Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Cripplingdebt97
Kukulkan
Level 23
God Stats
8W - 6L
1,424 SR
Queue Stats
27W - 30L
1,483 Elo+
Solo
Cthulhu
Cthulhu
JEng93
Cthulhu
Level 15
God Stats
5W - 3L
1,372 SR
Queue Stats
40W - 36L
1,472 Elo+
Party 2
Danzaburou
Danzaburou
OriginDragon
Danzaburou
Level 22
God Stats
4W - 4L
1,500 SR
Queue Stats
107W - 112L
1,530 Elo+
Party 1
Set
Set
Rweper
Set
Level 16
God Stats
9W - 4L
1,490 SR
Queue Stats
134W - 118L
1,545 Elo+
Party 1
Team Averages
Level 24
1,457 SR
1,506 Elo+

VS

Team Averages
Level 16
1,493 SR
1,452 Elo+
Chiron
Chiron
 
Chiron
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
Arceny
Sun Wukong
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 3
Scylla
Scylla
DoubleWood
Scylla
Level 14
God Stats
1W - 5L
1,372 SR
Queue Stats
35W - 47L
1,487 Elo+
Solo
Cupid
Cupid
Horologicus
Cupid
Level 12
God Stats
1W - 2L
1,720 SR
Queue Stats
72W - 79L
1,454 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
InFeRnO139
Morgan Le Fay
Level 45
God Stats
2W - 5L
1,371 SR
Queue Stats
22W - 25L
1,319 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
3 / 3 / 7
10,115
1,012
8,376
11,019
5,433
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
16
1 / 0 / 7
9,371
937
6,338
2,241
959
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
JEng93
Cthulhu
15
1 / 2 / 9
9,076
908
9,358
13,221
11,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
OriginDragon
Danzaburou
16
2 / 0 / 8
9,805
981
4,594
4,240
1,643
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Set
Rweper
Set
16
5 / 2 / 3
10,086
1,009
6,649
5,460
2,848
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

277

VS

Team 2 Tickets

184

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
0 / 3 / 4
8,686
869
6,934
9,176
3,376
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Arceny
Sun Wukong
10
0 / 0 / 0
7,580
758
0
0
0
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Scylla
DoubleWood
Scylla
15
2 / 4 / 4
9,532
953
9,171
10,913
3,744
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 0 / 1
9,584
958
5,522
4,045
1,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
InFeRnO139
Morgan Le Fay
16
1 / 5 / 5
10,119
1,012
9,766
14,704
6,206
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
21
12
Kills
7
7
Deaths
12
34
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
3
7
2.17
L
Chiron
 
Chiron
0
3
4
0.67
L
Sun Wukong
Arceny
Sun Wukong
0
0
0
0
W
Kukulkan
1
0
7
4.5
L
Scylla
DoubleWood
Scylla
2
4
4
1
L
4
0
1
4.5
L
Morgan Le Fay
InFeRnO139
Morgan Le Fay
1
5
5
0.7
W
Cthulhu
JEng93
Cthulhu
1
2
9
2.75
W
Danzaburou
OriginDragon
Danzaburou
2
0
8
6
W
Set
Rweper
Set
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,315
Damage
31,393
36,181
Taken
38,838
22,152
Mitigated
14,813
6,006
Healing
4,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,376
2,467
0
32
11,019
5,433
0
5,892
5,127
0
13,537
L
Chiron
 
Chiron
6,934
2,142
574
942
9,176
3,376
0
3,637
5,389
0
13,049
L
Sun Wukong
Arceny
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
W
Kukulkan
6,338
0
0
200
2,241
959
0
1,362
879
34,453
0
L
Scylla
DoubleWood
Scylla
9,171
1,488
0
780
10,913
3,744
0
3,006
7,727
24,292
0
L
5,522
3,275
210
805
4,045
1,487
0
2,489
1,466
0
12,264
L
Morgan Le Fay
InFeRnO139
Morgan Le Fay
9,766
971
0
1,433
14,704
6,206
0
5,874
8,560
55,262
0
W
Cthulhu
JEng93
Cthulhu
9,358
790
697
2,761
13,221
11,269
0
7,149
6,072
21,800
0
W
Danzaburou
OriginDragon
Danzaburou
4,594
1,097
0
2,296
4,240
1,643
0
2,122
2,118
0
25,197
W
Set
Rweper
Set
6,649
3,368
0
20
5,460
2,848
0
2,412
3,048
0
27,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,453
Gold Earned
45,501
212
Minions Killed
183
8
Camps Cleared
4
989,455
Distance Traveled
666,419
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,115
1,012
3
0
1
210,263
2
L
Chiron
8,686
869
11
1
1
190,730
1
L
Sun Wukong
7,580
758
0
0
0
0
0
W
Kukulkan
9,371
937
82
8
1
196,460
0
L
Scylla
9,532
953
46
5
0
163,495
0
L
Cupid
9,584
958
27
3
1
125,746
1
L
Morgan Le Fay
10,119
1,012
99
10
2
186,448
0
W
Cthulhu
9,076
908
21
2
0
205,894
0
W
Danzaburou
9,805
981
66
7
2
180,470
1
W
Set
10,086
1,009
40
4
4
196,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role