Player Matchup

Mercury
Mercury
Bean Dip71173
Mercury
Level 17
God Stats
16W - 19L
1,458 SR
Queue Stats
105W - 94L
1,391 Elo+
Party 1
Guan Yu
Guan Yu
Diab3tic17
Guan Yu
Level 6
God Stats
2W - 4L
1,456 SR
Queue Stats
19W - 20L
1,406 Elo+
Party 1
Olorun
Olorun
Doublethink9158
Olorun
Level 20
God Stats
2W - 5L
1,493 SR
Queue Stats
87W - 82L
1,377 Elo+
Party 1
Athena
Athena
FlatStanley33
Athena
Level 20
God Stats
9W - 10L
1,528 SR
Queue Stats
54W - 52L
1,407 Elo+
Party 1
Medusa
Medusa
T0XIC D4RK
Medusa
Level 14
God Stats
8W - 7L
1,446 SR
Queue Stats
19W - 18L
1,392 Elo+
Party 1
Team Averages
Level 15
1,476 SR
1,395 Elo+

VS

Team Averages
Level 41
1,545 SR
1,506 Elo+
Neith
Neith
Dirtydogbath
Neith
Level 5
God Stats
18W - 14L
1,519 SR
Queue Stats
19W - 14L
1,603 Elo+
Party 2
Xing Tian
Xing Tian
EI Huevo
Xing Tian
Level 139
God Stats
14W - 7L
1,919 SR
Queue Stats
208W - 202L
1,465 Elo+
Party 2
Artio
Artio
Gay Love Hot
Artio
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 11L
1,603 Elo+
Party 2
Nemesis
Nemesis
Txbxssum
Nemesis
Level 29
God Stats
3W - 9L
1,285 SR
Queue Stats
105W - 114L
1,444 Elo+
Solo
Ullr
Ullr
Warfd
Ullr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
12
2 / 4 / 0
8,097
405
3,524
13,093
4,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
Diab3tic17
Guan Yu
15
1 / 5 / 3
8,972
449
7,860
14,313
12,280
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 4 / 2
8,784
439
8,507
14,619
5,233
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 5 / 3
7,625
381
3,870
12,163
8,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
T0XIC D4RK
Medusa
13
0 / 5 / 1
7,454
373
2,705
8,241
2,711
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 3
7,800
390
1,140
4,757
1,677
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Xing Tian
EI Huevo
Xing Tian
16
6 / 1 / 7
10,332
517
17,648
18,363
15,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 0 / 4
10,451
523
11,632
17,689
20,746
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
Txbxssum
Nemesis
18
8 / 0 / 1
11,396
570
10,251
11,736
6,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ullr
Warfd
Ullr
14
3 / 2 / 6
9,378
469
5,154
9,515
3,137
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
4
Kills
23
23
Deaths
5
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Mercury
2
4
0
0.5
L
Guan Yu
Diab3tic17
Guan Yu
1
5
3
0.5
W
0
2
3
0.75
L
1
4
2
0.5
W
Xing Tian
EI Huevo
Xing Tian
6
1
7
9.5
L
0
5
3
0.3
W
6
0
4
8
L
Medusa
T0XIC D4RK
Medusa
0
5
1
0.1
W
Nemesis
Txbxssum
Nemesis
8
0
1
8.5
W
Ullr
Warfd
Ullr
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,466
Damage
45,825
62,429
Taken
62,060
33,283
Mitigated
47,153
12,017
Healing
22,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
3,524
1,383
0
250
13,093
4,393
0
4,237
8,706
0
44,669
L
Guan Yu
Diab3tic17
Guan Yu
7,860
1,972
950
3,803
14,313
12,280
639
5,523
8,310
0
48,667
W
1,140
352
0
1,032
4,757
1,677
1,189
625
4,132
0
24,591
L
8,507
4,716
464
5,239
14,619
5,233
662
8,935
5,474
48,651
0
W
Xing Tian
EI Huevo
Xing Tian
17,648
558
0
4,076
18,363
15,560
92
4,356
14,007
56,276
0
L
3,870
1,120
0
616
12,163
8,666
0
7,070
4,823
10,145
0
W
11,632
564
2,663
9,245
17,689
20,746
711
3,918
13,771
73,276
0
L
Medusa
T0XIC D4RK
Medusa
2,705
1,683
0
695
8,241
2,711
1,220
2,405
5,836
0
31,938
W
Nemesis
Txbxssum
Nemesis
10,251
4,992
0
3,508
11,736
6,033
262
1,450
10,286
0
79,286
W
Ullr
Warfd
Ullr
5,154
1,781
0
2,220
9,515
3,137
2,250
2,028
7,487
0
45,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,932
Gold Earned
49,357
340
Minions Killed
442
0
Camps Cleared
0
1,859,793
Distance Traveled
1,872,199
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,097
405
81
4
0
474,548
0
L
Guan Yu
8,972
449
92
5
0
370,568
2
W
Neith
7,800
390
40
2
0
312,736
0
L
Olorun
8,784
439
93
5
0
329,201
4
W
Xing Tian
10,332
517
75
4
0
371,295
0
L
Athena
7,625
381
9
0
0
381,258
7
W
Artio
10,451
523
106
5
0
376,572
0
L
Medusa
7,454
373
65
3
0
304,218
0
W
Nemesis
11,396
570
143
7
0
439,113
1
W
Ullr
9,378
469
78
4
0
372,483
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role