Player Matchup

Apollo
Apollo
MEMOGRR21
Apollo
Level 6
God Stats
4W - 2L
1,489 SR
Queue Stats
8W - 7L
1,492 Elo+
Solo
Yemoja
Yemoja
PanConTierra
Yemoja
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,491 Elo+
Party 1
Janus
Janus
alvarofran11k
Janus
Level 25
God Stats
23W - 22L
1,594 SR
Queue Stats
146W - 167L
1,471 Elo+
Party 1
Osiris
Osiris
sanchiches
Osiris
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 74L
1,399 Elo+
Solo
Nemesis
Nemesis
shevchenkopeo
Nemesis
Level 25
God Stats
3W - 4L
1,188 SR
Queue Stats
196W - 232L
1,424 Elo+
Party 1
Team Averages
Level 20
1,454 SR
1,455 Elo+

VS

Team Averages
Level 14
1,505 SR
1,491 Elo+
Sobek
Sobek
GoddLiKeKb
Sobek
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 33L
1,536 Elo+
Party 2
Cupid
Cupid
JareDeMortal
Cupid
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 33L
1,572 Elo+
Party 2
Poseidon
Poseidon
RoyMuztang
Poseidon
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,267 Elo+
Solo
Gilgamesh
Gilgamesh
SHIRIIM
Gilgamesh
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,585 Elo+
Solo
Bellona
Bellona
SZ_GAIC
Bellona
Level 29
God Stats
93W - 76L
1,527 SR
Queue Stats
442W - 450L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
MEMOGRR21
Apollo
13
3 / 3 / 5
7,647
546
7,633
9,617
2,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
11
2 / 3 / 5
7,864
562
3,756
10,238
5,580
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 2 / 1
8,229
588
4,475
5,289
1,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
sanchiches
Osiris
14
0 / 2 / 1
7,724
552
3,353
7,071
4,874
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
12
1 / 0 / 1
7,107
508
3,326
7,642
2,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
11
3 / 3 / 3
6,400
457
6,563
13,002
8,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 1 / 3
7,335
524
6,612
7,098
2,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Poseidon
RoyMuztang
Poseidon
1
0 / 0 / 0
4,170
298
0
0
0
Gilgamesh
SHIRIIM
Gilgamesh
11
5 / 4 / 1
7,005
500
6,681
9,051
4,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
SZ_GAIC
Bellona
11
0 / 0 / 2
6,622
473
2,886
5,948
3,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
19
8
Kills
10
10
Deaths
8
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sobek
3
3
3
1.5
L
2
1
3
3.5
W
Apollo
MEMOGRR21
Apollo
3
3
5
1.83
W
Yemoja
2
3
5
1.5
L
Poseidon
RoyMuztang
Poseidon
0
0
0
0
L
Gilgamesh
SHIRIIM
Gilgamesh
5
4
1
1.38
L
Bellona
SZ_GAIC
Bellona
0
0
2
1
W
2
2
1
1.25
W
Osiris
sanchiches
Osiris
0
2
1
0.25
W
Nemesis
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,543
Damage
22,742
39,857
Taken
35,099
17,975
Mitigated
17,782
8,470
Healing
12,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
6,563
547
0
4,676
13,002
8,285
0
3,618
9,184
19,767
0
L
6,612
3,989
45
3,197
7,098
2,285
0
2,523
4,521
0
45,927
W
Apollo
MEMOGRR21
Apollo
7,633
5,195
0
3,044
9,617
2,764
1,073
1,175
8,077
0
40,930
W
Yemoja
3,756
803
1,012
1,070
10,238
5,580
291
2,473
7,138
20,605
0
L
Poseidon
RoyMuztang
Poseidon
0
0
0
0
0
0
0
0
0
0
0
L
Gilgamesh
SHIRIIM
Gilgamesh
6,681
1,237
0
1,280
9,051
4,107
0
1,780
7,215
0
34,005
L
Bellona
SZ_GAIC
Bellona
2,886
1,092
0
3,320
5,948
3,105
138
0
5,948
0
25,862
W
4,475
150
0
470
5,289
1,797
56
1,150
3,974
52,863
0
W
Osiris
sanchiches
Osiris
3,353
937
0
2,046
7,071
4,874
0
0
7,071
0
44,072
W
Nemesis
3,326
870
0
828
7,642
2,960
360
548
7,034
0
41,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,571
Gold Earned
31,532
388
Minions Killed
247
0
Camps Cleared
0
1,408,345
Distance Traveled
1,011,746
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,400
457
27
2
0
282,883
5
L
Cupid
7,335
524
84
6
0
251,743
1
W
Apollo
7,647
546
69
5
0
270,794
2
W
Yemoja
7,864
562
26
2
0
250,393
1
L
Poseidon
4,170
298
0
0
0
0
0
L
Gilgamesh
7,005
500
66
5
0
277,760
4
L
Bellona
6,622
473
70
5
0
199,360
0
W
Janus
8,229
588
116
8
0
281,557
3
W
Osiris
7,724
552
98
7
0
281,341
5
W
Nemesis
7,107
508
79
6
0
324,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role