Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
DazedBiscuit495
Eset
Level 109
God Stats
1W - 2L
1,223 SR
Queue Stats
161W - 249L
1,285 Elo+
Solo
Izanami
Izanami
MrFruffers
Izanami
Level 102
God Stats
2W - 3L
1,415 SR
Queue Stats
135W - 139L
1,474 Elo+
Party 1
Team Averages
Level 94
1,379 SR
1,419 Elo+

VS

Team Averages
Level 60
1,356 SR
1,440 Elo+
He Bo
He Bo
Chandler9996400
He Bo
Level 5
God Stats
0W - 1L
1,265 SR
Queue Stats
1W - 2L
1,496 Elo+
Solo
King Arthur
King Arthur
KantuShark
King Arthur
Level 106
God Stats
4W - 5L
1,462 SR
Queue Stats
5W - 6L
1,345 Elo+
Solo
Izanami
Izanami
Not-_-Elpaisa
Izanami
Level 68
God Stats
1W - 1L
1,340 SR
Queue Stats
24W - 21L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
5 / 4 / 10
8,005
889
7,158
11,745
7,584
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
7 / 1 / 7
7,802
867
3,424
3,421
1,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
MrFruffers
Izanami
11
4 / 0 / 8
7,455
828
6,105
4,588
1,329
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 7 / 3
5,862
651
1,076
6,398
1,567
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

King Arthur
KantuShark
King Arthur
8
0 / 4 / 5
5,996
666
2,287
7,763
3,221
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
10
3 / 5 / 1
6,760
751
4,775
7,086
2,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
16
Kills
4
5
Deaths
16
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
5
4
10
2.5
L
1
7
3
0.36
W
7
1
7
10.5
L
King Arthur
KantuShark
King Arthur
0
4
5
0.63
W
Izanami
MrFruffers
Izanami
4
0
8
8
L
Izanami
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,687
Damage
8,138
19,754
Taken
21,247
9,938
Mitigated
7,186
4,017
Healing
1,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
7,158
1,596
0
2,111
11,745
7,584
60
1,005
10,740
3,147
20,040
L
1,076
135
0
80
6,398
1,567
0
1,460
4,829
3,504
0
W
3,424
284
385
902
3,421
1,025
411
71
3,350
12,641
0
L
King Arthur
KantuShark
King Arthur
2,287
0
0
1,385
7,763
3,221
0
1,212
6,419
0
8,451
W
Izanami
MrFruffers
Izanami
6,105
3,580
0
619
4,588
1,329
1,813
0
4,588
0
27,381
L
Izanami
4,775
3,137
0
300
7,086
2,398
0
826
6,096
0
30,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,262
Gold Earned
18,618
90
Minions Killed
68
0
Camps Cleared
0
493,977
Distance Traveled
369,984
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,005
889
25
3
0
182,994
2
L
He Bo
5,862
651
2
0
0
111,400
1
W
Eset
7,802
867
24
3
0
145,651
0
L
King Arthur
5,996
666
14
2
0
134,312
2
W
Izanami
7,455
828
41
5
0
165,332
0
L
Izanami
6,760
751
52
6
0
124,272
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role