Player Matchup

Hel
Hel
Baççhus
Hel
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 98L
1,481 Elo+
Party 2
Pele
Pele
Dupefactory
Pele
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,216 Elo+
Party 2
Sobek
Sobek
GetCyockAht
Sobek
Level 48
God Stats
0W - 1L
1,635 SR
Queue Stats
6W - 10L
1,489 Elo+
Solo
Scylla
Scylla
Jordanseeeto
Scylla
Level 46
God Stats
7W - 11L
1,530 SR
Queue Stats
150W - 159L
1,490 Elo+
Solo
Anhur
Anhur
Lareki
Anhur
Level 154
God Stats
4W - 4L
1,484 SR
Queue Stats
410W - 394L
1,508 Elo+
Solo
Team Averages
Level 83
1,530 SR
1,437 Elo+

VS

Team Averages
Level 95
1,506 SR
1,527 Elo+
Merlin
Merlin
 
Merlin
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
JoseD1607
Ao Kuang
Level 84
God Stats
58W - 44L
1,560 SR
Queue Stats
390W - 374L
1,486 Elo+
Party 1
Fafnir
Fafnir
Kumisnami
Fafnir
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 30L
1,673 Elo+
Solo
Danzaburou
Danzaburou
Solrac2298
Danzaburou
Level 118
God Stats
6W - 4L
1,507 SR
Queue Stats
169W - 162L
1,542 Elo+
Solo
King Arthur
King Arthur
gablui2029
King Arthur
Level 94
God Stats
53W - 73L
1,461 SR
Queue Stats
227W - 254L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 2
5,662
472
2,039
6,654
1,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
4 / 3 / 0
7,145
595
3,645
8,343
2,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 4 / 2
5,839
487
3,313
9,419
4,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
9
0 / 3 / 0
4,937
411
3,624
6,445
2,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anhur
Lareki
Anhur
9
0 / 4 / 1
5,653
471
3,781
6,740
1,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
3 / 2 / 3
7,208
601
5,293
3,727
1,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
JoseD1607
Ao Kuang
11
6 / 1 / 3
7,161
597
4,691
6,396
2,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
Kumisnami
Fafnir
11
3 / 1 / 5
6,920
577
4,189
9,227
8,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Solrac2298
Danzaburou
11
3 / 1 / 4
6,931
578
6,425
5,464
1,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
gablui2029
King Arthur
12
2 / 1 / 1
7,178
598
3,729
5,282
2,585
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
6
Kills
17
17
Deaths
6
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
2
3
2.25
L
1
3
2
0.67
L
4
3
0
1.33
L
1
4
2
0.5
L
Scylla
0
3
0
0
W
Ao Kuang
JoseD1607
Ao Kuang
6
1
3
7.5
W
Fafnir
Kumisnami
Fafnir
3
1
5
5.5
L
Anhur
Lareki
Anhur
0
4
1
0.13
W
Danzaburou
Solrac2298
Danzaburou
3
1
4
5
W
King Arthur
gablui2029
King Arthur
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,402
Damage
24,327
37,601
Taken
30,096
13,017
Mitigated
16,785
12,994
Healing
6,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
5,293
108
0
330
3,727
1,232
0
1,438
2,289
43,605
0
L
2,039
145
1,132
3,612
6,654
1,900
0
1,694
4,960
20,938
0
L
3,645
782
0
2,893
8,343
2,609
54
2,849
5,494
0
38,387
L
3,313
516
0
2,748
9,419
4,836
0
4,218
5,201
11,759
0
L
Scylla
3,624
574
0
1,616
6,445
2,039
0
4,045
2,400
28,467
0
W
Ao Kuang
JoseD1607
Ao Kuang
4,691
798
0
1,760
6,396
2,137
0
2,721
3,675
34,021
0
W
Fafnir
Kumisnami
Fafnir
4,189
729
0
2,414
9,227
8,834
0
1,779
7,448
14,444
0
L
Anhur
Lareki
Anhur
3,781
1,501
0
993
6,740
1,633
629
1,367
5,373
0
26,908
W
Danzaburou
Solrac2298
Danzaburou
6,425
3,939
0
907
5,464
1,997
922
1,327
4,137
0
40,523
W
King Arthur
gablui2029
King Arthur
3,729
502
0
1,400
5,282
2,585
0
1,711
3,571
0
39,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,236
Gold Earned
35,398
242
Minions Killed
332
0
Camps Cleared
0
1,045,920
Distance Traveled
1,169,973
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,208
601
92
8
0
229,692
3
L
Hel
5,662
472
40
3
0
187,861
2
L
Pele
7,145
595
86
7
0
219,900
1
L
Sobek
5,839
487
19
2
0
232,250
5
L
Scylla
4,937
411
42
4
0
215,395
6
W
Ao Kuang
7,161
597
60
5
0
258,332
1
W
Fafnir
6,920
577
25
2
0
221,719
6
L
Anhur
5,653
471
55
5
0
190,514
0
W
Danzaburou
6,931
578
76
6
0
216,245
2
W
King Arthur
7,178
598
79
7
0
243,985
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role