Player Matchup

Sol
Sol
Apokaliptic3
Sol
Level 12
God Stats
4W - 4L
1,453 SR
Queue Stats
8W - 20L
1,132 Elo+
Party 4
Hercules
Hercules
JohnWick2Bad
Hercules
Level 47
God Stats
10W - 13L
1,648 SR
Queue Stats
594W - 653L
1,349 Elo+
Party 1
Sobek
Sobek
OwO_Gumshoosh
Sobek
Level 60
God Stats
11W - 11L
1,493 SR
Queue Stats
171W - 221L
1,312 Elo+
Party 4
Tiamat
Tiamat
XxGamerboyxX640
Tiamat
Level 28
God Stats
4W - 5L
1,657 SR
Queue Stats
220W - 254L
1,393 Elo+
Party 1
Fenrir
Fenrir
xXBUBBARSXX1852
Fenrir
Level 63
God Stats
3W - 3L
1,474 SR
Queue Stats
135W - 149L
1,258 Elo+
Party 1
Team Averages
Level 42
1,545 SR
1,289 Elo+

VS

Team Averages
Level 66
1,335 SR
1,366 Elo+
Horus
Horus
CleanPup1177638
Horus
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
141W - 115L
1,517 Elo+
Solo
Olorun
Olorun
DRUNKEN CANADAN
Olorun
Level 20
God Stats
19W - 45L
1,245 SR
Queue Stats
32W - 83L
1,115 Elo+
Party 2
Arachne
Arachne
MagicPenguin333
Arachne
Level 69
God Stats
8W - 27L
1,290 SR
Queue Stats
54W - 136L
1,196 Elo+
Party 2
Neith
Neith
OnsideClient252
Neith
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
StormymcD 420
Kukulkan
Level 68
God Stats
0W - 2L
1,141 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
6,525
435
2,014
5,458
1,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
JohnWick2Bad
Hercules
14
10 / 0 / 4
9,270
618
5,905
8,694
7,008
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
2 / 0 / 4
8,311
554
2,205
8,060
6,232
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
8 / 2 / 11
9,147
610
10,460
8,400
4,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
12 / 3 / 11
9,006
600
9,671
10,034
3,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
4,458
297
64
778
231
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

10
1 / 5 / 0
6,158
411
4,731
9,216
3,790
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 9 / 0
5,226
348
2,151
13,723
3,846
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
1 / 10 / 2
5,890
393
2,868
8,475
2,445
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
StormymcD 420
Kukulkan
12
3 / 7 / 1
7,498
500
6,228
8,101
2,362
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
8
32
Kills
5
7
Deaths
32
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
2
1
0.25
L
0
1
0
0
L
1
5
0
0.2
W
Hercules
JohnWick2Bad
Hercules
10
0
4
12
L
0
9
0
0
L
1
10
2
0.2
W
2
0
4
4
L
Kukulkan
StormymcD 420
Kukulkan
3
7
1
0.5
W
8
2
11
6.75
W
12
3
11
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,255
Damage
16,042
40,646
Taken
40,293
23,400
Mitigated
12,674
14,798
Healing
6,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,014
1,431
0
2,503
5,458
1,602
2,264
2,378
3,080
25,741
0
L
64
64
0
70
778
231
0
0
778
0
2,629
L
4,731
1,791
0
2,495
9,216
3,790
408
3,691
5,463
27,965
0
W
Hercules
JohnWick2Bad
Hercules
5,905
1,239
245
2,799
8,694
7,008
1,896
1,605
7,089
0
41,206
L
2,151
1,726
68
3,119
13,723
3,846
244
2,807
10,696
0
13,939
L
2,868
1,785
183
376
8,475
2,445
0
4,507
3,678
0
18,522
W
2,205
217
0
2,857
8,060
6,232
769
2,843
5,217
18,937
0
L
Kukulkan
StormymcD 420
Kukulkan
6,228
723
0
439
8,101
2,362
0
2,892
4,999
32,548
0
W
10,460
1,494
348
2,410
8,400
4,631
2,563
1,335
7,065
43,883
0
W
9,671
2,407
0
3,636
10,034
3,927
779
2,798
7,236
0
26,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,259
Gold Earned
29,230
307
Minions Killed
160
0
Camps Cleared
0
1,315,281
Distance Traveled
895,731
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,525
435
52
3
0
184,680
1
L
Horus
4,458
297
7
0
0
22,868
0
L
Olorun
6,158
411
36
2
0
203,747
1
W
Hercules
9,270
618
96
6
0
268,633
0
L
Arachne
5,226
348
33
2
0
250,548
0
L
Neith
5,890
393
18
1
0
204,230
3
W
Sobek
8,311
554
20
1
0
285,792
2
L
Kukulkan
7,498
500
66
4
0
214,338
0
W
Tiamat
9,147
610
93
6
0
268,091
5
W
Fenrir
9,006
600
46
3
0
308,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role