Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Apird
Persephone
Level 26
God Stats
6W - 5L
1,642 SR
Queue Stats
33W - 39L
1,504 Elo+
Solo
Osiris
Osiris
Leeuwerik
Osiris
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 47L
1,479 Elo+
Solo
Ares
Ares
kuzn3tzov
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
tylardos
Yemoja
Level 5
God Stats
1W - 2L
1,798 SR
Queue Stats
4W - 9L
1,259 Elo+
Solo
Team Averages
Level 16
1,588 SR
1,448 Elo+

VS

Team Averages
Level 17
1,528 SR
1,417 Elo+
Ah Muzen Cab
Ah Muzen Cab
Darknxsss1882
Ah Muzen Cab
Level 12
God Stats
2W - 1L
1,508 SR
Queue Stats
6W - 6L
1,543 Elo+
Solo
Cerberus
Cerberus
NeonSoul
Cerberus
Level 12
God Stats
3W - 1L
1,711 SR
Queue Stats
5W - 7L
1,243 Elo+
Solo
Fenrir
Fenrir
ParketShalun
Fenrir
Level 24
God Stats
13W - 3L
1,468 SR
Queue Stats
91W - 74L
1,459 Elo+
Solo
Ah Puch
Ah Puch
jackinne
Ah Puch
Level 12
God Stats
9W - 9L
1,490 SR
Queue Stats
22W - 27L
1,486 Elo+
Solo
Serqet
Serqet
vishnuryn
Serqet
Level 25
God Stats
2W - 6L
1,463 SR
Queue Stats
59W - 82L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
0 / 4 / 6
7,796
410
4,267
10,658
11,769
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Persephone
Apird
Persephone
17
4 / 6 / 4
10,475
551
12,041
13,157
4,085
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
Leeuwerik
Osiris
15
11 / 8 / 5
10,596
558
15,130
20,940
12,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ares
2
0 / 1 / 0
5,253
276
0
772
171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Yemoja
tylardos
Yemoja
14
1 / 5 / 10
9,409
495
3,967
9,910
6,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Darknxsss1882
Ah Muzen Cab
17
5 / 4 / 8
10,804
569
14,251
13,050
4,970
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
NeonSoul
Cerberus
15
4 / 4 / 7
10,706
563
7,092
14,530
9,845
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
17
9 / 1 / 6
11,150
587
7,754
11,779
5,691
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
jackinne
Ah Puch
15
6 / 4 / 5
10,170
535
14,064
13,251
4,633
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Serqet
vishnuryn
Serqet
14
1 / 5 / 2
9,392
494
1,180
11,850
4,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
53
16
Kills
25
24
Deaths
18
25
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
4
6
0.75
L
Persephone
Apird
Persephone
4
6
4
1
W
Ah Muzen Cab
Darknxsss1882
Ah Muzen Cab
5
4
8
2.25
L
Osiris
Leeuwerik
Osiris
11
8
5
1.69
W
Cerberus
NeonSoul
Cerberus
4
4
7
1.88
W
Fenrir
9
1
6
12
W
Ah Puch
jackinne
Ah Puch
6
4
5
2.13
L
Ares
0
1
0
0
L
Yemoja
tylardos
Yemoja
1
5
10
1.2
W
Serqet
vishnuryn
Serqet
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,405
Damage
44,341
55,437
Taken
64,460
35,068
Mitigated
29,380
10,597
Healing
19,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
4,267
377
0
277
10,658
11,769
186
2,891
7,767
26,636
0
L
Persephone
Apird
Persephone
12,041
950
0
2,709
13,157
4,085
0
5,033
8,118
67,282
0
W
Ah Muzen Cab
Darknxsss1882
Ah Muzen Cab
14,251
7,063
0
3,380
13,050
4,970
5,794
6,315
6,735
0
91,954
L
Osiris
Leeuwerik
Osiris
15,130
4,466
410
4,899
20,940
12,662
0
9,032
11,326
7,028
32,438
W
Cerberus
NeonSoul
Cerberus
7,092
663
0
2,339
14,530
9,845
1,011
4,470
10,060
27,988
0
W
Fenrir
7,754
1,968
0
4,790
11,779
5,691
0
1,922
9,857
0
78,944
W
Ah Puch
jackinne
Ah Puch
14,064
1,155
342
5,730
13,251
4,633
867
5,477
7,774
58,283
0
L
Ares
0
0
0
0
772
171
0
0
772
727
0
L
Yemoja
tylardos
Yemoja
3,967
1,292
1,271
1,031
9,910
6,381
448
4,197
5,713
26,931
0
W
Serqet
vishnuryn
Serqet
1,180
20
0
2,940
11,850
4,241
53
3,944
7,906
0
41,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,529
Gold Earned
52,222
300
Minions Killed
537
0
Camps Cleared
0
1,279,570
Distance Traveled
1,736,702
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,796
410
33
2
0
288,825
1
L
Persephone
10,475
551
150
8
0
324,279
2
W
Ah Muzen Cab
10,804
569
151
8
0
312,791
1
L
Osiris
10,596
558
44
2
0
315,344
0
W
Cerberus
10,706
563
57
3
0
335,697
4
W
Fenrir
11,150
587
120
6
0
402,869
4
W
Ah Puch
10,170
535
109
6
0
336,407
3
L
Ares
5,253
276
3
0
0
30,053
0
L
Yemoja
9,409
495
70
4
0
321,069
0
W
Serqet
9,392
494
100
5
0
348,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role