Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Bananas377
Gilgamesh
Level 88
God Stats
8W - 4L
1,726 SR
Queue Stats
605W - 540L
1,484 Elo+
Party 3
Apollo
Apollo
Bròók
Apollo
Level 139
God Stats
3W - 2L
1,660 SR
Queue Stats
118W - 119L
1,436 Elo+
Party 2
Geb
Geb
H1zoka
Geb
Level 63
God Stats
9W - 5L
1,737 SR
Queue Stats
255W - 240L
1,476 Elo+
Party 3
Arachne
Arachne
Kouve
Arachne
Level 128
God Stats
2W - 5L
1,442 SR
Queue Stats
185W - 203L
1,440 Elo+
Party 2
Team Averages
Level 103
1,613 SR
1,467 Elo+

VS

Team Averages
Level 101
1,568 SR
1,451 Elo+
Janus
Janus
 
Janus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Envy2ndSin
Gilgamesh
Level 99
God Stats
1W - 0L
1,602 SR
Queue Stats
7W - 13L
1,401 Elo+
Solo
Cerberus
Cerberus
ItsAllOver11
Cerberus
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,357 Elo+
Party 1
Sol
Sol
Tormial
Sol
Level 119
God Stats
4W - 3L
1,590 SR
Queue Stats
286W - 273L
1,528 Elo+
Party 1
Serqet
Serqet
XxZ0MB13DuckxX
Serqet
Level 64
God Stats
5W - 5L
1,649 SR
Queue Stats
451W - 484L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
1 / 2 / 1
5,562
506
4,846
6,037
1,810
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
Bananas377
Gilgamesh
10
1 / 2 / 0
5,813
528
2,370
5,488
2,192
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Apollo
Bròók
Apollo
11
0 / 1 / 0
5,738
522
1,030
6,891
2,410
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
H1zoka
Geb
6
1 / 2 / 1
4,835
440
2,108
5,570
2,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Arachne
Kouve
Arachne
10
0 / 1 / 0
5,606
510
1,602
7,360
2,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 0 / 1
6,613
601
3,810
4,009
1,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Envy2ndSin
Gilgamesh
11
3 / 1 / 1
6,186
562
2,966
7,077
2,661
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cerberus
ItsAllOver11
Cerberus
9
0 / 1 / 2
5,885
535
2,563
7,094
3,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
11
3 / 1 / 0
6,954
632
4,867
4,241
943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
1 / 0 / 2
6,342
577
3,008
3,981
1,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
3
Kills
8
8
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
2
1
0.75
W
Janus
 
Janus
1
0
1
1.5
L
Gilgamesh
Bananas377
Gilgamesh
1
2
0
0.5
L
Apollo
Bròók
Apollo
0
1
0
0
W
Gilgamesh
Envy2ndSin
Gilgamesh
3
1
1
3.5
L
Geb
H1zoka
Geb
1
2
1
0.75
W
Cerberus
ItsAllOver11
Cerberus
0
1
2
1
L
Arachne
Kouve
Arachne
0
1
0
0
W
Sol
3
1
0
3
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,956
Damage
17,214
31,346
Taken
26,402
11,164
Mitigated
9,014
9,320
Healing
7,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,846
1,570
0
402
6,037
1,810
0
4,628
1,409
0
32,737
W
Janus
 
Janus
3,810
616
0
709
4,009
1,091
199
386
3,623
42,931
0
L
Gilgamesh
Bananas377
Gilgamesh
2,370
429
0
1,032
5,488
2,192
0
993
4,430
0
23,541
L
Apollo
Bròók
Apollo
1,030
881
0
2,268
6,891
2,410
396
1,820
4,909
0
37,432
W
Gilgamesh
Envy2ndSin
Gilgamesh
2,966
674
0
1,656
7,077
2,661
0
287
6,790
0
22,052
L
Geb
H1zoka
Geb
2,108
469
0
595
5,570
2,470
0
2,998
2,572
8,344
0
W
Cerberus
ItsAllOver11
Cerberus
2,563
529
0
2,165
7,094
3,235
191
784
6,310
17,684
0
L
Arachne
Kouve
Arachne
1,602
650
0
5,023
7,360
2,282
0
801
6,559
0
28,397
W
Sol
4,867
1,796
258
2,666
4,241
943
2,607
651
3,590
41,568
0
W
3,008
1,278
0
42
3,981
1,084
0
0
3,981
0
31,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,554
Gold Earned
31,980
278
Minions Killed
312
0
Camps Cleared
0
886,576
Distance Traveled
1,134,626
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,562
506
58
5
0
201,435
0
W
Janus
6,613
601
91
8
0
214,973
5
L
Gilgamesh
5,813
528
55
5
0
145,662
1
L
Apollo
5,738
522
84
8
0
207,768
3
W
Gilgamesh
6,186
562
35
3
0
242,196
1
L
Geb
4,835
440
11
1
0
144,577
0
W
Cerberus
5,885
535
27
2
0
208,813
1
L
Arachne
5,606
510
70
6
0
187,134
1
W
Sol
6,954
632
88
8
0
215,487
4
W
Serqet
6,342
577
71
6
0
253,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role