Player Matchup

Scylla
Scylla
Kiaroz
Scylla
Level 134
God Stats
5W - 3L
1,642 SR
Queue Stats
155W - 155L
1,710 Elo+
Solo
Cupid
Cupid
SuckTheTatas
Cupid
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 14L
1,802 Elo+
Solo
Odin
Odin
dennis_xeneise
Odin
Level 158
God Stats
3W - 0L
1,350 SR
Queue Stats
46W - 56L
1,665 Elo+
Solo
Team Averages
Level 132
1,497 SR
1,726 Elo+

VS

Team Averages
Level 90
1,525 SR
1,604 Elo+
Vulcan
Vulcan
JD651
Vulcan
Level 87
God Stats
1W - 1L
1,789 SR
Queue Stats
4W - 5L
1,706 Elo+
Party 1
Da Ji
Da Ji
JV20025
Da Ji
Level 68
God Stats
0W - 2L
1,101 SR
Queue Stats
9W - 13L
1,465 Elo+
Party 1
King Arthur
King Arthur
SteamFallout
King Arthur
Level 115
God Stats
0W - 2L
1,685 SR
Queue Stats
19W - 16L
1,642 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Kiaroz
Scylla
20
16 / 5 / 7
19,240
713
28,562
20,521
7,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
10 / 9 / 16
19,539
724
20,778
38,439
17,836
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
4 / 10 / 19
16,803
622
17,027
25,399
29,607
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
JD651
Vulcan
20
6 / 10 / 9
17,715
656
23,205
19,268
10,008
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
JV20025
Da Ji
20
8 / 12 / 7
17,676
655
23,500
26,091
12,687
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
SteamFallout
King Arthur
20
10 / 8 / 10
19,829
734
23,527
32,784
40,156
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
50
30
Kills
24
24
Deaths
30
42
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Vulcan
JD651
Vulcan
6
10
9
1.05
L
Da Ji
JV20025
Da Ji
8
12
7
0.96
W
Scylla
Kiaroz
Scylla
16
5
7
3.9
L
King Arthur
SteamFallout
King Arthur
10
8
10
1.88
W
10
9
16
2
W
4
10
19
1.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,367
Damage
70,232
84,359
Taken
78,143
55,144
Mitigated
62,851
18,499
Healing
8,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
JD651
Vulcan
23,205
6,671
0
3,520
19,268
10,008
1,354
6,830
12,146
97,878
0
L
Da Ji
JV20025
Da Ji
23,500
5,940
0
491
26,091
12,687
972
9,005
16,686
0
50,439
W
Scylla
Kiaroz
Scylla
28,562
2,991
0
2,406
20,521
7,701
856
5,614
14,907
100,730
0
L
King Arthur
SteamFallout
King Arthur
23,527
1,835
0
4,222
32,784
40,156
434
11,721
20,749
716
88,873
W
20,778
14,163
1,790
13,803
38,439
17,836
1,977
9,203
29,236
0
114,261
W
17,027
4,525
0
500
25,399
29,607
230
8,893
16,506
0
49,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,582
Gold Earned
55,220
362
Minions Killed
277
0
Camps Cleared
0
1,296,339
Distance Traveled
1,273,861
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
17,715
656
124
5
0
413,935
3
L
Da Ji
17,676
655
52
2
0
386,228
1
W
Scylla
19,240
713
185
7
0
460,596
5
L
King Arthur
19,829
734
101
4
0
473,698
3
W
Cupid
19,539
724
139
5
0
409,110
8
W
Odin
16,803
622
38
1
0
426,633
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role