Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ConcealedFear
Merlin
Level 24
God Stats
2W - 3L
1,500 SR
Queue Stats
88W - 55L
1,651 Elo+
Party 2
Medusa
Medusa
JonOssim
Medusa
Level 17
God Stats
4W - 4L
1,500 SR
Queue Stats
328W - 322L
1,579 Elo+
Solo
Cerberus
Cerberus
ScrubNuker
Cerberus
Level 29
God Stats
4W - 4L
1,705 SR
Queue Stats
72W - 62L
1,589 Elo+
Party 2
King Arthur
King Arthur
SoloDiff1337
King Arthur
Level 20
God Stats
3W - 7L
1,446 SR
Queue Stats
46W - 46L
1,517 Elo+
Solo
Team Averages
Level 19
1,530 SR
1,567 Elo+

VS

Team Averages
Level 15
1,479 SR
1,660 Elo+
Izanami
Izanami
Creyoluh
Izanami
Level 5
God Stats
3W - 0L
1,655 SR
Queue Stats
4W - 4L
1,470 Elo+
Solo
Tyr
Tyr
ILikeToFist
Tyr
Level 23
God Stats
20W - 22L
1,523 SR
Queue Stats
197W - 187L
1,553 Elo+
Solo
Ymir
Ymir
OhhFarlaé
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 3L
1,832 Elo+
Party 1
Olorun
Olorun
OhhMonsster2k
Olorun
Level 21
God Stats
2W - 1L
1,559 SR
Queue Stats
34W - 15L
1,832 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Wimpik3
Tsukuyomi
Level 16
God Stats
3W - 2L
1,157 SR
Queue Stats
7W - 5L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
18
4 / 3 / 1
10,476
582
6,330
15,481
5,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
2 / 5 / 4
9,167
509
14,876
12,155
4,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
JonOssim
Medusa
14
5 / 5 / 2
8,977
499
9,745
12,526
3,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
ScrubNuker
Cerberus
13
3 / 7 / 7
9,059
503
13,077
20,630
11,230
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
SoloDiff1337
King Arthur
2
0 / 1 / 0
5,228
290
306
999
243

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Creyoluh
Izanami
16
6 / 6 / 4
9,886
549
10,747
14,140
4,621
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
2 / 0 / 7
10,254
570
2,759
9,402
7,311
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 4 / 7
10,586
588
8,298
16,468
10,649
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
4 / 3 / 7
10,201
567
11,428
17,106
6,104
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
Wimpik3
Tsukuyomi
16
8 / 1 / 6
10,845
603
13,295
11,830
4,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
52
14
Kills
21
21
Deaths
14
14
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
4
3
1
1.5
L
2
5
4
0.8
W
Izanami
Creyoluh
Izanami
6
6
4
1.33
W
2
0
7
5.5
L
Medusa
JonOssim
Medusa
5
5
2
1.2
W
1
4
7
1.13
W
4
3
7
2.5
L
Cerberus
ScrubNuker
Cerberus
3
7
7
0.93
L
King Arthur
SoloDiff1337
King Arthur
0
1
0
0
W
Tsukuyomi
Wimpik3
Tsukuyomi
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,334
Damage
46,527
61,791
Taken
68,946
25,288
Mitigated
33,239
14,017
Healing
23,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
6,330
1,394
0
3,339
15,481
5,471
0
5,297
10,184
85,613
0
L
14,876
742
0
2,973
12,155
4,476
0
3,817
8,338
69,750
0
W
Izanami
Creyoluh
Izanami
10,747
7,643
0
4,165
14,140
4,621
1,605
8,278
5,862
0
52,517
W
2,759
432
0
4,102
9,402
7,311
877
3,363
6,039
0
56,784
L
Medusa
JonOssim
Medusa
9,745
4,406
0
2,326
12,526
3,868
709
2,715
9,811
0
53,082
W
8,298
1,702
0
458
16,468
10,649
120
8,403
8,065
47,781
0
W
11,428
6,712
660
10,280
17,106
6,104
1,047
9,728
7,378
81,824
0
L
Cerberus
ScrubNuker
Cerberus
13,077
610
0
5,189
20,630
11,230
329
7,897
12,733
31,583
0
L
King Arthur
SoloDiff1337
King Arthur
306
46
0
190
999
243
0
0
999
0
2,504
W
Tsukuyomi
Wimpik3
Tsukuyomi
13,295
4,259
0
3,790
11,830
4,554
15
4,511
7,319
0
59,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,907
Gold Earned
51,772
417
Minions Killed
496
0
Camps Cleared
0
1,326,966
Distance Traveled
1,808,316
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
10,476
582
140
8
0
369,075
2
L
Merlin
9,167
509
135
8
0
311,502
0
W
Izanami
9,886
549
89
5
0
306,069
2
W
Tyr
10,254
570
113
6
0
406,326
5
L
Medusa
8,977
499
83
5
0
312,586
0
W
Ymir
10,586
588
75
4
0
355,080
2
W
Olorun
10,201
567
117
7
0
336,358
4
L
Cerberus
9,059
503
53
3
0
304,858
3
L
King Arthur
5,228
290
6
0
0
28,945
0
W
Tsukuyomi
10,845
603
102
6
0
404,483
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role