Player Matchup

Horus
Horus
Arow_Gamer16
Horus
Level 16
God Stats
19W - 16L
1,449 SR
Queue Stats
23W - 29L
1,267 Elo+
Party 2
Ares
Ares
Beto-kombate
Ares
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 23L
1,280 Elo+
Party 2
Kali
Kali
Holands
Kali
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Sol
Sol
Nyltrest
Sol
Level 29
God Stats
49W - 32L
1,652 SR
Queue Stats
65W - 39L
1,599 Elo+
Solo
Ymir
Ymir
Tomasmaldonado
Ymir
Level 28
God Stats
25W - 32L
1,517 SR
Queue Stats
398W - 434L
1,348 Elo+
Solo
Team Averages
Level 18
1,524 SR
1,399 Elo+

VS

Team Averages
Level 10
1,374 SR
1,204 Elo+
Cu Chulainn
Cu Chulainn
MainLoki
Cu Chulainn
Level 20
God Stats
0W - 2L
1,313 SR
Queue Stats
285W - 249L
1,564 Elo+
Solo
Medusa
Medusa
Vitupalmito
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,010 Elo+
Party 1
Pele
Pele
Zyka7724
Pele
Level 4
God Stats
0W - 1L
1,656 SR
Queue Stats
0W - 6L
1,123 Elo+
Party 1
Cthulhu
Cthulhu
hxxnryy
Cthulhu
Level 4
God Stats
0W - 2L
1,231 SR
Queue Stats
3W - 10L
1,025 Elo+
Party 1
Agni
Agni
mateus12gamer1
Agni
Level 18
God Stats
0W - 3L
1,172 SR
Queue Stats
9W - 14L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 4 / 6
5,317
483
1,628
9,887
5,703
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
4 / 4 / 7
6,033
548
3,004
8,948
5,088
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kali
Holands
Kali
9
0 / 6 / 3
5,520
502
873
8,577
2,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Boots

Boots

+6%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
15 / 0 / 6
8,428
766
14,561
7,572
2,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
3 / 1 / 14
7,083
644
3,673
8,039
3,675
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
MainLoki
Cu Chulainn
12
7 / 2 / 1
7,243
658
10,486
9,217
5,108
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
8
2 / 6 / 0
4,887
444
2,349
6,117
1,779
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pele
9
1 / 4 / 0
5,492
499
3,393
7,691
2,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
hxxnryy
Cthulhu
8
0 / 6 / 3
4,800
436
4,188
8,707
3,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
4 / 6 / 5
5,765
524
7,475
6,549
1,994
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
23
24
Kills
14
15
Deaths
24
36
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
4
6
1.25
W
4
4
7
1.88
W
Kali
Holands
Kali
0
6
3
0.25
L
Cu Chulainn
MainLoki
Cu Chulainn
7
2
1
3.75
W
15
0
6
18
W
3
1
14
10
L
Medusa
2
6
0
0.33
L
Pele
1
4
0
0.25
L
Cthulhu
hxxnryy
Cthulhu
0
6
3
0.25
L
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,739
Damage
27,891
43,023
Taken
38,281
19,587
Mitigated
14,864
9,724
Healing
4,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,628
779
224
757
9,887
5,703
128
3,901
5,956
0
9,166
W
3,004
554
0
132
8,948
5,088
612
3,932
5,016
12,040
0
W
Kali
Holands
Kali
873
465
0
1,983
8,577
2,569
739
589
7,958
0
17,044
L
Cu Chulainn
MainLoki
Cu Chulainn
10,486
866
0
1,477
9,217
5,108
1,195
3,226
5,991
3,004
40,729
W
14,561
7,384
0
4,595
7,572
2,552
979
1,907
5,545
50,228
0
W
3,673
579
0
2,033
8,039
3,675
48
2,120
5,739
23,507
0
L
Medusa
2,349
1,200
0
123
6,117
1,779
706
5,295
822
0
9,403
L
Pele
3,393
820
0
2,120
7,691
2,207
432
3,092
4,599
0
26,088
L
Cthulhu
hxxnryy
Cthulhu
4,188
203
96
540
8,707
3,776
510
6,513
2,194
14,007
0
L
7,475
1,305
0
555
6,549
1,994
648
3,112
3,437
21,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,381
Gold Earned
28,187
197
Minions Killed
199
0
Camps Cleared
0
1,005,100
Distance Traveled
1,121,594
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,317
483
10
1
0
237,405
0
W
Ares
6,033
548
13
1
0
200,555
0
W
Kali
5,520
502
46
4
0
157,863
1
L
Cu Chulainn
7,243
658
89
8
0
220,912
3
W
Sol
8,428
766
92
8
0
206,071
1
W
Ymir
7,083
644
36
3
0
203,206
2
L
Medusa
4,887
444
10
1
0
236,102
0
L
Pele
5,492
499
60
5
0
242,839
1
L
Cthulhu
4,800
436
19
2
0
245,263
1
L
Agni
5,765
524
21
2
0
176,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role