Player Matchup

Zeus
Zeus
Hvks
Zeus
Level 29
God Stats
200W - 191L
1,483 SR
Queue Stats
330W - 309L
1,457 Elo+
Party 1
Thoth
Thoth
SaintCatfish
Thoth
Level 6
God Stats
1W - 2L
1,194 SR
Queue Stats
4W - 2L
1,574 Elo+
Solo
Olorun
Olorun
WalleyWacker
Olorun
Level 26
God Stats
4W - 3L
1,399 SR
Queue Stats
139W - 118L
1,452 Elo+
Solo
Neith
Neith
chelsea111
Neith
Level 30
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 10L
1,474 Elo+
Solo
Gilgamesh
Gilgamesh
yuhsaint
Gilgamesh
Level 30
God Stats
12W - 5L
1,718 SR
Queue Stats
181W - 159L
1,511 Elo+
Party 1
Team Averages
Level 24
1,459 SR
1,494 Elo+

VS

Team Averages
Level 20
1,571 SR
1,412 Elo+
Xing Tian
Xing Tian
Detrimental D
Xing Tian
Level 29
God Stats
30W - 21L
1,631 SR
Queue Stats
142W - 160L
1,356 Elo+
Solo
Da Ji
Da Ji
MunchOnKittens
Da Ji
Level 28
God Stats
4W - 9L
1,723 SR
Queue Stats
233W - 239L
1,549 Elo+
Solo
Thoth
Thoth
SosoKenobi01
Thoth
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 28L
1,463 Elo+
Solo
Ymir
Ymir
X3casey3X
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 148L
1,332 Elo+
Solo
Medusa
Medusa
chknstripps
Medusa
Level 5
God Stats
4W - 5L
1,500 SR
Queue Stats
7W - 12L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Hvks
Zeus
20
16 / 5 / 19
16,134
1,152
47,883
13,456
5,014
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

20
3 / 4 / 14
13,415
958
11,018
12,172
3,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Olorun
20
9 / 3 / 20
14,606
1,043
25,414
15,613
6,568
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
17
0 / 4 / 6
11,309
808
2,043
6,305
2,270
Gilgamesh
yuhsaint
Gilgamesh
20
15 / 0 / 20
16,954
1,211
23,827
13,410
14,015
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Team 1 Tickets

144

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Detrimental D
Xing Tian
19
3 / 9 / 8
13,072
934
7,866
27,521
44,356
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

19
7 / 4 / 6
14,470
1,034
19,337
22,010
9,481
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
4 / 8 / 8
13,690
978
14,516
17,392
6,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
19
1 / 3 / 10
13,118
937
5,941
24,286
26,014
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Medusa
18
1 / 19 / 8
11,976
855
7,320
28,559
12,069
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
56
43
Kills
16
16
Deaths
43
79
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Detrimental D
Xing Tian
3
9
8
0.78
W
Zeus
Hvks
Zeus
16
5
19
5.1
L
7
4
6
2.5
W
3
4
14
2.5
L
4
8
8
1
W
Olorun
9
3
20
6.33
L
Ymir
1
3
10
2
W
Neith
0
4
6
0.75
L
Medusa
1
19
8
0.26
W
Gilgamesh
yuhsaint
Gilgamesh
15
0
20
25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,185
Damage
54,980
60,956
Taken
119,768
31,710
Mitigated
98,338
14,668
Healing
6,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Detrimental D
Xing Tian
7,866
519
2,338
2,785
27,521
44,356
0
19,044
8,199
21,672
0
W
Zeus
Hvks
Zeus
47,883
2,947
0
224
13,456
5,014
0
3,002
10,454
70,721
0
L
19,337
2,431
0
199
22,010
9,481
0
15,124
6,672
0
34,871
W
11,018
796
0
1,229
12,172
3,843
0
7,130
5,042
27,791
0
L
14,516
1,151
0
1,278
17,392
6,418
0
11,486
5,806
45,053
0
W
Olorun
25,414
11,147
2,765
5,887
15,613
6,568
0
9,802
5,811
52,384
0
L
Ymir
5,941
786
0
210
24,286
26,014
0
16,670
7,334
48,841
0
W
Neith
2,043
709
0
206
6,305
2,270
0
1,865
4,440
0
5,761
L
Medusa
7,320
2,670
0
0
28,559
12,069
0
21,257
7,105
0
20,288
W
Gilgamesh
yuhsaint
Gilgamesh
23,827
4,581
0
4,357
13,410
14,015
0
6,524
6,886
1,325
45,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,418
Gold Earned
66,326
223
Minions Killed
238
5
Camps Cleared
6
1,131,890
Distance Traveled
1,082,323
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
13,072
934
15
1
0
182,556
0
W
Zeus
16,134
1,152
45
3
1
248,427
0
L
Da Ji
14,470
1,034
32
2
5
278,448
0
W
Thoth
13,415
958
53
4
0
231,646
0
L
Thoth
13,690
978
62
4
0
215,469
0
W
Olorun
14,606
1,043
62
4
2
239,707
0
L
Ymir
13,118
937
114
8
0
232,154
1
W
Neith
11,309
808
8
1
1
111,182
0
L
Medusa
11,976
855
15
1
1
173,696
0
W
Gilgamesh
16,954
1,211
55
4
1
300,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role