Player Matchup

Chang'e
Chang'e
Silver I
CrystalRose8094
Chang'e
Silver I
Level 144
God Stats
6W - 13L
1,420 SR
Queue Stats
137W - 122L
1,251 MMR
Party 2
Osiris
Osiris
Silver I
ErrantWorm27030
Osiris
Silver I
Level 118
God Stats
3W - 3L
1,543 SR
Queue Stats
141W - 123L
1,251 MMR
Party 2
Yemoja
Yemoja
Gold III
HeartStop67
Yemoja
Gold III
Level 157
God Stats
3W - 4L
1,388 SR
Queue Stats
122W - 106L
1,455 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 140
1,450 SR
1,319 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 95
1,380 SR
1,410 MMR
Baron Samedi
Baron Samedi
Silver III
 
Baron Samedi
Silver III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
Big Bear9541
Fenrir
Bronze III
Level 30
God Stats
0W - 1L
1,139 SR
Queue Stats
0W - 8L
1,372 MMR
Party 1
Odin
Odin
Bronze III
eternalXlight12
Odin
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 78L
1,357 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 9
11,583
579
11,568
12,754
5,096
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
5 / 2 / 5
12,600
630
12,678
21,918
19,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Yemoja
17
4 / 1 / 6
13,046
652
13,432
14,505
14,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ZeusCthulhuAnubisChaacAh Puch

VS

Bans
DanzaburouGilgameshMedusaCu ChulainnCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
2 / 2 / 1
11,409
570
19,803
12,282
5,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
14
0 / 5 / 0
10,217
511
4,230
18,219
8,089
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

15
1 / 3 / 1
10,547
527
8,819
17,642
13,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
10
Kills
3
3
Deaths
10
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
2
1
1.25
L
Fenrir
0
5
0
0
W
1
0
9
5.5
W
5
2
5
3.75
W
Yemoja
4
1
6
7
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,678
Damage
32,852
49,177
Taken
48,143
38,815
Mitigated
27,551
29,244
Healing
17,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
19,803
615
7,335
5,870
12,282
5,514
0
5,690
6,382
86,355
0
L
Fenrir
4,230
554
0
2,037
18,219
8,089
0
10,362
7,467
0
29,797
W
11,568
851
5,598
5,670
12,754
5,096
414
4,587
8,047
49,906
0
W
12,678
3,589
0
7,880
21,918
19,654
1,671
9,749
11,660
49
36,427
W
Yemoja
13,432
1,500
6,628
3,468
14,505
14,065
301
5,467
8,765
41,462
0
L
8,819
1,376
730
1,676
17,642
13,948
0
8,997
8,225
0
25,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,229
Gold Earned
32,173
164
Minions Killed
198
0
Camps Cleared
0
1,015,543
Distance Traveled
1,056,844
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,409
570
124
6
0
332,948
3
L
Fenrir
10,217
511
42
2
0
371,974
2
W
Chang'e
11,583
579
75
4
0
346,973
1
W
Osiris
12,600
630
51
3
0
331,305
1
W
Yemoja
13,046
652
38
2
0
337,265
3
L
Odin
10,547
527
32
2
0
351,922
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role