Player Matchup

Kukulkan
Kukulkan
Cooneyz69
Kukulkan
Level 27
God Stats
6W - 6L
1,534 SR
Queue Stats
9W - 18L
1,488 Elo+
Solo
Merlin
Merlin
Trinskeez123
Merlin
Level 85
God Stats
10W - 28L
1,133 SR
Queue Stats
236W - 406L
1,467 Elo+
Solo
Bacchus
Bacchus
ZeCount
Bacchus
Level 159
God Stats
2W - 4L
1,163 SR
Queue Stats
146W - 175L
1,472 Elo+
Solo
Team Averages
Level 90
1,277 SR
1,476 Elo+

VS

Team Averages
Level 89
1,469 SR
1,437 Elo+
Hades
Hades
Rebellion-499
Hades
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,277 Elo+
Solo
Loki
Loki
SeroVEVO
Loki
Level 115
God Stats
0W - 4L
1,152 SR
Queue Stats
48W - 64L
1,444 Elo+
Party 1
Chaac
Chaac
littlemiss990
Chaac
Level 146
God Stats
4W - 4L
1,754 SR
Queue Stats
374W - 319L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cooneyz69
Kukulkan
17
0 / 9 / 7
12,997
565
5,627
16,935
7,360
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
19
2 / 3 / 6
14,034
610
11,707
11,433
4,021
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bacchus
ZeCount
Bacchus
20
9 / 3 / 2
17,932
780
20,805
21,362
20,320
Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 1
10,259
446
394
2,385
793
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Loki
20
10 / 7 / 4
14,886
647
13,055
18,777
9,927
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
5 / 2 / 10
15,372
668
26,851
30,265
40,323
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
30
11
Kills
15
15
Deaths
11
15
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Cooneyz69
Kukulkan
0
9
7
0.39
L
0
2
1
0.25
L
Loki
10
7
4
1.71
W
Merlin
2
3
6
1.67
W
Bacchus
ZeCount
Bacchus
9
3
2
3.33
L
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,139
Damage
40,300
49,730
Taken
51,427
31,701
Mitigated
51,043
13,269
Healing
15,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Cooneyz69
Kukulkan
5,627
874
0
1,070
16,935
7,360
928
93
16,842
60,559
0
L
394
289
0
0
2,385
793
0
2,125
260
1,026
0
L
Loki
13,055
2,257
0
2,942
18,777
9,927
1,161
15,824
2,953
0
57,613
W
Merlin
11,707
654
762
5,424
11,433
4,021
939
32
11,401
56,736
0
W
Bacchus
ZeCount
Bacchus
20,805
2,496
0
6,013
21,362
20,320
658
269
21,093
58,796
0
L
26,851
3,614
0
12,275
30,265
40,323
903
20,190
10,075
0
98,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,963
Gold Earned
40,517
247
Minions Killed
225
0
Camps Cleared
0
1,115,610
Distance Traveled
893,173
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
12,997
565
113
5
0
333,203
1
L
Hades
10,259
446
1
0
0
61,983
1
L
Loki
14,886
647
80
3
0
367,633
2
W
Merlin
14,034
610
84
4
0
390,142
1
W
Bacchus
17,932
780
50
2
0
392,265
2
L
Chaac
15,372
668
144
6
0
463,557
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role