Player Matchup

Baron Samedi
Baron Samedi
CyanMantella151
Baron Samedi
Level 22
God Stats
6W - 5L
1,875 SR
Queue Stats
103W - 120L
1,481 Elo+
Party 1
Mercury
Mercury
Fourloko_Gold_
Mercury
Level 19
God Stats
79W - 70L
1,532 SR
Queue Stats
103W - 109L
1,519 Elo+
Solo
Chaac
Chaac
IIhuwolfII
Chaac
Level 13
God Stats
7W - 9L
1,644 SR
Queue Stats
27W - 25L
1,563 Elo+
Solo
Fenrir
Fenrir
OTFxPri3st95
Fenrir
Level 25
God Stats
6W - 4L
1,825 SR
Queue Stats
93W - 99L
1,405 Elo+
Party 1
Ares
Ares
foriamyoursavior
Ares
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 20L
1,559 Elo+
Solo
Team Averages
Level 18
1,675 SR
1,505 Elo+

VS

Team Averages
Level 17
1,418 SR
1,428 Elo+
Ah Puch
Ah Puch
Bonnina
Ah Puch
Level 26
God Stats
10W - 7L
1,502 SR
Queue Stats
29W - 48L
1,463 Elo+
Solo
Bakasura
Bakasura
Satori_TendoGues
Bakasura
Level 4
God Stats
2W - 4L
1,278 SR
Queue Stats
3W - 6L
1,396 Elo+
Solo
Xing Tian
Xing Tian
Sidbag
Xing Tian
Level 23
God Stats
2W - 3L
1,206 SR
Queue Stats
45W - 59L
1,246 Elo+
Solo
Fenrir
Fenrir
Striker12659
Fenrir
Level 17
God Stats
11W - 20L
1,498 SR
Queue Stats
106W - 128L
1,495 Elo+
Solo
Gilgamesh
Gilgamesh
SyntheticDextrs
Gilgamesh
Level 17
God Stats
7W - 4L
1,605 SR
Queue Stats
21W - 18L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CyanMantella151
Baron Samedi
20
7 / 9 / 13
17,167
464
17,726
21,358
10,422
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

20
7 / 9 / 13
16,744
453
18,285
33,851
24,142
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chaac
20
5 / 9 / 6
15,681
424
19,454
35,245
59,146
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
20
8 / 10 / 9
16,304
441
19,214
33,812
17,259
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
7 / 5 / 9
16,711
452
27,474
40,361
51,826
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Bonnina
Ah Puch
20
1 / 7 / 9
16,644
450
13,594
19,581
9,776
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

4
0 / 5 / 0
9,752
264
631
3,080
676
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Xing Tian
Sidbag
Xing Tian
20
3 / 5 / 22
16,652
450
22,168
31,149
47,244
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
20
10 / 7 / 14
19,431
525
24,647
35,953
42,376
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilgamesh
SyntheticDextrs
Gilgamesh
20
27 / 11 / 8
24,200
654
60,001
49,011
51,403
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
94
34
Kills
41
42
Deaths
35
50
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Bonnina
Ah Puch
1
7
9
0.79
L
Baron Samedi
CyanMantella151
Baron Samedi
7
9
13
1.5
L
7
9
13
1.5
L
Chaac
5
9
6
0.89
L
Fenrir
8
10
9
1.25
W
0
5
0
0
W
Xing Tian
Sidbag
Xing Tian
3
5
22
2.8
W
Fenrir
10
7
14
2.43
W
Gilgamesh
SyntheticDextrs
Gilgamesh
27
11
8
2.82
L
7
5
9
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,153
Damage
121,041
164,627
Taken
138,774
162,795
Mitigated
151,475
36,657
Healing
24,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Bonnina
Ah Puch
13,594
587
0
2,343
19,581
9,776
812
6,241
13,340
88,135
0
L
Baron Samedi
CyanMantella151
Baron Samedi
17,726
1,381
3,467
1,875
21,358
10,422
609
5,900
15,458
71,195
0
L
18,285
14,156
0
1,991
33,851
24,142
0
8,297
25,554
0
120,167
L
Chaac
19,454
2,342
2,161
10,548
35,245
59,146
240
8,604
26,641
0
87,019
L
Fenrir
19,214
6,999
0
6,366
33,812
17,259
998
10,489
23,293
0
112,854
W
631
571
0
112
3,080
676
245
1,422
1,658
0
2,425
W
Xing Tian
Sidbag
Xing Tian
22,168
2,419
2,780
5,136
31,149
47,244
185
11,414
19,525
63,978
0
W
Fenrir
24,647
12,036
0
9,218
35,953
42,376
3,128
8,954
26,969
0
132,442
W
Gilgamesh
SyntheticDextrs
Gilgamesh
60,001
24,247
0
5,240
49,011
51,403
5,635
17,169
31,542
15,348
140,730
L
27,474
1,162
0
10,249
40,361
51,826
571
12,860
27,471
125,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,607
Gold Earned
86,679
667
Minions Killed
591
0
Camps Cleared
0
3,160,549
Distance Traveled
2,651,513
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
16,644
450
177
5
0
603,268
0
L
Baron Samedi
17,167
464
112
3
0
574,481
0
L
Mercury
16,744
453
150
4
0
752,862
0
L
Chaac
15,681
424
137
4
0
635,223
3
L
Fenrir
16,304
441
131
4
0
616,992
0
W
Bakasura
9,752
264
6
0
0
111,219
0
W
Xing Tian
16,652
450
47
1
0
689,745
0
W
Fenrir
19,431
525
198
5
0
642,957
1
W
Gilgamesh
24,200
654
163
4
0
604,324
7
L
Ares
16,711
452
137
4
0
580,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role