Player Matchup

Loki
Loki
Silver I
Phently
Loki
Silver I
Level 99
God Stats
10W - 13L
1,552 SR
Queue Stats
375W - 379L
1,176 MMR
Solo
Nemesis
Nemesis
Silver I
Rastagard
Nemesis
Silver I
Level 69
God Stats
1W - 2L
1,289 SR
Queue Stats
84W - 89L
1,257 MMR
Solo
Set
Set
Silver III
Sp33dspecialist
Set
Silver III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 91L
1,367 MMR
Solo
Apollo
Apollo
Silver I
Ultrafloo
Apollo
Silver I
Level 63
God Stats
3W - 5L
1,413 SR
Queue Stats
33W - 47L
1,179 MMR
Solo
Merlin
Merlin
Silver I
Wyff
Merlin
Silver I
Level 100
God Stats
2W - 9L
1,269 SR
Queue Stats
42W - 51L
1,181 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 97
1,405 SR
1,232 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,535 SR
1,231 MMR
Artio
Artio
Silver I
DynTheArousing
Artio
Silver I
Level 109
God Stats
6W - 8L
1,626 SR
Queue Stats
108W - 141L
1,182 MMR
Solo
Chernobog
Chernobog
Silver I
Raven455
Chernobog
Silver I
Level 149
God Stats
2W - 0L
1,725 SR
Queue Stats
222W - 227L
1,119 MMR
Solo
Scylla
Scylla
Silver II
YoungBottleCap
Scylla
Silver II
Level 84
God Stats
2W - 2L
1,313 SR
Queue Stats
176W - 179L
1,205 MMR
Solo
Tyr
Tyr
Silver II
kevinmaster666
Tyr
Silver II
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 27L
1,408 MMR
Solo
Fenrir
Fenrir
Gold V
lickmesilly23
Fenrir
Gold V
Level 129
God Stats
30W - 28L
1,510 SR
Queue Stats
161W - 158L
1,244 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Phently
Loki
15
1 / 9 / 2
9,573
399
7,667
17,614
5,723
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Rastagard
Nemesis
15
4 / 8 / 1
10,241
427
13,878
21,646
9,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
3 / 2 / 4
12,551
523
10,403
15,336
11,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
Ultrafloo
Apollo
17
1 / 7 / 4
11,132
464
9,597
17,144
5,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Wyff
Merlin
20
4 / 6 / 2
12,708
530
12,897
12,292
4,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
GilgameshKing ArthurAthenaKaliTiamat

VS

Bans
TsukuyomiKhepriSobekJanusDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 9
13,777
574
6,083
24,706
24,826
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chernobog
Raven455
Chernobog
20
7 / 2 / 6
15,485
645
13,693
16,540
7,456
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
5 / 1 / 10
15,127
630
9,624
8,321
3,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
6 / 3 / 6
15,148
631
17,199
27,258
33,178
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
12 / 3 / 7
14,581
608
13,728
22,332
17,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
70
13
Kills
32
32
Deaths
13
13
Assists
38
Player
Kills
Deaths
Assists
KDA
W
2
4
9
1.63
L
Loki
Phently
Loki
1
9
2
0.22
L
Nemesis
Rastagard
Nemesis
4
8
1
0.56
W
Chernobog
Raven455
Chernobog
7
2
6
5
L
3
2
4
2.5
L
Apollo
Ultrafloo
Apollo
1
7
4
0.43
L
Merlin
Wyff
Merlin
4
6
2
0.83
W
5
1
10
10
W
6
3
6
3
W
12
3
7
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,442
Damage
60,327
84,032
Taken
99,157
37,103
Mitigated
85,994
22,433
Healing
40,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,083
821
631
7,529
24,706
24,826
778
3,584
20,676
31,675
0
L
Loki
Phently
Loki
7,667
2,014
0
2,862
17,614
5,723
0
3,081
14,451
0
60,060
L
Nemesis
Rastagard
Nemesis
13,878
7,487
0
6,488
21,646
9,807
85
1,929
19,717
0
42,166
W
Chernobog
Raven455
Chernobog
13,693
8,898
0
9,813
16,540
7,456
6,213
1,421
14,866
0
156,811
L
10,403
4,053
0
6,676
15,336
11,114
0
3,075
12,167
0
113,314
L
Apollo
Ultrafloo
Apollo
9,597
4,608
0
4,183
17,144
5,553
0
2,170
14,958
0
72,354
L
Merlin
Wyff
Merlin
12,897
258
0
2,224
12,292
4,906
0
5,090
7,032
95,690
0
W
9,624
336
0
2,607
8,321
3,277
1,586
2,995
5,076
103,984
0
W
17,199
1,844
0
13,947
27,258
33,178
2,123
3,102
23,608
0
96,681
W
13,728
3,589
0
6,043
22,332
17,257
628
2,825
19,237
0
113,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,205
Gold Earned
74,118
696
Minions Killed
772
0
Camps Cleared
0
2,166,430
Distance Traveled
2,447,233
24
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
13,777
574
36
2
0
477,835
4
L
Loki
9,573
399
95
4
0
464,127
5
L
Nemesis
10,241
427
76
3
0
362,266
0
W
Chernobog
15,485
645
214
9
0
458,653
6
L
Set
12,551
523
194
8
0
489,975
0
L
Apollo
11,132
464
150
6
0
397,335
9
L
Merlin
12,708
530
181
8
0
452,727
10
W
Scylla
15,127
630
203
8
0
477,764
8
W
Tyr
15,148
631
165
7
0
515,834
5
W
Fenrir
14,581
608
154
6
0
517,147
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role