Player Matchup

Janus
Janus
CheekCl4pp3r
Janus
Level 28
God Stats
3W - 3L
1,549 SR
Queue Stats
161W - 145L
1,597 Elo+
Solo
Tyr
Tyr
LioN99101
Tyr
Level 27
God Stats
9W - 7L
1,627 SR
Queue Stats
97W - 111L
1,527 Elo+
Solo
Sol
Sol
OkamiXI
Sol
Level 26
God Stats
7W - 13L
1,307 SR
Queue Stats
185W - 145L
1,613 Elo+
Solo
Rama
Rama
Rusoix
Rama
Level 107
God Stats
3W - 2L
1,662 SR
Queue Stats
173W - 132L
1,565 Elo+
Party 1
Yemoja
Yemoja
URB1NX
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,927 Elo+
Party 1
Team Averages
Level 39
1,529 SR
1,646 Elo+

VS

Team Averages
Level 15
1,515 SR
1,662 Elo+
Jing Wei
Jing Wei
Biyxx
Jing Wei
Level 8
God Stats
6W - 5L
1,558 SR
Queue Stats
28W - 28L
1,760 Elo+
Solo
Tiamat
Tiamat
Monkisback34
Tiamat
Level 28
God Stats
8W - 7L
1,515 SR
Queue Stats
291W - 169L
1,698 Elo+
Solo
Osiris
Osiris
iloveuUwU
Osiris
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 30L
1,525 Elo+
Solo
Geb
Geb
max59
Geb
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 115L
1,593 Elo+
Solo
Cthulhu
Cthulhu
miniCarabanchel
Cthulhu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,735 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 4
10,489
499
15,821
13,593
4,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
3 / 5 / 1
9,186
437
11,547
19,239
11,816
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sol
15
5 / 7 / 3
10,046
478
14,253
16,430
5,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
Rusoix
Rama
12
0 / 4 / 1
8,244
393
6,970
13,533
3,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
URB1NX
Yemoja
9
0 / 5 / 2
7,302
348
4,989
12,374
4,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Biyxx
Jing Wei
17
3 / 1 / 8
10,233
487
12,600
20,821
7,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
20
19 / 2 / 3
13,019
620
29,570
14,675
9,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
iloveuUwU
Osiris
15
0 / 4 / 6
9,847
469
4,956
17,802
14,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Geb
max59
Geb
15
2 / 3 / 14
10,622
506
8,239
16,268
12,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
1 / 3 / 6
8,628
411
4,382
14,796
10,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
62
13
Kills
25
25
Deaths
13
11
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Biyxx
Jing Wei
3
1
8
7
L
5
4
4
1.75
L
3
5
1
0.7
W
Tiamat
19
2
3
10.25
L
Sol
5
7
3
0.93
L
Rama
Rusoix
Rama
0
4
1
0.13
L
Yemoja
URB1NX
Yemoja
0
5
2
0.2
W
Osiris
iloveuUwU
Osiris
0
4
6
0.75
W
Geb
max59
Geb
2
3
14
3
W
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,580
Damage
59,747
75,169
Taken
84,362
30,005
Mitigated
55,386
19,304
Healing
26,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Biyxx
Jing Wei
12,600
10,454
0
11,034
20,821
7,842
4,072
6,594
14,103
0
79,740
L
15,821
1,386
0
490
13,593
4,253
0
8,131
5,402
90,131
0
L
11,547
2,398
0
7,536
19,239
11,816
0
7,219
11,810
0
48,099
W
Tiamat
29,570
1,831
110
5,408
14,675
9,920
874
7,802
6,571
93,258
0
L
Sol
14,253
2,581
0
4,713
16,430
5,120
750
12,789
3,521
65,754
0
L
Rama
Rusoix
Rama
6,970
6,330
0
2,566
13,533
3,955
0
4,020
9,453
0
46,969
L
Yemoja
URB1NX
Yemoja
4,989
1,370
1,209
2,790
12,374
4,861
0
9,462
2,792
12,699
0
W
Osiris
iloveuUwU
Osiris
4,956
2,850
0
5,988
17,802
14,213
1,077
3,695
14,056
0
57,687
W
Geb
max59
Geb
8,239
609
0
2,752
16,268
12,889
229
7,993
8,117
23,544
0
W
4,382
213
142
1,110
14,796
10,522
246
8,159
6,452
31,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,267
Gold Earned
52,349
484
Minions Killed
479
0
Camps Cleared
0
1,755,817
Distance Traveled
2,019,055
25
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,233
487
126
6
0
360,993
0
L
Janus
10,489
499
159
8
0
374,642
4
L
Tyr
9,186
437
73
3
0
391,394
13
W
Tiamat
13,019
620
139
7
0
432,639
5
L
Sol
10,046
478
136
6
0
345,004
6
L
Rama
8,244
393
107
5
0
298,594
2
L
Yemoja
7,302
348
9
0
0
346,183
0
W
Osiris
9,847
469
124
6
0
375,100
5
W
Geb
10,622
506
17
1
0
433,670
1
W
Cthulhu
8,628
411
73
3
0
416,653
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role