Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
Goatinez
Janus
Level 108
God Stats
24W - 12L
1,639 SR
Queue Stats
369W - 266L
1,742 Elo+
Party 3
Da Ji
Da Ji
ImCheeesed
Da Ji
Level 143
God Stats
11W - 7L
1,644 SR
Queue Stats
437W - 350L
1,687 Elo+
Party 3
Chaac
Chaac
TreCappin
Chaac
Level 47
God Stats
13W - 3L
1,990 SR
Queue Stats
168W - 111L
1,690 Elo+
Party 3
Zhong Kui
Zhong Kui
justvincent
Zhong Kui
Level 156
God Stats
20W - 12L
1,592 SR
Queue Stats
1,359W - 996L
1,615 Elo+
Party 3
Team Averages
Level 111
1,673 SR
1,647 Elo+

VS

Team Averages
Level 91
1,556 SR
1,517 Elo+
Bellona
Bellona
BiohazardMayhem
Bellona
Level 121
God Stats
11W - 6L
1,690 SR
Queue Stats
319W - 294L
1,510 Elo+
Party 1
Cerberus
Cerberus
Breezy Chibi
Cerberus
Level 160
God Stats
5W - 7L
1,753 SR
Queue Stats
139W - 128L
1,567 Elo+
Party 2
Izanami
Izanami
Conciseacorn569
Izanami
Level 39
God Stats
10W - 10L
1,496 SR
Queue Stats
121W - 114L
1,465 Elo+
Party 1
Anubis
Anubis
KrunchyMayo
Anubis
Level 9
God Stats
6W - 7L
1,513 SR
Queue Stats
17W - 19L
1,532 Elo+
Party 2
Ne Zha
Ne Zha
Tgh Dragon7
Ne Zha
Level 127
God Stats
3W - 2L
1,329 SR
Queue Stats
199W - 199L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
11
3 / 1 / 7
7,934
567
3,806
8,625
4,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
Goatinez
Janus
15
7 / 1 / 5
9,461
676
5,860
5,036
1,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
13
8 / 1 / 7
8,668
619
10,494
8,083
2,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
TreCappin
Chaac
13
0 / 1 / 1
7,813
558
3,868
6,277
3,382
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
justvincent
Zhong Kui
15
5 / 0 / 2
9,818
701
3,678
6,261
3,959
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,816
487
4,957
10,104
5,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
Breezy Chibi
Cerberus
9
1 / 3 / 0
6,580
470
2,254
10,070
3,142
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 9 / 2
6,559
469
1,741
9,048
1,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
9
0 / 5 / 0
5,402
386
599
5,424
2,102
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ne Zha
13
2 / 3 / 0
7,641
546
1,410
6,783
2,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
23
Kills
3
4
Deaths
23
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
3
1
7
6.5
L
0
3
1
0.17
L
Cerberus
Breezy Chibi
Cerberus
1
3
0
0.33
L
0
9
2
0.11
W
Janus
Goatinez
Janus
7
1
5
9.5
W
Da Ji
8
1
7
11.5
L
Anubis
0
5
0
0
L
Ne Zha
2
3
0
0.67
W
Chaac
TreCappin
Chaac
0
1
1
0.5
W
Zhong Kui
justvincent
Zhong Kui
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,706
Damage
10,961
34,282
Taken
41,429
16,354
Mitigated
15,438
11,198
Healing
9,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
3,806
809
0
2,475
8,625
4,764
0
1,032
7,593
19,693
0
L
4,957
2,416
0
4,030
10,104
5,972
0
642
9,449
0
39,100
L
Cerberus
Breezy Chibi
Cerberus
2,254
0
0
1,567
10,070
3,142
0
5,470
4,492
23,956
0
L
1,741
1,356
0
0
9,048
1,899
0
3,888
5,126
0
28,731
W
Janus
Goatinez
Janus
5,860
516
128
1,612
5,036
1,265
0
1,342
3,694
55,122
0
W
Da Ji
10,494
3,131
0
2,822
8,083
2,984
0
305
7,778
0
53,853
L
Anubis
599
0
0
722
5,424
2,102
0
2,463
2,861
21,433
0
L
Ne Zha
1,410
254
0
3,570
6,783
2,323
0
582
6,157
0
46,740
W
Chaac
TreCappin
Chaac
3,868
553
0
1,564
6,277
3,382
950
0
6,277
0
44,073
W
Zhong Kui
justvincent
Zhong Kui
3,678
1,123
0
2,597
6,261
3,959
1,346
174
6,087
58,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,694
Gold Earned
32,998
437
Minions Killed
366
0
Camps Cleared
0
1,345,386
Distance Traveled
1,206,009
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
7,934
567
23
2
0
277,136
2
L
Bellona
6,816
487
91
7
0
223,621
2
L
Cerberus
6,580
470
53
4
0
255,561
2
L
Izanami
6,559
469
61
4
0
232,336
0
W
Janus
9,461
676
118
8
0
269,018
3
W
Da Ji
8,668
619
87
6
0
263,810
4
L
Anubis
5,402
386
51
4
0
219,942
1
L
Ne Zha
7,641
546
110
8
0
274,549
0
W
Chaac
7,813
558
103
7
0
276,719
3
W
Zhong Kui
9,818
701
106
8
0
258,703
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role