Player Matchup

Nemesis
Nemesis
Dakueriasu
Nemesis
Level 88
God Stats
4W - 4L
1,668 SR
Queue Stats
268W - 273L
1,513 Elo+
Party 2
Merlin
Merlin
Intruderj
Merlin
Level 24
God Stats
11W - 5L
1,540 SR
Queue Stats
46W - 41L
1,370 Elo+
Solo
Neith
Neith
JxSoma
Neith
Level 18
God Stats
3W - 0L
1,911 SR
Queue Stats
7W - 3L
1,598 Elo+
Party 2
Odin
Odin
Wasitoo
Odin
Level 27
God Stats
7W - 6L
1,495 SR
Queue Stats
129W - 101L
1,539 Elo+
Solo
Chang'e
Chang'e
seibà
Chang'e
Level 19
God Stats
7W - 3L
1,714 SR
Queue Stats
8W - 6L
1,524 Elo+
Party 2
Team Averages
Level 35
1,665 SR
1,509 Elo+

VS

Team Averages
Level 25
1,620 SR
1,462 Elo+
Sol
Sol
Caua454_KNSB
Sol
Level 27
God Stats
11W - 14L
1,424 SR
Queue Stats
81W - 95L
1,392 Elo+
Party 1
Arachne
Arachne
Kaue357_KNSB
Arachne
Level 31
God Stats
16W - 20L
1,555 SR
Queue Stats
129W - 142L
1,431 Elo+
Party 1
Ao Kuang
Ao Kuang
Sølana
Ao Kuang
Level 21
God Stats
2W - 1L
1,819 SR
Queue Stats
43W - 19L
1,706 Elo+
Solo
Ymir
Ymir
dacaixaST
Ymir
Level 29
God Stats
3W - 4L
1,784 SR
Queue Stats
309W - 351L
1,429 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
yPxseidonWK
Morgan Le Fay
Level 18
God Stats
7W - 6L
1,520 SR
Queue Stats
33W - 42L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dakueriasu
Nemesis
20
12 / 6 / 5
20,753
610
24,114
28,317
15,768
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
Intruderj
Merlin
20
12 / 6 / 13
20,015
589
37,831
29,232
13,835
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
JxSoma
Neith
20
4 / 5 / 7
16,381
482
13,912
18,887
7,191
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odin
Wasitoo
Odin
20
4 / 8 / 7
17,278
508
16,748
28,418
19,962
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
seibà
Chang'e
20
4 / 4 / 9
14,638
431
9,232
20,240
13,442
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 10 / 4
17,897
526
29,701
37,133
14,042
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
Kaue357_KNSB
Arachne
20
6 / 8 / 5
17,641
519
15,353
35,592
14,962
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ao Kuang
Sølana
Ao Kuang
20
16 / 7 / 0
20,402
600
34,616
44,806
23,989
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ymir
7
0 / 3 / 0
9,330
274
1,857
5,722
3,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Morgan Le Fay
yPxseidonWK
Morgan Le Fay
20
2 / 8 / 2
15,495
456
17,934
21,998
10,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
40
36
Kills
29
29
Deaths
36
41
Assists
11
Player
Kills
Deaths
Assists
KDA
L
5
10
4
0.7
W
Nemesis
Dakueriasu
Nemesis
12
6
5
2.42
W
Merlin
Intruderj
Merlin
12
6
13
3.08
W
Neith
JxSoma
Neith
4
5
7
1.5
L
Arachne
Kaue357_KNSB
Arachne
6
8
5
1.06
L
Ao Kuang
Sølana
Ao Kuang
16
7
0
2.29
W
Odin
Wasitoo
Odin
4
8
7
0.94
L
Ymir
0
3
0
0
W
Chang'e
seibà
Chang'e
4
4
9
2.13
L
Morgan Le Fay
yPxseidonWK
Morgan Le Fay
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,837
Damage
99,461
125,094
Taken
145,251
70,198
Mitigated
66,445
23,511
Healing
54,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
29,701
8,794
0
18,132
37,133
14,042
2,865
16,029
21,104
175,901
0
W
Nemesis
Dakueriasu
Nemesis
24,114
13,439
0
2,681
28,317
15,768
1,774
12,603
15,594
0
172,817
W
Merlin
Intruderj
Merlin
37,831
1,651
585
5,171
29,232
13,835
3,288
20,034
8,840
151,923
0
W
Neith
JxSoma
Neith
13,912
5,769
0
3,788
18,887
7,191
6,052
12,162
6,593
0
102,560
L
Arachne
Kaue357_KNSB
Arachne
15,353
12,578
0
6,349
35,592
14,962
362
10,007
25,585
0
192,861
L
Ao Kuang
Sølana
Ao Kuang
34,616
12,459
0
26,683
44,806
23,989
529
9,349
35,457
155,097
0
W
Odin
Wasitoo
Odin
16,748
5,260
0
1,776
28,418
19,962
1,800
23,500
4,797
672
102,203
L
Ymir
1,857
73
0
1,125
5,722
3,398
0
1,615
4,107
8,214
0
W
Chang'e
seibà
Chang'e
9,232
975
3,161
6,349
20,240
13,442
1,194
14,846
5,162
26,982
0
L
Morgan Le Fay
yPxseidonWK
Morgan Le Fay
17,934
776
0
2,539
21,998
10,054
1,517
10,727
11,271
116,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

89,065
Gold Earned
80,765
808
Minions Killed
915
0
Camps Cleared
0
3,069,485
Distance Traveled
2,395,358
42
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
17,897
526
239
7
0
508,249
0
W
Nemesis
20,753
610
204
6
0
712,556
13
W
Merlin
20,015
589
222
7
0
607,605
7
W
Neith
16,381
482
187
6
0
588,395
4
L
Arachne
17,641
519
236
7
0
674,812
3
L
Ao Kuang
20,402
600
240
7
0
572,781
6
W
Odin
17,278
508
162
5
0
563,341
13
L
Ymir
9,330
274
15
0
0
154,918
4
W
Chang'e
14,638
431
33
1
0
597,588
5
L
Morgan Le Fay
15,495
456
185
5
0
484,598
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role