Player Matchup

Sylvanus
Sylvanus
Hiro_Blaze_Kense
Sylvanus
Level 126
God Stats
14W - 6L
1,615 SR
Queue Stats
457W - 325L
1,555 Elo+
Party 1
Gilgamesh
Gilgamesh
TheOmegaWolf5459
Gilgamesh
Level 127
God Stats
28W - 17L
1,434 SR
Queue Stats
296W - 263L
1,487 Elo+
Party 1
Jing Wei
Jing Wei
Xanthron
Jing Wei
Level 122
God Stats
5W - 6L
1,614 SR
Queue Stats
363W - 306L
1,504 Elo+
Party 1
Team Averages
Level 125
1,554 SR
1,515 Elo+

VS

Team Averages
Level 97
1,415 SR
1,316 Elo+
Izanami
Izanami
 
Izanami
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
MistressCelene
Hel
Level 158
God Stats
30W - 22L
1,557 SR
Queue Stats
645W - 669L
1,471 Elo+
Party 2
Nox
Nox
sndnrbs
Nox
Level 6
God Stats
1W - 5L
1,187 SR
Queue Stats
4W - 10L
977 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 10
7,919
660
7,850
10,932
8,318
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
13
8 / 1 / 2
9,703
809
5,203
9,849
10,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jing Wei
Xanthron
Jing Wei
14
3 / 0 / 6
9,363
780
4,750
8,969
3,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 3 / 1
7,680
640
5,994
6,642
2,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 3 / 0
6,988
582
4,422
8,397
2,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nox
8
0 / 5 / 0
6,530
544
1,454
5,254
1,843
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
11
Kills
1
2
Deaths
11
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
3
1
0.5
W
0
1
10
5
L
0
3
0
0
W
Gilgamesh
8
1
2
9
W
Jing Wei
Xanthron
Jing Wei
3
0
6
6
L
Nox
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,803
Damage
11,870
29,750
Taken
20,293
22,409
Mitigated
6,916
9,886
Healing
7,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,994
2,909
0
321
6,642
2,238
0
2,661
3,981
0
20,580
W
7,850
1,227
2,244
4,374
10,932
8,318
430
2,508
8,140
22,857
0
L
4,422
188
2,633
4,102
8,397
2,835
0
3,400
4,997
25,602
0
W
Gilgamesh
5,203
782
0
987
9,849
10,555
185
1,473
8,244
0
19,379
W
Jing Wei
Xanthron
Jing Wei
4,750
2,794
0
2,281
8,969
3,536
1,998
1,369
7,490
0
49,141
L
Nox
1,454
507
0
194
5,254
1,843
0
1,789
3,465
6,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,985
Gold Earned
21,198
130
Minions Killed
110
0
Camps Cleared
0
671,735
Distance Traveled
590,970
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,680
640
48
4
0
199,902
5
W
Sylvanus
7,919
660
28
2
0
202,447
2
L
Hel
6,988
582
54
5
0
215,698
3
W
Gilgamesh
9,703
809
26
2
0
241,881
1
W
Jing Wei
9,363
780
76
6
0
227,407
2
L
Nox
6,530
544
8
1
0
175,370
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role