Player Matchup

Danzaburou
Danzaburou
Boogeyman0723
Danzaburou
Level 79
God Stats
19W - 13L
1,655 SR
Queue Stats
73W - 68L
1,532 Elo+
Party 2
Hercules
Hercules
Ezekiël
Hercules
Level 115
God Stats
25W - 23L
1,564 SR
Queue Stats
475W - 430L
1,569 Elo+
Solo
Hel
Hel
HоneyRain
Hel
Level 144
God Stats
2W - 7L
1,424 SR
Queue Stats
330W - 329L
1,489 Elo+
Solo
Serqet
Serqet
RainbowOctopus1
Serqet
Level 86
God Stats
2W - 1L
1,761 SR
Queue Stats
77W - 77L
1,514 Elo+
Solo
Athena
Athena
Vainglory10
Athena
Level 84
God Stats
16W - 5L
1,791 SR
Queue Stats
76W - 70L
1,536 Elo+
Party 2
Team Averages
Level 102
1,639 SR
1,528 Elo+

VS

Team Averages
Level 123
1,601 SR
1,537 Elo+
Neith
Neith
Dinklebae420
Neith
Level 104
God Stats
10W - 4L
1,655 SR
Queue Stats
140W - 131L
1,503 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Furr2011
Cu Chulainn
Level 105
God Stats
4W - 2L
1,748 SR
Queue Stats
254W - 216L
1,544 Elo+
Party 1
Sylvanus
Sylvanus
HiKiw
Sylvanus
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
175W - 149L
1,569 Elo+
Party 1
King Arthur
King Arthur
ImRexch
King Arthur
Level 155
God Stats
10W - 14L
1,427 SR
Queue Stats
231W - 213L
1,504 Elo+
Party 1
Janus
Janus
VespaTiger
Janus
Level 107
God Stats
11W - 11L
1,674 SR
Queue Stats
438W - 400L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Boogeyman0723
Danzaburou
11
0 / 1 / 0
6,005
601
2,111
3,760
1,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
Ezekiël
Hercules
10
0 / 2 / 1
5,362
536
3,377
7,838
3,710
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
3 / 3 / 1
5,940
594
5,131
6,172
2,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
1 / 3 / 0
4,596
460
1,270
7,166
2,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Athena
8
0 / 3 / 2
4,979
498
1,979
8,991
3,009
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 2
5,638
564
2,020
2,561
658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cu Chulainn
Furr2011
Cu Chulainn
11
2 / 0 / 3
6,389
639
4,793
6,556
2,588
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sylvanus
HiKiw
Sylvanus
9
1 / 2 / 7
5,699
570
3,926
7,851
3,665
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
ImRexch
King Arthur
11
5 / 0 / 4
6,415
642
6,133
5,680
1,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
11
4 / 2 / 3
6,334
633
5,078
2,970
856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
4
Kills
12
12
Deaths
4
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Boogeyman0723
Danzaburou
0
1
0
0
W
0
0
2
1
L
Hercules
Ezekiël
Hercules
0
2
1
0.25
W
Cu Chulainn
Furr2011
Cu Chulainn
2
0
3
3.5
W
Sylvanus
HiKiw
Sylvanus
1
2
7
2.25
L
3
3
1
1.17
W
King Arthur
ImRexch
King Arthur
5
0
4
7
L
1
3
0
0.33
L
Athena
0
3
2
0.33
W
Janus
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,868
Damage
21,950
33,927
Taken
25,618
11,908
Mitigated
9,678
13,289
Healing
10,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Boogeyman0723
Danzaburou
2,111
1,005
0
2,261
3,760
1,024
0
449
3,311
0
40,883
W
2,020
595
0
1,571
2,561
658
0
355
2,206
0
31,074
L
Hercules
Ezekiël
Hercules
3,377
1,114
0
3,186
7,838
3,710
0
1,238
6,600
0
28,796
W
Cu Chulainn
Furr2011
Cu Chulainn
4,793
1,030
0
2,826
6,556
2,588
44
246
6,306
0
37,004
W
Sylvanus
HiKiw
Sylvanus
3,926
1,139
691
2,573
7,851
3,665
30
2,901
4,729
12,664
0
L
5,131
760
1,567
2,199
6,172
2,071
0
2,092
3,954
33,465
0
W
King Arthur
ImRexch
King Arthur
6,133
1,472
0
2,394
5,680
1,911
0
1,646
3,905
0
36,671
L
1,270
231
0
2,051
7,166
2,094
0
1,988
5,052
0
17,468
L
Athena
1,979
553
0
2,025
8,991
3,009
0
2,923
6,006
8,368
0
W
Janus
5,078
663
0
528
2,970
856
0
1,617
1,105
37,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,882
Gold Earned
30,475
290
Minions Killed
327
0
Camps Cleared
0
913,563
Distance Traveled
987,332
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,005
601
89
9
0
163,821
0
W
Neith
5,638
564
67
7
0
176,180
1
L
Hercules
5,362
536
63
6
0
186,795
3
W
Cu Chulainn
6,389
639
85
9
0
198,804
2
W
Sylvanus
5,699
570
20
2
0
196,076
4
L
Hel
5,940
594
74
7
0
188,927
2
W
King Arthur
6,415
642
75
8
0
221,931
0
L
Serqet
4,596
460
42
4
0
186,645
0
L
Athena
4,979
498
22
2
0
187,375
3
W
Janus
6,334
633
80
8
0
194,341
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role