Player Matchup

Apollo
Apollo
CitizenShane132
Apollo
Level 17
God Stats
24W - 21L
1,451 SR
Queue Stats
265W - 289L
1,405 Elo+
Party 1
Ah Puch
Ah Puch
Dr Cox II
Ah Puch
Level 98
God Stats
41W - 18L
1,500 SR
Queue Stats
416W - 385L
1,395 Elo+
Party 1
Bellona
Bellona
Pang1s
Bellona
Level 5
God Stats
3W - 2L
1,680 SR
Queue Stats
10W - 8L
1,427 Elo+
Party 1
Danzaburou
Danzaburou
Puckz34
Danzaburou
Level 26
God Stats
55W - 42L
1,402 SR
Queue Stats
376W - 389L
1,358 Elo+
Party 1
Cthulhu
Cthulhu
ReignDrinker
Cthulhu
Level 21
God Stats
33W - 27L
1,566 SR
Queue Stats
132W - 136L
1,372 Elo+
Party 1
Team Averages
Level 33
1,520 SR
1,391 Elo+

VS

Team Averages
Level 17
1,590 SR
1,359 Elo+
Thor
Thor
JeffGold
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,050 Elo+
Solo
Bakasura
Bakasura
TangodaMango69
Bakasura
Level 4
God Stats
1W - 1L
1,717 SR
Queue Stats
3W - 5L
1,390 Elo+
Solo
Danzaburou
Danzaburou
wombo2
Danzaburou
Level 16
God Stats
47W - 35L
1,577 SR
Queue Stats
51W - 39L
1,464 Elo+
Party 2
Cthulhu
Cthulhu
xCeL ScOrCh x
Cthulhu
Level 26
God Stats
32W - 22L
1,506 SR
Queue Stats
36W - 28L
1,433 Elo+
Party 2
Sun Wukong
Sun Wukong
xCeL sLaYeR x
Sun Wukong
Level 33
God Stats
3W - 3L
1,653 SR
Queue Stats
45W - 36L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 9 / 10
12,133
485
15,412
20,020
8,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Dr Cox II
Ah Puch
19
14 / 2 / 9
13,536
541
32,666
18,494
8,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Pang1s
Bellona
19
3 / 5 / 3
12,214
489
11,720
16,168
11,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
Puckz34
Danzaburou
20
14 / 3 / 9
15,334
613
22,674
20,252
17,044
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
ReignDrinker
Cthulhu
17
4 / 5 / 11
11,645
466
13,524
25,407
23,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
0 / 14 / 1
9,288
372
2,913
25,946
10,828
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bakasura
15
3 / 10 / 0
10,343
414
7,805
21,449
7,992
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
wombo2
Danzaburou
17
5 / 7 / 5
11,955
478
13,192
17,681
6,144
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
16
4 / 9 / 10
11,513
461
19,728
24,058
22,071
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
xCeL sLaYeR x
Sun Wukong
20
11 / 3 / 4
14,659
586
24,639
29,270
26,148
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
43
42
Kills
23
24
Deaths
43
42
Assists
20
Player
Kills
Deaths
Assists
KDA
W
7
9
10
1.33
W
Ah Puch
Dr Cox II
Ah Puch
14
2
9
9.25
L
Thor
0
14
1
0.04
W
Bellona
Pang1s
Bellona
3
5
3
0.9
W
Danzaburou
Puckz34
Danzaburou
14
3
9
6.17
W
Cthulhu
ReignDrinker
Cthulhu
4
5
11
1.9
L
Bakasura
3
10
0
0.3
L
Danzaburou
wombo2
Danzaburou
5
7
5
1.07
L
Cthulhu
4
9
10
1
L
Sun Wukong
xCeL sLaYeR x
Sun Wukong
11
3
4
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,996
Damage
68,277
100,341
Taken
118,404
69,195
Mitigated
73,183
31,060
Healing
23,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,412
8,596
0
3,909
20,020
8,222
4,246
4,869
14,870
0
70,725
W
Ah Puch
Dr Cox II
Ah Puch
32,666
1,809
210
8,951
18,494
8,228
2,337
4,118
14,193
104,044
0
L
Thor
2,913
614
0
0
25,946
10,828
686
9,652
16,174
0
30,383
W
Bellona
Pang1s
Bellona
11,720
4,122
0
3,888
16,168
11,839
1,466
756
15,062
0
53,772
W
Danzaburou
Puckz34
Danzaburou
22,674
11,443
0
7,344
20,252
17,044
2,519
3,512
16,116
0
95,050
W
Cthulhu
ReignDrinker
Cthulhu
13,524
1,064
0
6,758
25,407
23,862
816
6,473
18,824
49,257
0
L
Bakasura
7,805
4,867
0
5,347
21,449
7,992
197
5,081
16,345
0
38,125
L
Danzaburou
wombo2
Danzaburou
13,192
8,907
0
5,859
17,681
6,144
2,078
6,357
10,994
0
67,532
L
Cthulhu
19,728
582
517
1,611
24,058
22,071
642
12,489
11,096
44,175
0
L
Sun Wukong
xCeL sLaYeR x
Sun Wukong
24,639
6,425
126
10,373
29,270
26,148
1,833
11,365
17,605
0
91,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,862
Gold Earned
57,758
571
Minions Killed
481
0
Camps Cleared
0
2,305,283
Distance Traveled
1,972,617
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
12,133
485
101
4
0
404,659
0
W
Ah Puch
13,536
541
138
6
0
488,241
0
L
Thor
9,288
372
65
3
0
332,701
0
W
Bellona
12,214
489
117
5
0
457,556
1
W
Danzaburou
15,334
613
135
5
0
434,148
1
W
Cthulhu
11,645
466
80
3
0
520,679
0
L
Bakasura
10,343
414
93
4
0
407,643
0
L
Danzaburou
11,955
478
97
4
0
348,041
0
L
Cthulhu
11,513
461
70
3
0
377,972
1
L
Sun Wukong
14,659
586
156
6
0
506,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role