Player Matchup

Zhong Kui
Zhong Kui
Platinum V
 
Zhong Kui
Platinum V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold I
 
Discordia
Gold I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold III
CarterCZ
Kumbhakarna
Gold III
Level 120
God Stats
0W - 4L
1,438 SR
Queue Stats
85W - 89L
1,654 MMR
Party 2
Cupid
Cupid
Platinum V
Smardhand
Cupid
Platinum V
Level 150
God Stats
2W - 4L
1,328 SR
Queue Stats
117W - 113L
1,699 MMR
Solo
Hun Batz
Hun Batz
Gold I
Zolty24
Hun Batz
Gold I
Level 153
God Stats
1W - 1L
1,966 SR
Queue Stats
108W - 110L
1,848 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 145
1,546 SR
1,640 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 112
1,604 SR
1,693 MMR
Chiron
Chiron
Gold II
 
Chiron
Gold II
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum III
FrAnCoFrAnCo
Tyr
Platinum III
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 28L
1,708 MMR
Party 3
Tsukuyomi
Tsukuyomi
Gold I
Lobello
Tsukuyomi
Gold I
Level 144
God Stats
6W - 4L
1,850 SR
Queue Stats
123W - 114L
1,746 MMR
Party 1
Cthulhu
Cthulhu
Gold I
Zwick
Cthulhu
Gold I
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 110L
1,746 MMR
Party 1
Chang'e
Chang'e
Gold I
brenpf
Chang'e
Gold I
Level 143
God Stats
1W - 2L
1,670 SR
Queue Stats
32W - 21L
1,768 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
18
2 / 1 / 0
10,163
565
6,985
10,364
8,150
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Discordia
 
Discordia
14
2 / 3 / 2
8,761
487
8,772
7,894
2,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
CarterCZ
Kumbhakarna
12
1 / 3 / 4
8,936
496
3,973
11,122
5,653
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
Smardhand
Cupid
15
2 / 6 / 1
9,308
517
7,351
13,281
4,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Zolty24
Hun Batz
13
2 / 5 / 4
8,256
459
7,618
13,051
4,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
PersephoneGilgameshTiamatAthenaApollo

VS

Bans
SetGuan YuKhepriCu ChulainnGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
18
2 / 1 / 6
10,922
607
8,956
10,288
4,081
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
10 / 2 / 3
10,186
566
11,799
16,288
12,340
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tsukuyomi
Lobello
Tsukuyomi
17
4 / 2 / 2
10,274
571
8,485
11,702
4,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Zwick
Cthulhu
17
0 / 1 / 2
9,800
544
5,614
8,408
3,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chang'e
brenpf
Chang'e
16
2 / 3 / 1
9,291
516
5,151
11,932
4,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
32
9
Kills
18
18
Deaths
9
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
1
0
2
L
Discordia
 
Discordia
2
3
2
1
W
Chiron
 
Chiron
2
1
6
5
L
Kumbhakarna
CarterCZ
Kumbhakarna
1
3
4
1
W
10
2
3
5.75
W
Tsukuyomi
Lobello
Tsukuyomi
4
2
2
2.5
L
Cupid
Smardhand
Cupid
2
6
1
0.42
L
Hun Batz
Zolty24
Hun Batz
2
5
4
0.8
W
Cthulhu
Zwick
Cthulhu
0
1
2
1
W
Chang'e
brenpf
Chang'e
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,699
Damage
40,005
55,712
Taken
58,618
25,992
Mitigated
28,621
13,829
Healing
24,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
6,985
1,382
0
6,643
10,364
8,150
0
3,934
5,846
76,503
0
L
Discordia
 
Discordia
8,772
676
0
1,081
7,894
2,616
0
2,053
5,653
53,918
0
W
Chiron
 
Chiron
8,956
3,318
380
5,155
10,288
4,081
243
1,612
8,580
0
93,512
L
Kumbhakarna
CarterCZ
Kumbhakarna
3,973
335
0
955
11,122
5,653
0
2,080
8,860
20,825
0
W
11,799
1,507
0
8,098
16,288
12,340
0
3,662
12,408
0
42,067
W
Tsukuyomi
Lobello
Tsukuyomi
8,485
2,426
0
1,379
11,702
4,139
14
3,063
8,495
0
94,324
L
Cupid
Smardhand
Cupid
7,351
3,591
508
3,792
13,281
4,876
0
0
13,281
0
68,750
L
Hun Batz
Zolty24
Hun Batz
7,618
1,825
0
850
13,051
4,697
0
1,562
11,307
0
46,645
W
Cthulhu
Zwick
Cthulhu
5,614
187
64
3,444
8,408
3,987
216
4,895
3,513
56,988
0
W
Chang'e
brenpf
Chang'e
5,151
115
1,125
4,790
11,932
4,074
315
5,562
5,892
58,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,424
Gold Earned
50,473
555
Minions Killed
657
0
Camps Cleared
0
1,688,452
Distance Traveled
1,878,673
34
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
10,163
565
176
10
0
293,237
6
L
Discordia
8,761
487
111
6
0
355,257
10
W
Chiron
10,922
607
159
9
0
326,040
7
L
Kumbhakarna
8,936
496
33
2
0
378,601
5
W
Tyr
10,186
566
66
4
0
389,720
0
W
Tsukuyomi
10,274
571
161
9
0
425,339
1
L
Cupid
9,308
517
154
9
0
313,742
8
L
Hun Batz
8,256
459
81
5
0
347,615
5
W
Cthulhu
9,800
544
141
8
0
373,251
3
W
Chang'e
9,291
516
130
7
0
364,323
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role