Player Matchup

Athena
Athena
ASAP FaRLoPa421
Athena
Level 146
God Stats
7W - 4L
1,738 SR
Queue Stats
530W - 558L
1,469 Elo+
Party 1
Skadi
Skadi
Alexis3166
Skadi
Level 36
God Stats
24W - 32L
1,493 SR
Queue Stats
282W - 218L
1,593 Elo+
Solo
Tyr
Tyr
CharLy5644
Tyr
Level 148
God Stats
21W - 19L
1,522 SR
Queue Stats
1,295W - 1,266L
1,492 Elo+
Party 1
Sylvanus
Sylvanus
MistakingVenus5
Sylvanus
Level 151
God Stats
52W - 42L
1,439 SR
Queue Stats
893W - 874L
1,480 Elo+
Party 1
Janus
Janus
ZSS Bloody Worm
Janus
Level 138
God Stats
2W - 3L
1,579 SR
Queue Stats
218W - 218L
1,530 Elo+
Party 1
Team Averages
Level 124
1,554 SR
1,513 Elo+

VS

Team Averages
Level 77
1,653 SR
1,558 Elo+
Arachne
Arachne
Bazurki
Arachne
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,710 Elo+
Party 3
Xbalanque
Xbalanque
DevilCinder
Xbalanque
Level 28
God Stats
23W - 10L
1,711 SR
Queue Stats
308W - 315L
1,492 Elo+
Party 2
Ganesha
Ganesha
FenrirErreape
Ganesha
Level 85
God Stats
2W - 3L
1,627 SR
Queue Stats
15W - 23L
1,463 Elo+
Party 2
Ra
Ra
LuGanghu
Ra
Level 157
God Stats
3W - 0L
1,775 SR
Queue Stats
20W - 19L
1,483 Elo+
Party 2
Guan Yu
Guan Yu
mrAmazingGuy
Guan Yu
Level 103
God Stats
6W - 3L
1,652 SR
Queue Stats
87W - 67L
1,640 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 5
8,408
420
5,515
18,069
18,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

Skadi
16
2 / 5 / 2
9,968
498
9,488
10,908
3,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 2 / 2
9,622
481
9,177
14,919
9,496
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
16
9 / 2 / 0
10,366
518
16,424
20,440
10,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
0 / 7 / 3
9,293
465
5,979
13,048
4,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bazurki
Arachne
18
10 / 3 / 4
11,647
582
19,132
20,942
9,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xbalanque
DevilCinder
Xbalanque
17
4 / 1 / 6
9,698
485
5,288
8,294
3,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ganesha
14
0 / 2 / 10
9,069
453
5,586
14,678
11,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
5 / 4 / 5
11,426
571
17,593
12,884
6,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
mrAmazingGuy
Guan Yu
16
0 / 2 / 6
10,562
528
7,056
18,442
17,038
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
50
12
Kills
19
19
Deaths
12
12
Assists
31
Player
Kills
Deaths
Assists
KDA
L
0
3
5
0.83
L
Skadi
2
5
2
0.6
W
Arachne
Bazurki
Arachne
10
3
4
4
L
1
2
2
1
W
Xbalanque
DevilCinder
Xbalanque
4
1
6
7
W
Ganesha
0
2
10
2.5
W
5
4
5
1.88
L
Sylvanus
9
2
0
4.5
L
0
7
3
0.21
W
Guan Yu
mrAmazingGuy
Guan Yu
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,583
Damage
54,655
77,384
Taken
75,240
46,536
Mitigated
47,279
21,516
Healing
31,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,515
689
0
1,888
18,069
18,177
34
4,244
13,605
29,297
0
L
Skadi
9,488
4,941
0
1,249
10,908
3,725
160
2,866
7,994
0
69,086
W
Arachne
Bazurki
Arachne
19,132
14,405
0
7,699
20,942
9,494
434
10,238
10,704
0
78,765
L
9,177
600
0
6,681
14,919
9,496
0
5,514
9,185
0
66,875
W
Xbalanque
DevilCinder
Xbalanque
5,288
2,452
393
4,287
8,294
3,032
1,253
3,168
5,126
0
58,029
W
Ganesha
5,586
545
0
1,843
14,678
11,565
490
4,121
10,557
33,852
0
W
17,593
1,140
2,570
5,133
12,884
6,150
1,100
4,938
7,946
96,816
0
L
Sylvanus
16,424
1,493
2,251
7,521
20,440
10,562
0
5,679
14,617
58,818
0
L
5,979
505
136
1,790
13,048
4,576
634
4,080
8,804
70,250
0
W
Guan Yu
mrAmazingGuy
Guan Yu
7,056
339
1,945
7,706
18,442
17,038
0
5,453
12,989
0
53,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,657
Gold Earned
52,402
527
Minions Killed
608
0
Camps Cleared
0
1,860,523
Distance Traveled
1,884,137
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,408
420
44
2
0
406,560
3
L
Skadi
9,968
498
122
6
0
305,166
1
W
Arachne
11,647
582
137
7
0
391,922
4
L
Tyr
9,622
481
125
6
0
431,510
8
W
Xbalanque
9,698
485
171
9
0
368,875
6
W
Ganesha
9,069
453
7
0
0
354,733
6
W
Ra
11,426
571
179
9
0
381,889
3
L
Sylvanus
10,366
518
88
4
0
348,009
3
L
Janus
9,293
465
148
7
0
369,278
3
W
Guan Yu
10,562
528
114
6
0
386,718
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role