Player Matchup

Janus
Janus
Bronze III
BioFunes
Janus
Bronze III
Level 52
God Stats
0W - 2L
1,425 SR
Queue Stats
7W - 10L
1,399 MMR
Party 2
Zhong Kui
Zhong Kui
Gold IV
Garrixs
Zhong Kui
Gold IV
Level 145
God Stats
1W - 3L
1,338 SR
Queue Stats
287W - 291L
1,333 MMR
Solo
Ymir
Ymir
Bronze IV
IshaDeus
Ymir
Bronze IV
Level 81
God Stats
1W - 2L
1,415 SR
Queue Stats
1W - 8L
1,216 MMR
Party 2
Ullr
Ullr
Gold V
tanquefelino
Ullr
Gold V
Level 139
God Stats
3W - 6L
1,464 SR
Queue Stats
317W - 337L
1,329 MMR
Solo
Pele
Pele
Bronze IV
wolfxdown
Pele
Bronze IV
Level 69
God Stats
1W - 1L
1,816 SR
Queue Stats
1W - 7L
1,375 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 97
1,492 SR
1,330 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 98
1,623 SR
1,335 MMR
Amaterasu
Amaterasu
Gold II
BlackTracks
Amaterasu
Gold II
Level 129
God Stats
59W - 42L
1,569 SR
Queue Stats
85W - 67L
1,550 MMR
Party 1
Discordia
Discordia
Silver I
NightFire11
Discordia
Silver I
Level 125
God Stats
13W - 6L
1,695 SR
Queue Stats
156W - 148L
1,288 MMR
Solo
Neith
Neith
Gold V
UnchaînedQc
Neith
Gold V
Level 84
God Stats
61W - 62L
1,590 SR
Queue Stats
166W - 167L
1,275 MMR
Solo
Fenrir
Fenrir
Silver I
kidwhosuck
Fenrir
Silver I
Level 106
God Stats
2W - 1L
1,829 SR
Queue Stats
45W - 51L
1,279 MMR
Party 1
Ares
Ares
Silver I
lac3bolla
Ares
Silver I
Level 44
God Stats
2W - 2L
1,429 SR
Queue Stats
94W - 101L
1,285 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BioFunes
Janus
12
0 / 4 / 1
7,058
471
3,258
8,845
2,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
Garrixs
Zhong Kui
14
2 / 2 / 1
8,114
541
10,956
10,838
8,054
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Ymir
10
1 / 5 / 1
7,028
469
3,394
12,497
6,714
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 3 / 1
7,852
523
5,548
10,102
3,145
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
11
1 / 6 / 1
6,963
464
4,163
11,476
3,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
AthenaKing ArthurPersephoneGilgameshSol

VS

Bans
ScyllaCu ChulainnSobekChironSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BlackTracks
Amaterasu
15
2 / 1 / 2
9,000
600
7,701
15,111
7,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
NightFire11
Discordia
16
6 / 0 / 0
9,761
651
8,707
4,802
1,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
3 / 0 / 6
9,495
633
11,455
7,239
2,646
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
kidwhosuck
Fenrir
14
7 / 2 / 4
8,945
596
7,797
12,188
4,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
12
2 / 2 / 6
8,015
534
4,428
11,331
5,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
5
Kills
20
20
Deaths
5
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Janus
BioFunes
Janus
0
4
1
0.13
W
Amaterasu
BlackTracks
Amaterasu
2
1
2
3
L
Zhong Kui
Garrixs
Zhong Kui
2
2
1
1.25
L
Ymir
1
5
1
0.3
W
Discordia
NightFire11
Discordia
6
0
0
6
W
3
0
6
6
W
Fenrir
kidwhosuck
Fenrir
7
2
4
4.5
W
Ares
2
2
6
2.5
L
1
3
1
0.5
L
Pele
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,319
Damage
40,088
53,758
Taken
50,671
23,735
Mitigated
21,563
11,429
Healing
25,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
BioFunes
Janus
3,258
199
0
1,224
8,845
2,632
0
6,393
1,910
42,085
0
W
Amaterasu
BlackTracks
Amaterasu
7,701
4,303
0
9,156
15,111
7,006
0
8,476
6,635
0
60,522
L
Zhong Kui
Garrixs
Zhong Kui
10,956
1,779
0
6,060
10,838
8,054
39
758
10,080
52,044
0
L
Ymir
3,394
221
0
0
12,497
6,714
0
3,318
9,099
16,736
0
W
Discordia
NightFire11
Discordia
8,707
304
0
1,761
4,802
1,554
1,165
2,032
2,586
58,974
0
W
11,455
6,169
0
5,019
7,239
2,646
3,452
903
6,328
0
79,187
W
Fenrir
kidwhosuck
Fenrir
7,797
961
0
5,636
12,188
4,723
0
3,468
8,634
0
53,503
W
Ares
4,428
159
0
3,864
11,331
5,634
0
2,935
8,396
19,421
0
L
5,548
1,587
0
1,330
10,102
3,145
0
1,644
8,424
0
58,335
L
Pele
4,163
1,075
0
2,815
11,476
3,190
735
349
11,110
0
36,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,015
Gold Earned
45,216
416
Minions Killed
529
0
Camps Cleared
0
1,398,502
Distance Traveled
1,496,439
20
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,058
471
91
6
0
277,182
5
W
Amaterasu
9,000
600
129
9
0
320,793
6
L
Zhong Kui
8,114
541
115
8
0
260,388
6
L
Ymir
7,028
469
26
2
0
301,047
1
W
Discordia
9,761
651
131
9
0
288,166
8
W
Neith
9,495
633
160
11
0
275,280
7
W
Fenrir
8,945
596
87
6
0
309,943
3
W
Ares
8,015
534
22
1
0
302,257
3
L
Ullr
7,852
523
118
8
0
262,464
2
L
Pele
6,963
464
66
4
0
297,421
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role