Player Matchup

Osiris
Osiris
 
Osiris
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
II FayLove II
Sol
Level 127
God Stats
8W - 10L
1,706 SR
Queue Stats
212W - 196L
1,585 Elo+
Solo
Olorun
Olorun
ManoloElCerdo
Olorun
Level 120
God Stats
19W - 11L
1,677 SR
Queue Stats
160W - 152L
1,625 Elo+
Solo
Cerberus
Cerberus
NightReaper313
Cerberus
Level 127
God Stats
12W - 10L
1,613 SR
Queue Stats
318W - 293L
1,587 Elo+
Solo
Team Averages
Level 132
1,599 SR
1,559 Elo+

VS

Team Averages
Level 112
1,599 SR
1,552 Elo+
He Bo
He Bo
 
He Bo
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
FENRIRS BLOOD
Ratatoskr
Level 89
God Stats
20W - 15L
1,645 SR
Queue Stats
482W - 472L
1,522 Elo+
Solo
Sol
Sol
Kingslayerpie
Sol
Level 144
God Stats
6W - 8L
1,500 SR
Queue Stats
420W - 377L
1,639 Elo+
Solo
Danzaburou
Danzaburou
burritoman42069
Danzaburou
Level 61
God Stats
36W - 22L
1,636 SR
Queue Stats
210W - 215L
1,471 Elo+
Solo
Fafnir
Fafnir
dnomder
Fafnir
Level 127
God Stats
4W - 6L
1,717 SR
Queue Stats
1,112W - 964L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
1 / 0 / 1
6,387
581
7,051
9,635
6,739
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Agni
 
Agni
11
3 / 1 / 0
6,236
567
3,557
4,846
1,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 1 / 4
7,559
687
5,277
9,314
2,696
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 1 / 4
7,039
640
5,001
4,796
1,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
10
4 / 0 / 3
6,550
595
3,747
5,301
2,605
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
2 / 2 / 0
6,053
550
5,366
4,428
1,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ratatoskr
FENRIRS BLOOD
Ratatoskr
9
0 / 2 / 1
5,456
496
942
6,723
2,019
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 2 / 0
6,556
596
6,737
9,924
2,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
burritoman42069
Danzaburou
9
1 / 4 / 0
5,312
483
3,089
7,763
2,101
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fafnir
dnomder
Fafnir
8
0 / 2 / 2
5,614
510
3,202
9,769
6,690
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
12
Kills
3
3
Deaths
12
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
1
0
1
1.5
W
Agni
 
Agni
3
1
0
3
L
He Bo
 
He Bo
2
2
0
1
L
Ratatoskr
FENRIRS BLOOD
Ratatoskr
0
2
1
0.25
W
3
1
4
5
L
0
2
0
0
W
1
1
4
3
W
Cerberus
4
0
3
5.5
L
Danzaburou
burritoman42069
Danzaburou
1
4
0
0.25
L
Fafnir
dnomder
Fafnir
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,633
Damage
19,336
33,892
Taken
38,607
15,052
Mitigated
15,138
13,577
Healing
12,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
7,051
1,459
0
3,600
9,635
6,739
0
5,951
3,684
0
37,352
W
Agni
 
Agni
3,557
205
0
1,748
4,846
1,435
0
2,725
1,919
32,043
0
L
He Bo
 
He Bo
5,366
287
0
910
4,428
1,493
0
3,069
1,359
35,753
0
L
Ratatoskr
FENRIRS BLOOD
Ratatoskr
942
258
393
861
6,723
2,019
0
1,080
5,643
0
29,698
W
5,277
1,645
0
3,469
9,314
2,696
1,274
4,032
5,176
48,330
0
L
6,737
3,299
0
6,406
9,924
2,835
290
1,063
8,861
46,916
0
W
5,001
1,866
179
3,191
4,796
1,577
819
60
4,736
45,548
0
W
Cerberus
3,747
370
0
1,390
5,301
2,605
0
2,187
3,072
12,158
0
L
Danzaburou
burritoman42069
Danzaburou
3,089
1,487
0
2,131
7,763
2,101
0
5,149
2,614
0
23,995
L
Fafnir
dnomder
Fafnir
3,202
613
0
1,395
9,769
6,690
0
7,221
2,548
9,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,771
Gold Earned
28,991
350
Minions Killed
322
0
Camps Cleared
0
1,060,645
Distance Traveled
1,047,957
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,387
581
83
8
0
222,308
4
W
Agni
6,236
567
76
7
0
208,247
1
L
He Bo
6,053
550
85
8
0
195,313
5
L
Ratatoskr
5,456
496
73
7
0
250,490
3
W
Sol
7,559
687
84
8
0
215,349
0
L
Sol
6,556
596
108
10
0
177,966
3
W
Olorun
7,039
640
76
7
0
190,318
3
W
Cerberus
6,550
595
31
3
0
224,423
6
L
Danzaburou
5,312
483
43
4
0
196,045
4
L
Fafnir
5,614
510
13
1
0
228,143
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role