Player Matchup

Cerberus
Cerberus
CrimsonRoach
Cerberus
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,310 Elo+
Party 2
Sol
Sol
Cymrak12
Sol
Level 29
God Stats
0W - 4L
1,554 SR
Queue Stats
3W - 7L
1,361 Elo+
Solo
Nemesis
Nemesis
Excaliburro
Nemesis
Level 21
God Stats
1W - 1L
1,673 SR
Queue Stats
20W - 26L
1,303 Elo+
Solo
Yemoja
Yemoja
LittlePixie98
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ra
Ra
eko35
Ra
Level 12
God Stats
1W - 4L
1,287 SR
Queue Stats
2W - 5L
1,387 Elo+
Party 2
Team Averages
Level 16
1,503 SR
1,372 Elo+

VS

Team Averages
Level 30
1,521 SR
1,446 Elo+
Jormungandr
Jormungandr
AntonioLnx
Jormungandr
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,405 Elo+
Party 1
Loki
Loki
EivanLMAO
Loki
Level 17
God Stats
6W - 6L
1,519 SR
Queue Stats
74W - 62L
1,453 Elo+
Party 3
Yemoja
Yemoja
K1TSUN3TSUK1
Yemoja
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 24L
1,500 Elo+
Solo
Nemesis
Nemesis
ScytheButter
Nemesis
Level 8
God Stats
10W - 8L
1,258 SR
Queue Stats
37W - 29L
1,506 Elo+
Party 3
Izanami
Izanami
oiram14
Izanami
Level 113
God Stats
3W - 0L
1,828 SR
Queue Stats
3W - 3L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CrimsonRoach
Cerberus
8
0 / 4 / 0
4,730
430
960
5,731
2,719
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
1 / 2 / 1
5,312
483
4,491
7,950
1,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
Excaliburro
Nemesis
10
2 / 0 / 1
6,061
551
2,708
4,874
1,693
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

6
0 / 3 / 0
4,432
403
787
4,244
1,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ra
8
1 / 3 / 0
5,326
484
1,443
5,153
1,594
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AntonioLnx
Jormungandr
9
3 / 2 / 0
5,767
524
4,567
7,354
4,700
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Loki
12
4 / 0 / 0
7,156
651
2,814
2,876
850
Boots

Boots

+6%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Yemoja
11
2 / 1 / 2
6,413
583
5,209
5,038
2,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
ScytheButter
Nemesis
9
1 / 1 / 2
5,739
522
755
3,632
865
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
oiram14
Izanami
10
2 / 0 / 2
6,097
554
4,736
3,765
1,069
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
4
Kills
12
12
Deaths
4
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AntonioLnx
Jormungandr
3
2
0
1.5
L
Cerberus
CrimsonRoach
Cerberus
0
4
0
0
L
1
2
1
0.75
W
Loki
4
0
0
4
L
Nemesis
Excaliburro
Nemesis
2
0
1
2.5
W
Yemoja
2
1
2
3
L
0
3
0
0
W
Nemesis
ScytheButter
Nemesis
1
1
2
2
L
Ra
1
3
0
0.33
W
Izanami
oiram14
Izanami
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,389
Damage
18,081
27,952
Taken
22,665
9,664
Mitigated
9,927
7,604
Healing
2,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AntonioLnx
Jormungandr
4,567
1,480
300
1,655
7,354
4,700
0
4,110
3,244
16,345
0
L
Cerberus
CrimsonRoach
Cerberus
960
147
0
575
5,731
2,719
0
873
4,828
15,410
0
L
4,491
1,686
0
3,506
7,950
1,846
189
3,208
4,742
36,957
0
W
Loki
2,814
564
0
0
2,876
850
714
556
2,320
0
40,940
L
Nemesis
Excaliburro
Nemesis
2,708
1,021
0
2,422
4,874
1,693
0
822
3,932
0
29,952
W
Yemoja
5,209
1,031
0
516
5,038
2,443
602
1,888
3,150
28,844
0
L
787
493
383
228
4,244
1,812
0
1,231
2,983
2,762
0
W
Nemesis
ScytheButter
Nemesis
755
0
0
0
3,632
865
0
30
3,602
0
22,255
L
Ra
1,443
438
0
490
5,153
1,594
0
2,952
1,691
16,015
0
W
Izanami
oiram14
Izanami
4,736
3,200
0
250
3,765
1,069
1,839
1,097
2,668
0
39,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,861
Gold Earned
31,172
195
Minions Killed
298
0
Camps Cleared
0
893,552
Distance Traveled
989,784
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,767
524
22
2
0
192,887
2
L
Cerberus
4,730
430
30
3
0
160,314
0
L
Sol
5,312
483
64
6
0
199,966
2
W
Loki
7,156
651
97
9
0
189,012
3
L
Nemesis
6,061
551
71
6
0
206,882
1
W
Yemoja
6,413
583
60
5
0
183,561
0
L
Yemoja
4,432
403
5
0
0
165,062
0
W
Nemesis
5,739
522
49
4
0
234,053
0
L
Ra
5,326
484
25
2
0
161,328
2
W
Izanami
6,097
554
70
6
0
190,271
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role