Player Matchup

Izanami
Izanami
 
Izanami
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
Cryotechnic
Ymir
Level 66
God Stats
17W - 16L
1,494 SR
Queue Stats
98W - 92L
1,336 Elo+
Party 2
Bacchus
Bacchus
JavexKllr
Bacchus
Level 128
God Stats
3W - 2L
1,467 SR
Queue Stats
173W - 145L
1,573 Elo+
Party 3
Danzaburou
Danzaburou
MaxBatchyKins
Danzaburou
Level 60
God Stats
21W - 11L
1,454 SR
Queue Stats
55W - 59L
1,432 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
oliviachokis
Morgan Le Fay
Level 86
God Stats
3W - 3L
1,500 SR
Queue Stats
120W - 130L
1,438 Elo+
Solo
Team Averages
Level 98
1,483 SR
1,456 Elo+

VS

Team Averages
Level 115
1,443 SR
1,515 Elo+
Camazotz
Camazotz
 
Camazotz
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
KreepingRed
Ra
Level 127
God Stats
0W - 3L
1,102 SR
Queue Stats
340W - 363L
1,465 Elo+
Solo
Neith
Neith
OnyxStryder
Neith
Level 57
God Stats
2W - 2L
1,383 SR
Queue Stats
4W - 4L
1,491 Elo+
Party 1
Ymir
Ymir
Simayuan
Ymir
Level 127
God Stats
3W - 2L
1,531 SR
Queue Stats
5W - 4L
1,498 Elo+
Party 1
Arachne
Arachne
ZetaSupreme
Arachne
Level 106
God Stats
2W - 1L
1,700 SR
Queue Stats
4W - 2L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
4 / 2 / 0
7,054
705
8,338
7,077
3,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 2 / 3
5,732
573
627
5,380
2,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
JavexKllr
Bacchus
11
5 / 2 / 3
6,871
687
5,595
6,328
3,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
MaxBatchyKins
Danzaburou
10
1 / 1 / 2
5,978
598
2,977
4,518
1,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
oliviachokis
Morgan Le Fay
11
3 / 2 / 3
6,655
666
3,680
5,027
1,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
9
1 / 4 / 0
5,611
561
4,526
9,863
3,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 5 / 2
5,721
572
3,718
6,525
2,264
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
2 / 1 / 3
5,804
580
4,321
4,112
1,200
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ymir
8
0 / 2 / 3
4,955
496
1,180
5,212
2,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
ZetaSupreme
Arachne
11
5 / 2 / 2
6,666
667
4,606
6,145
2,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
14
Kills
9
9
Deaths
14
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
2
0
2
L
Camazotz
 
Camazotz
1
4
0
0.25
W
1
2
3
1.25
W
Bacchus
JavexKllr
Bacchus
5
2
3
3.25
L
1
5
2
0.4
W
Danzaburou
MaxBatchyKins
Danzaburou
1
1
2
2
L
2
1
3
3.5
L
Ymir
0
2
3
0.75
L
Arachne
ZetaSupreme
Arachne
5
2
2
3
W
Morgan Le Fay
oliviachokis
Morgan Le Fay
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,217
Damage
18,351
28,330
Taken
31,857
11,346
Mitigated
11,131
6,413
Healing
10,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,338
5,186
0
2,019
7,077
3,081
0
0
7,077
0
47,007
L
Camazotz
 
Camazotz
4,526
1,736
0
4,960
9,863
3,212
0
0
9,863
0
27,145
W
627
142
0
862
5,380
2,061
424
519
4,861
9,042
0
W
Bacchus
JavexKllr
Bacchus
5,595
972
0
1,709
6,328
3,231
0
2,182
4,000
36,738
0
L
3,718
404
0
1,744
6,525
2,264
0
4,353
1,928
30,988
0
W
Danzaburou
MaxBatchyKins
Danzaburou
2,977
1,215
0
777
4,518
1,322
1,003
182
4,336
0
31,502
L
4,321
1,984
0
1,362
4,112
1,200
92
1,241
2,863
0
31,857
L
Ymir
1,180
273
0
920
5,212
2,220
0
2,318
2,844
5,585
0
L
Arachne
ZetaSupreme
Arachne
4,606
3,084
0
1,720
6,145
2,235
0
1,605
4,457
0
25,254
W
Morgan Le Fay
oliviachokis
Morgan Le Fay
3,680
203
0
1,046
5,027
1,651
344
1,701
3,158
30,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,290
Gold Earned
28,757
318
Minions Killed
248
0
Camps Cleared
0
997,248
Distance Traveled
989,733
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,054
705
102
10
0
193,030
2
L
Camazotz
5,611
561
59
6
0
204,637
2
W
Ymir
5,732
573
17
2
0
201,397
5
W
Bacchus
6,871
687
72
7
0
223,216
1
L
Ra
5,721
572
66
7
0
196,101
1
W
Danzaburou
5,978
598
66
7
0
170,160
1
L
Neith
5,804
580
57
6
0
163,526
0
L
Ymir
4,955
496
20
2
0
177,605
4
L
Arachne
6,666
667
46
5
0
247,864
2
W
Morgan Le Fay
6,655
666
61
6
0
209,445
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role