Player Matchup

Morgan Le Fay
Morgan Le Fay
BOOKSH3LF
Morgan Le Fay
Level 67
God Stats
2W - 1L
1,734 SR
Queue Stats
80W - 70L
1,490 Elo+
Solo
Ne Zha
Ne Zha
Exacerbation
Ne Zha
Level 101
God Stats
15W - 14L
1,724 SR
Queue Stats
314W - 304L
1,489 Elo+
Solo
Horus
Horus
Kurai wolfX5
Horus
Level 61
God Stats
1W - 1L
1,748 SR
Queue Stats
63W - 95L
1,351 Elo+
Solo
Ra
Ra
iimagrant65
Ra
Level 121
God Stats
200W - 160L
1,576 SR
Queue Stats
343W - 327L
1,488 Elo+
Solo
Ymir
Ymir
zdude001
Ymir
Level 58
God Stats
2W - 4L
1,122 SR
Queue Stats
21W - 22L
1,421 Elo+
Solo
Team Averages
Level 82
1,581 SR
1,448 Elo+

VS

Team Averages
Level 107
1,512 SR
1,481 Elo+
Set
Set
Casadee
Set
Level 152
God Stats
2W - 5L
1,469 SR
Queue Stats
448W - 418L
1,474 Elo+
Solo
Sobek
Sobek
EpicEcllipse
Sobek
Level 107
God Stats
2W - 5L
1,601 SR
Queue Stats
300W - 257L
1,501 Elo+
Party 2
Izanami
Izanami
ShipMasterVoro
Izanami
Level 55
God Stats
6W - 11L
1,422 SR
Queue Stats
54W - 49L
1,500 Elo+
Party 2
Chang'e
Chang'e
codebreaker6858
Chang'e
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
387W - 376L
1,511 Elo+
Party 1
Tyr
Tyr
vokun_fang
Tyr
Level 115
God Stats
6W - 7L
1,569 SR
Queue Stats
277W - 302L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BOOKSH3LF
Morgan Le Fay
9
1 / 1 / 2
5,116
512
3,661
4,131
1,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ne Zha
10
3 / 1 / 3
5,703
570
3,569
5,463
1,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 0 / 0
5,439
544
3,861
4,805
2,140
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 1 / 0
6,222
622
2,789
5,698
1,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
8
0 / 1 / 3
5,182
518
1,050
4,147
1,377
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
4
0 / 0 / 1
4,070
407
458
1,802
370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 2 / 1
4,891
489
2,246
7,707
3,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 1 / 0
5,008
501
2,388
2,175
487
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
2 / 4 / 0
5,390
539
4,388
6,860
2,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
0 / 0 / 0
5,572
557
2,669
5,983
1,811
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
7
Kills
3
4
Deaths
7
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
BOOKSH3LF
Morgan Le Fay
1
1
2
2
L
Set
0
0
1
0.5
L
0
2
1
0.25
W
Ne Zha
3
1
3
4.5
W
0
0
0
0
L
1
1
0
1
L
2
4
0
0.5
W
3
1
0
3
L
0
0
0
0
W
Ymir
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,930
Damage
12,149
24,244
Taken
24,527
8,226
Mitigated
8,810
8,220
Healing
10,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
BOOKSH3LF
Morgan Le Fay
3,661
435
0
902
4,131
1,110
121
628
3,503
27,733
0
L
Set
458
109
0
250
1,802
370
0
132
1,670
0
9,332
L
2,246
206
0
3,373
7,707
3,924
0
3,956
3,751
7,135
0
W
Ne Zha
3,569
1,572
0
802
5,463
1,734
95
829
4,600
0
28,339
W
3,861
1,552
0
1,743
4,805
2,140
0
0
4,805
0
25,448
L
2,388
1,333
0
541
2,175
487
0
755
1,420
0
28,004
L
4,388
468
123
1,850
6,860
2,218
0
2,657
4,203
27,129
0
W
2,789
458
303
3,392
5,698
1,865
0
3,556
1,800
39,556
0
L
2,669
394
0
3,977
5,983
1,811
0
0
5,983
0
27,226
W
Ymir
1,050
143
381
697
4,147
1,377
29
1,245
2,902
14,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,662
Gold Earned
24,931
292
Minions Killed
231
0
Camps Cleared
0
913,837
Distance Traveled
782,572
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
5,116
512
60
6
0
161,572
4
L
Set
4,070
407
26
3
0
75,122
0
L
Sobek
4,891
489
12
1
0
197,988
3
W
Ne Zha
5,703
570
58
6
0
192,883
5
W
Horus
5,439
544
65
7
0
177,140
0
L
Izanami
5,008
501
71
7
0
165,344
0
L
Chang'e
5,390
539
54
5
0
159,587
2
W
Ra
6,222
622
79
8
0
186,613
1
L
Tyr
5,572
557
68
7
0
184,531
3
W
Ymir
5,182
518
30
3
0
195,629
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role