Player Matchup

Ymir
Ymir
Silver III
 
Ymir
Silver III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver I
Bigd0mepiece
Chaac
Silver I
Level 58
God Stats
20W - 19L
1,472 SR
Queue Stats
42W - 44L
1,169 MMR
Solo
Apollo
Apollo
Silver III
GHOST_ASSASIN507
Apollo
Silver III
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 51L
1,022 MMR
Solo
Vulcan
Vulcan
Silver I
Gunzo10k
Vulcan
Silver I
Level 64
God Stats
20W - 16L
1,670 SR
Queue Stats
112W - 120L
1,149 MMR
Solo
Loki
Loki
Silver I
II Kgbcme II
Loki
Silver I
Level 85
God Stats
17W - 16L
1,576 SR
Queue Stats
293W - 316L
1,100 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 90
1,544 SR
1,188 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,439 SR
1,040 MMR
Yemoja
Yemoja
Silver V
God5648
Yemoja
Silver V
Level 121
God Stats
0W - 2L
1,301 SR
Queue Stats
490W - 494L
733 MMR
Solo
Neith
Neith
Silver IV
LegitPompano309
Neith
Silver IV
Level 127
God Stats
60W - 78L
1,430 SR
Queue Stats
221W - 236L
820 MMR
Solo
Bacchus
Bacchus
Silver IV
MAINsSUPPORT
Bacchus
Silver IV
Level 35
God Stats
11W - 15L
1,505 SR
Queue Stats
15W - 25L
1,212 MMR
Solo
Hera
Hera
Silver I
douglasbr725
Hera
Silver I
Level 126
God Stats
51W - 41L
1,459 SR
Queue Stats
123W - 127L
1,230 MMR
Solo
Da Ji
Da Ji
Silver IV
fixmerk
Da Ji
Silver IV
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 219L
1,205 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
2 / 0 / 0
5,801
527
1,784
4,407
2,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

11
3 / 1 / 0
6,892
627
5,335
8,096
4,271
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 0 / 2
5,079
462
2,869
6,149
1,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
Gunzo10k
Vulcan
11
0 / 0 / 0
6,246
568
850
1,712
518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
1 / 0 / 1
6,234
567
2,169
4,830
1,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
Cu ChulainnSetTiamatAthenaKing Arthur

VS

Bans
GilgameshBakasuraGuan YuCthulhuNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
God5648
Yemoja
10
0 / 3 / 1
5,551
505
5,273
6,999
4,661
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 0
4,775
434
3,001
5,464
1,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
MAINsSUPPORT
Bacchus
8
0 / 0 / 0
4,746
431
2,893
3,645
2,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 0 / 0
5,894
536
2,698
2,383
628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Da Ji
fixmerk
Da Ji
9
1 / 1 / 0
5,334
485
1,220
5,336
1,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
6
Kills
1
1
Deaths
6
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
0
0
2
W
3
1
0
3
W
0
0
2
1
L
Yemoja
God5648
Yemoja
0
3
1
0.17
W
Vulcan
Gunzo10k
Vulcan
0
0
0
0
W
1
0
1
1.5
L
0
2
0
0
L
Bacchus
MAINsSUPPORT
Bacchus
0
0
0
0
L
0
0
0
0
L
Da Ji
fixmerk
Da Ji
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,007
Damage
15,085
25,194
Taken
23,827
10,058
Mitigated
10,678
9,509
Healing
8,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
1,784
213
0
1,405
4,407
2,097
0
1,093
3,314
13,307
0
W
5,335
1,286
0
4,091
8,096
4,271
0
5,010
3,086
0
36,239
W
2,869
1,635
39
3,074
6,149
1,667
0
2,623
3,526
0
29,194
L
Yemoja
God5648
Yemoja
5,273
1,271
59
2,400
6,999
4,661
0
0
6,999
31,833
0
W
Vulcan
Gunzo10k
Vulcan
850
534
0
500
1,712
518
0
881
831
38,728
0
W
2,169
650
0
400
4,830
1,505
0
1,257
3,573
0
44,112
L
3,001
1,107
0
2,057
5,464
1,290
0
924
4,540
0
27,302
L
Bacchus
MAINsSUPPORT
Bacchus
2,893
83
0
670
3,645
2,485
0
860
2,785
9,935
0
L
2,698
256
0
470
2,383
628
0
850
1,533
41,096
0
L
Da Ji
fixmerk
Da Ji
1,220
220
0
2,440
5,336
1,614
0
0
5,336
0
22,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,252
Gold Earned
26,300
355
Minions Killed
288
0
Camps Cleared
0
1,017,977
Distance Traveled
961,821
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,801
527
25
2
0
157,798
0
W
Chaac
6,892
627
86
8
0
199,347
4
W
Apollo
5,079
462
57
5
0
210,223
0
L
Yemoja
5,551
505
69
6
0
155,039
3
W
Vulcan
6,246
568
94
9
0
203,675
4
W
Loki
6,234
567
93
8
0
246,934
0
L
Neith
4,775
434
54
5
0
183,357
3
L
Bacchus
4,746
431
14
1
0
210,207
4
L
Hera
5,894
536
90
8
0
199,692
5
L
Da Ji
5,334
485
61
6
0
213,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role