Player Matchup

Hachiman
Hachiman
Acolyteee
Hachiman
Level 31
God Stats
2W - 1L
1,309 SR
Queue Stats
151W - 144L
1,573 Elo+
Solo
Eset
Eset
LSG SlickRick
Eset
Level 108
God Stats
5W - 7L
1,560 SR
Queue Stats
356W - 368L
1,554 Elo+
Solo
Tyr
Tyr
Morbidly_obeast3
Tyr
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,738 Elo+
Solo
Cerberus
Cerberus
Onemankillz2
Cerberus
Level 118
God Stats
6W - 0L
1,690 SR
Queue Stats
164W - 143L
1,537 Elo+
Solo
Vulcan
Vulcan
RainRyx
Vulcan
Level 147
God Stats
3W - 0L
1,600 SR
Queue Stats
159W - 147L
1,577 Elo+
Solo
Team Averages
Level 97
1,532 SR
1,596 Elo+

VS

Team Averages
Level 103
1,580 SR
1,539 Elo+
Janus
Janus
Knight-Arty
Janus
Level 104
God Stats
1W - 2L
1,684 SR
Queue Stats
146W - 151L
1,484 Elo+
Solo
Hercules
Hercules
Official_DR33X
Hercules
Level 84
God Stats
1W - 2L
1,550 SR
Queue Stats
106W - 108L
1,519 Elo+
Party 1
Agni
Agni
bradderzvilla
Agni
Level 153
God Stats
6W - 2L
1,501 SR
Queue Stats
188W - 188L
1,554 Elo+
Party 1
Discordia
Discordia
bradderzvilla2
Discordia
Level 104
God Stats
15W - 9L
1,665 SR
Queue Stats
383W - 351L
1,523 Elo+
Party 1
He Bo
He Bo
kdiggy112
He Bo
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
188W - 188L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Acolyteee
Hachiman
20
8 / 2 / 20
12,055
861
19,924
13,591
6,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
3 / 3 / 19
10,651
761
16,078
10,955
5,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
8 / 5 / 11
12,073
862
8,749
18,719
14,308
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
Onemankillz2
Cerberus
19
8 / 5 / 25
12,084
863
18,390
21,095
20,553
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
RainRyx
Vulcan
20
8 / 3 / 18
13,033
931
22,659
14,573
6,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 8 / 9
10,167
726
10,285
12,542
3,606
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
18
3 / 5 / 12
10,475
748
13,059
32,812
22,368
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
5 / 6 / 7
10,612
758
20,125
19,558
7,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
bradderzvilla2
Discordia
17
5 / 6 / 8
10,378
741
13,858
13,889
5,121
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

He Bo
kdiggy112
He Bo
16
3 / 10 / 6
10,173
727
5,062
15,681
5,762
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
60
35
Kills
18
18
Deaths
35
93
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Acolyteee
Hachiman
8
2
20
9
L
2
8
9
0.81
W
3
3
19
4.17
W
8
5
11
2.7
L
Hercules
3
5
12
1.8
W
Cerberus
Onemankillz2
Cerberus
8
5
25
4.1
W
Vulcan
RainRyx
Vulcan
8
3
18
5.67
L
5
6
7
1.42
L
Discordia
bradderzvilla2
Discordia
5
6
8
1.5
L
He Bo
kdiggy112
He Bo
3
10
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,800
Damage
62,389
78,933
Taken
94,482
53,559
Mitigated
44,538
33,922
Healing
40,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Acolyteee
Hachiman
19,924
9,197
1,931
5,007
13,591
6,361
2,159
9,897
3,512
0
32,588
L
10,285
771
510
514
12,542
3,606
165
8,401
4,031
25,174
0
W
16,078
418
2,779
2,487
10,955
5,370
1,611
7,367
3,400
35,935
0
W
8,749
925
1,804
4,420
18,719
14,308
435
8,595
9,808
0
12,968
L
Hercules
13,059
1,343
3,757
16,346
32,812
22,368
294
18,262
14,166
0
24,556
W
Cerberus
Onemankillz2
Cerberus
18,390
714
1,493
6,918
21,095
20,553
378
11,826
8,873
31,791
0
W
Vulcan
RainRyx
Vulcan
22,659
5,101
1,999
5,084
14,573
6,967
567
10,311
4,010
47,492
0
L
20,125
1,693
1,958
6,947
19,558
7,681
477
11,642
7,690
28,927
0
L
Discordia
bradderzvilla2
Discordia
13,858
419
2,885
3,089
13,889
5,121
406
8,984
4,749
35,874
0
L
He Bo
kdiggy112
He Bo
5,062
33
1,898
2,245
15,681
5,762
420
8,732
6,719
16,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,896
Gold Earned
51,805
175
Minions Killed
157
0
Camps Cleared
0
1,419,316
Distance Traveled
1,238,147
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,055
861
19
1
0
287,180
3
L
Janus
10,167
726
39
3
0
238,651
3
W
Eset
10,651
761
40
3
0
268,193
0
W
Tyr
12,073
862
4
0
0
300,699
1
L
Hercules
10,475
748
22
2
0
284,896
1
W
Cerberus
12,084
863
55
4
0
270,770
0
W
Vulcan
13,033
931
57
4
0
292,474
4
L
Agni
10,612
758
33
2
0
232,295
0
L
Discordia
10,378
741
39
3
0
253,566
0
L
He Bo
10,173
727
24
2
0
228,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role