6,215
388
2,263
9,919
2,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
11
0 / 5 / 4
6,512
407
2,286
9,315
2,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 4 / 3
7,238
452
3,822
9,003
2,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 5 / 1
8,220
514
8,572
11,234
3,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 3
7,607
475
6,261
12,565
9,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
6 / 0 / 4
9,337
584
6,173
8,649
7,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Morgan Le Fay
exwirec0re
Morgan Le Fay
12
2 / 5 / 2
7,660
479
6,823
9,715
4,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
namir9
Tsukuyomi
14
5 / 2 / 3
8,597
537
7,057
8,851
3,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
7 / 1 / 6
9,318
582
8,669
5,902
2,238
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
11
Kills
20
21
Deaths
11
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hercules
ECU_Andrssess
Hercules
5
0
1
5.5
W
0
3
3
0.5
W
6
0
4
8
L
Medusa
OGJake87
Medusa
0
7
0
0
L
Kali
0
5
4
0.4
L
1
4
3
0.63
W
Morgan Le Fay
exwirec0re
Morgan Le Fay
2
5
2
0.6
W
Tsukuyomi
namir9
Tsukuyomi
5
2
3
3.25
L
5
5
1
1.1
W
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,253
Damage
34,983
50,113
Taken
45,682
20,266
Mitigated
26,723
11,093
Healing
11,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
ECU_Andrssess
Hercules
10,310
3,189
0
3,549
10,642
8,782
0
2,608
8,034
0
61,661
W
6,261
2,491
0
5,108
12,565
9,464
249
53
12,512
0
37,654
W
6,173
1,016
0
1,706
8,649
7,765
233
785
7,864
46,028
0
L
Medusa
OGJake87
Medusa
2,263
1,287
99
2,252
9,919
2,319
0
1,305
8,614
0
26,392
L
Kali
2,286
433
0
880
9,315
2,728
1,193
1,694
7,621
0
23,776
L
3,822
707
459
3,080
9,003
2,898
14
4,119
4,884
41,689
0
W
Morgan Le Fay
exwirec0re
Morgan Le Fay
6,823
685
0
1,863
9,715
4,095
1,099
1,550
8,165
41,001
0
W
Tsukuyomi
namir9
Tsukuyomi
7,057
1,532
0
2,934
8,851
3,161
102
1,296
7,555
0
49,843
L
8,572
2,536
0
774
11,234
3,539
0
3,270
7,964
0
53,608
W
8,669
4,375
0
0
5,902
2,238
3,465
138
5,764
0
60,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,652
Gold Earned
42,519
420
Minions Killed
429
0
Camps Cleared
0
1,467,427
Distance Traveled
1,493,286
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,467
592
144
9
0
322,017
4
W
Bellona
7,607
475
82
5
0
271,695
4
W
Ymir
9,337
584
83
5
0
303,865
0
L
Medusa
6,215
388
47
3
0
260,040
0
L
Kali
6,512
407
48
3
0
330,626
2
L
Ra
7,238
452
90
6
0
259,450
5
W
Morgan Le Fay
7,660
479
69
4
0
277,099
0
W
Tsukuyomi
8,597
537
93
6
0
340,731
0
L
Pele
8,220
514
91
6
0
295,294
0
W
Skadi
9,318
582
102
6
0
299,896
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role