Player Matchup

Ymir
Ymir
Diamond V
 
Ymir
Diamond V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Platinum IV
AiglePerçant
Chang'e
Platinum IV
Level 149
God Stats
1W - 1L
1,488 SR
Queue Stats
48W - 36L
1,922 MMR
Party 2
Tsukuyomi
Tsukuyomi
Platinum III
Bourbite
Tsukuyomi
Platinum III
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 15L
2,057 MMR
Party 2
Arachne
Arachne
Platinum I
Danilisious
Arachne
Platinum I
Level 141
God Stats
7W - 8L
1,388 SR
Queue Stats
231W - 212L
2,009 MMR
Solo
Chiron
Chiron
Platinum I
eNsu1
Chiron
Platinum I
Level 125
God Stats
4W - 2L
1,490 SR
Queue Stats
146W - 122L
2,072 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 120
1,473 SR
1,912 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 134
1,594 SR
1,910 MMR
Serqet
Serqet
Platinum I
 
Serqet
Platinum I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Platinum I
Draigcorv
Hercules
Platinum I
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
397W - 399L
1,936 MMR
Solo
Ganesha
Ganesha
Platinum I
TheSerqet
Ganesha
Platinum I
Level 158
God Stats
35W - 41L
1,600 SR
Queue Stats
735W - 733L
1,980 MMR
Solo
Merlin
Merlin
Platinum I
hazmah
Merlin
Platinum I
Level 144
God Stats
1W - 1L
1,633 SR
Queue Stats
130W - 115L
2,029 MMR
Solo
Izanami
Izanami
Diamond IV
sadarns
Izanami
Diamond IV
Level 89
God Stats
47W - 20L
1,735 SR
Queue Stats
447W - 427L
2,105 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
1 / 1 / 12
10,627
590
6,955
13,315
9,721
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chang'e
18
5 / 0 / 7
11,934
663
10,213
10,661
3,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Bourbite
Tsukuyomi
18
3 / 3 / 3
11,773
654
17,999
16,489
15,313
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
Danilisious
Arachne
18
8 / 3 / 4
11,709
651
7,269
15,021
7,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chiron
eNsu1
Chiron
19
9 / 0 / 6
12,798
711
14,484
9,055
3,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
JanusGilgameshPersephoneTiamatAthena

VS

Bans
SetSobekTyrScyllaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
3 / 3 / 3
8,962
498
5,520
10,480
4,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hercules
Draigcorv
Hercules
15
2 / 4 / 1
9,225
513
10,854
25,055
23,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ganesha
TheSerqet
Ganesha
12
0 / 6 / 4
8,249
458
3,076
16,223
11,278
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Merlin
hazmah
Merlin
15
1 / 7 / 1
9,040
502
6,156
10,778
3,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
sadarns
Izanami
14
0 / 6 / 0
8,414
467
4,987
12,475
3,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
15
26
Kills
6
7
Deaths
26
32
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
1
12
7
L
Serqet
 
Serqet
3
3
3
1.5
W
Chang'e
5
0
7
8.5
W
Tsukuyomi
Bourbite
Tsukuyomi
3
3
3
1.5
W
Arachne
Danilisious
Arachne
8
3
4
3.33
L
Hercules
Draigcorv
Hercules
2
4
1
0.63
L
Ganesha
TheSerqet
Ganesha
0
6
4
0.33
W
Chiron
eNsu1
Chiron
9
0
6
12
L
Merlin
hazmah
Merlin
1
7
1
0.21
L
Izanami
sadarns
Izanami
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,920
Damage
30,593
64,541
Taken
75,011
39,682
Mitigated
47,568
34,276
Healing
17,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,955
1,573
0
2,855
13,315
9,721
337
2,537
10,086
27,703
0
L
Serqet
 
Serqet
5,520
703
0
400
10,480
4,946
0
3,199
7,133
107
53,643
W
Chang'e
10,213
886
3,458
8,321
10,661
3,668
1,811
4,244
5,853
79,920
0
W
Tsukuyomi
Bourbite
Tsukuyomi
17,999
4,116
0
5,797
16,489
15,313
1,500
161
15,630
0
85,762
W
Arachne
Danilisious
Arachne
7,269
4,094
0
6,489
15,021
7,388
294
2,031
12,219
0
95,192
L
Hercules
Draigcorv
Hercules
10,854
2,434
0
12,164
25,055
23,786
0
4,380
19,925
0
56,595
L
Ganesha
TheSerqet
Ganesha
3,076
0
0
885
16,223
11,278
0
4,063
12,011
27,255
0
W
Chiron
eNsu1
Chiron
14,484
7,349
1,330
6,026
9,055
3,592
7,606
1,667
7,388
0
108,706
L
Merlin
hazmah
Merlin
6,156
266
0
1,786
10,778
3,882
132
4,417
6,117
70,208
0
L
Izanami
sadarns
Izanami
4,987
2,756
0
2,746
12,475
3,676
927
165
12,246
0
65,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,841
Gold Earned
43,890
639
Minions Killed
537
0
Camps Cleared
0
1,926,047
Distance Traveled
1,675,310
21
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,627
590
36
2
0
385,105
8
L
Serqet
8,962
498
95
5
0
416,775
2
W
Chang'e
11,934
663
152
8
0
397,736
3
W
Tsukuyomi
11,773
654
151
8
0
380,318
3
W
Arachne
11,709
651
129
7
0
411,862
5
L
Hercules
9,225
513
124
7
0
320,146
2
L
Ganesha
8,249
458
21
1
0
326,566
17
W
Chiron
12,798
711
171
10
0
351,026
2
L
Merlin
9,040
502
153
9
0
316,708
7
L
Izanami
8,414
467
144
8
0
295,115
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role