Player Matchup

Morgan Le Fay
Morgan Le Fay
KenjiFN-_-
Morgan Le Fay
Level 102
God Stats
2W - 1L
1,588 SR
Queue Stats
13W - 7L
1,581 Elo+
Party 1
Ymir
Ymir
Pxzyz
Ymir
Level 6
God Stats
6W - 2L
1,759 SR
Queue Stats
9W - 5L
1,564 Elo+
Party 1
Jing Wei
Jing Wei
Ziekal
Jing Wei
Level 146
God Stats
1W - 0L
1,797 SR
Queue Stats
14W - 10L
1,545 Elo+
Party 1
Team Averages
Level 85
1,715 SR
1,564 Elo+

VS

Team Averages
Level 23
1,450 SR
1,105 Elo+
Cthulhu
Cthulhu
AFRL-LinusMik
Cthulhu
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,032 Elo+
Party 2
Thoth
Thoth
CarlssonFjunis
Thoth
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 51L
1,094 Elo+
Party 2
Loki
Loki
DamGalo09
Loki
Level 26
God Stats
4W - 6L
1,350 SR
Queue Stats
49W - 83L
1,189 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
KenjiFN-_-
Morgan Le Fay
14
11 / 1 / 11
12,348
772
18,823
9,218
3,569
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
Pxzyz
Ymir
15
4 / 0 / 17
12,073
755
4,794
7,841
7,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
Ziekal
Jing Wei
19
20 / 1 / 10
13,678
855
26,759
12,498
5,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
2 / 10 / 0
9,589
599
8,117
26,755
15,524
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 11 / 1
8,625
539
1,905
13,127
4,609
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
10
0 / 14 / 1
8,229
514
3,996
20,121
9,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
4
35
Kills
2
2
Deaths
35
38
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
2
10
0
0.2
L
0
11
1
0.05
L
Loki
0
14
1
0.04
W
Morgan Le Fay
KenjiFN-_-
Morgan Le Fay
11
1
11
16.5
W
Ymir
Pxzyz
Ymir
4
0
17
12.5
W
Jing Wei
Ziekal
Jing Wei
20
1
10
25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,376
Damage
14,018
29,557
Taken
60,003
17,068
Mitigated
29,305
10,452
Healing
2,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
8,117
789
96
1,143
26,755
15,524
405
11,092
15,663
33,736
0
L
1,905
147
0
45
13,127
4,609
369
4,587
8,540
16,286
456
L
Loki
3,996
236
135
1,077
20,121
9,172
0
7,938
12,183
0
18,593
W
Morgan Le Fay
KenjiFN-_-
Morgan Le Fay
18,823
2,248
0
3,606
9,218
3,569
796
3,153
5,945
42,299
0
W
Ymir
Pxzyz
Ymir
4,794
268
0
736
7,841
7,592
369
2,561
5,010
18,643
0
W
Jing Wei
Ziekal
Jing Wei
26,759
23,042
0
6,110
12,498
5,907
1,922
4,300
7,963
0
71,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,099
Gold Earned
26,443
157
Minions Killed
100
0
Camps Cleared
0
759,822
Distance Traveled
685,738
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,589
599
50
3
0
220,826
1
L
Thoth
8,625
539
37
2
0
222,213
1
L
Loki
8,229
514
13
1
0
242,699
0
W
Morgan Le Fay
12,348
772
44
3
0
214,194
0
W
Ymir
12,073
755
21
1
0
244,790
0
W
Jing Wei
13,678
855
92
6
0
300,838
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role