Player Matchup

Raijin
Raijin
 
Raijin
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Batmanjkr1
Khepri
Level 46
God Stats
2W - 2L
1,290 SR
Queue Stats
33W - 35L
1,462 Elo+
Party 2
Nike
Nike
Soned1n
Nike
Level 45
God Stats
41W - 42L
1,424 SR
Queue Stats
178W - 226L
1,330 Elo+
Solo
Guan Yu
Guan Yu
Xenongadolinium
Guan Yu
Level 106
God Stats
16W - 18L
1,504 SR
Queue Stats
645W - 637L
1,555 Elo+
Solo
Skadi
Skadi
omarsboyfriend
Skadi
Level 17
God Stats
2W - 0L
1,711 SR
Queue Stats
14W - 19L
1,417 Elo+
Party 2
Team Averages
Level 59
1,486 SR
1,453 Elo+

VS

Team Averages
Level 109
1,554 SR
1,492 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
PANTHERSFAN2580
Sol
Level 64
God Stats
25W - 24L
1,551 SR
Queue Stats
417W - 397L
1,454 Elo+
Party 1
Mercury
Mercury
Pantherfan750
Mercury
Level 28
God Stats
10W - 9L
1,691 SR
Queue Stats
297W - 301L
1,421 Elo+
Party 1
Danzaburou
Danzaburou
TomahawkWarrior
Danzaburou
Level 160
God Stats
7W - 13L
1,521 SR
Queue Stats
458W - 467L
1,532 Elo+
Solo
He Bo
He Bo
sacrilege
He Bo
Level 145
God Stats
5W - 2L
1,510 SR
Queue Stats
644W - 610L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
18
8 / 0 / 0
11,317
666
11,237
6,987
2,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Khepri
Batmanjkr1
Khepri
13
1 / 2 / 5
8,819
519
3,253
8,434
4,522
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nike
Soned1n
Nike
13
0 / 1 / 1
7,899
465
3,751
9,581
3,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
7 / 1 / 2
9,685
570
10,598
10,746
8,355
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
0 / 8 / 2
7,403
435
5,839
9,535
2,641
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
1 / 0 / 6
8,203
483
5,405
12,763
10,175
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 4 / 0
8,185
481
2,761
7,214
1,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
12
2 / 4 / 3
7,511
442
3,707
11,485
3,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
TomahawkWarrior
Danzaburou
16
8 / 2 / 1
10,309
606
10,000
10,594
3,925
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

He Bo
sacrilege
He Bo
13
0 / 6 / 1
7,696
453
3,686
9,521
2,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
23
16
Kills
12
12
Deaths
16
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
8
0
0
8
L
Kuzenbo
 
Kuzenbo
1
0
6
4
W
Khepri
Batmanjkr1
Khepri
1
2
5
1.75
L
1
4
0
0.25
L
Mercury
2
4
3
0.88
W
Nike
Soned1n
Nike
0
1
1
0.5
L
Danzaburou
TomahawkWarrior
Danzaburou
8
2
1
4.25
W
7
1
2
8
W
0
8
2
0.13
L
He Bo
sacrilege
He Bo
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,678
Damage
25,559
45,283
Taken
51,577
21,914
Mitigated
21,424
15,744
Healing
11,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
11,237
936
0
3,887
6,987
2,802
20
3,134
3,733
88,372
0
L
Kuzenbo
 
Kuzenbo
5,405
2,574
0
500
12,763
10,175
8
3,852
8,911
19,696
0
W
Khepri
Batmanjkr1
Khepri
3,253
196
0
70
8,434
4,522
230
3,878
4,412
24,591
0
L
2,761
439
0
1,640
7,214
1,537
2,921
432
6,782
41,200
0
L
Mercury
3,707
2,067
0
3,168
11,485
3,310
0
1,471
10,014
0
41,636
W
Nike
Soned1n
Nike
3,751
304
0
4,592
9,581
3,594
288
973
8,552
0
49,050
L
Danzaburou
TomahawkWarrior
Danzaburou
10,000
4,852
0
6,003
10,594
3,925
2,184
2,585
8,009
0
67,259
W
10,598
1,221
1,432
5,037
10,746
8,355
428
3,094
7,618
0
53,985
W
5,839
2,541
0
726
9,535
2,641
650
419
9,116
0
34,988
L
He Bo
sacrilege
He Bo
3,686
178
0
74
9,521
2,477
0
6,150
3,371
50,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,123
Gold Earned
41,904
481
Minions Killed
422
0
Camps Cleared
0
1,661,186
Distance Traveled
1,535,924
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,317
666
171
10
0
287,213
1
L
Kuzenbo
8,203
483
26
2
0
366,250
5
W
Khepri
8,819
519
32
2
0
356,224
5
L
Sol
8,185
481
89
5
0
281,273
2
L
Mercury
7,511
442
79
5
0
321,468
0
W
Nike
7,899
465
96
6
0
363,771
0
L
Danzaburou
10,309
606
129
8
0
267,317
2
W
Guan Yu
9,685
570
107
6
0
389,685
6
W
Skadi
7,403
435
75
4
0
264,293
0
L
He Bo
7,696
453
99
6
0
299,616
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role