Player Matchup

Bakasura
Bakasura
Platinum V
 
Bakasura
Platinum V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold I
 
Hercules
Gold I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Platinum V
BigFlibbs
Chiron
Platinum V
Level 124
God Stats
19W - 12L
1,725 SR
Queue Stats
469W - 467L
1,655 MMR
Solo
Terra
Terra
Silver I
CrawlDown
Terra
Silver I
Level 37
God Stats
0W - 2L
1,648 SR
Queue Stats
54W - 62L
1,646 MMR
Solo
Ra
Ra
Gold I
Match0
Ra
Gold I
Level 148
God Stats
37W - 30L
1,646 SR
Queue Stats
173W - 187L
1,668 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 113
1,604 SR
1,594 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,496 SR
1,526 MMR
Serqet
Serqet
Gold II
 
Serqet
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold II
 
Discordia
Gold II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Gold III
Dark0pls
Cthulhu
Gold III
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 8L
1,368 MMR
Party 1
Danzaburou
Danzaburou
Gold I
DefMyJam
Danzaburou
Gold I
Level 129
God Stats
32W - 26L
1,637 SR
Queue Stats
60W - 60L
1,600 MMR
Party 2
Chaac
Chaac
Gold II
LichtBiest
Chaac
Gold II
Level 129
God Stats
2W - 4L
1,341 SR
Queue Stats
93W - 90L
1,662 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
9
4 / 0 / 0
5,626
703
2,677
3,686
1,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Hercules
 
Hercules
9
0 / 2 / 2
5,430
679
2,918
5,382
2,678
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chiron
BigFlibbs
Chiron
9
0 / 1 / 0
4,943
618
370
3,464
789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Terra
CrawlDown
Terra
7
0 / 1 / 1
4,508
564
173
4,156
1,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ra
10
1 / 0 / 2
5,631
704
1,838
2,727
818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
TsukuyomiAthenaKing ArthurGilgameshApollo

VS

Bans
TiamatRavanaSetSobekArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
2 / 2 / 0
4,963
620
1,382
5,059
1,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Discordia
 
Discordia
9
0 / 2 / 1
4,725
591
1,846
2,933
672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
Dark0pls
Cthulhu
7
0 / 0 / 1
4,080
510
1,479
2,609
1,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
DefMyJam
Danzaburou
10
1 / 0 / 0
5,241
655
1,134
1,874
466
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chaac
9
1 / 1 / 0
5,008
626
4,576
6,270
3,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
5
Kills
4
4
Deaths
5
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
4
0
0
4
L
Hercules
 
Hercules
0
2
2
0.5
W
Serqet
 
Serqet
2
2
0
1
W
Discordia
 
Discordia
0
2
1
0.25
L
Chiron
BigFlibbs
Chiron
0
1
0
0
L
Terra
CrawlDown
Terra
0
1
1
0.5
W
Cthulhu
Dark0pls
Cthulhu
0
0
1
0.5
W
Danzaburou
DefMyJam
Danzaburou
1
0
0
1
W
Chaac
1
1
0
1
L
Ra
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,976
Damage
10,417
19,415
Taken
18,745
6,733
Mitigated
7,761
9,108
Healing
6,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
2,677
1,699
0
1,153
3,686
1,038
0
387
3,181
0
22,929
L
Hercules
 
Hercules
2,918
1,348
0
1,834
5,382
2,678
0
0
4,914
0
28,919
W
Serqet
 
Serqet
1,382
288
0
905
5,059
1,451
0
682
4,236
0
23,095
W
Discordia
 
Discordia
1,846
0
0
583
2,933
672
0
609
2,173
29,371
0
L
Chiron
BigFlibbs
Chiron
370
162
288
2,166
3,464
789
0
544
2,800
0
31,242
L
Terra
CrawlDown
Terra
173
75
305
1,954
4,156
1,410
0
949
2,908
5,491
0
W
Cthulhu
Dark0pls
Cthulhu
1,479
185
0
1,675
2,609
1,370
0
524
1,935
12,918
0
W
Danzaburou
DefMyJam
Danzaburou
1,134
384
0
562
1,874
466
369
0
1,874
0
32,267
W
Chaac
4,576
1,668
0
2,980
6,270
3,802
0
0
5,926
0
27,195
L
Ra
1,838
541
38
1,370
2,727
818
0
945
1,604
32,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,138
Gold Earned
24,017
286
Minions Killed
286
0
Camps Cleared
0
831,533
Distance Traveled
893,400
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,626
703
69
9
0
150,732
2
L
Hercules
5,430
679
56
7
0
169,677
2
W
Serqet
4,963
620
53
7
0
173,317
3
W
Discordia
4,725
591
64
8
0
180,827
3
L
Chiron
4,943
618
73
9
0
164,280
2
L
Terra
4,508
564
10
1
0
160,981
0
W
Cthulhu
4,080
510
19
2
0
197,261
2
W
Danzaburou
5,241
655
86
11
0
166,252
2
W
Chaac
5,008
626
64
8
0
175,743
3
L
Ra
5,631
704
78
10
0
185,863
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role