Player Matchup

Osiris
Osiris
CaSSmoney97
Osiris
Level 66
God Stats
45W - 35L
1,641 SR
Queue Stats
311W - 289L
1,458 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DreamingTri
Morgan Le Fay
Level 126
God Stats
9W - 4L
1,468 SR
Queue Stats
61W - 56L
1,471 Elo+
Party 1
Arachne
Arachne
Primarch98
Arachne
Level 50
God Stats
23W - 11L
1,820 SR
Queue Stats
114W - 140L
1,456 Elo+
Solo
Artemis
Artemis
Streetdoc29
Artemis
Level 157
God Stats
15W - 18L
1,563 SR
Queue Stats
388W - 430L
1,465 Elo+
Solo
Hercules
Hercules
TM51
Hercules
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 47L
1,524 Elo+
Party 1
Team Averages
Level 93
1,598 SR
1,475 Elo+

VS

Team Averages
Level 98
1,422 SR
1,431 Elo+
Nike
Nike
Alis492
Nike
Level 87
God Stats
17W - 24L
1,402 SR
Queue Stats
730W - 818L
1,417 Elo+
Solo
Apollo
Apollo
BIGAL4072
Apollo
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
130W - 136L
1,415 Elo+
Solo
Chang'e
Chang'e
NICHOLAS VELA
Chang'e
Level 69
God Stats
71W - 52L
1,545 SR
Queue Stats
268W - 288L
1,412 Elo+
Solo
Fenrir
Fenrir
Yodden
Fenrir
Level 88
God Stats
1W - 1L
1,142 SR
Queue Stats
222W - 241L
1,445 Elo+
Solo
Agni
Agni
eseelk
Agni
Level 97
God Stats
5W - 4L
1,521 SR
Queue Stats
373W - 371L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
2 / 4 / 2
6,916
532
5,903
10,050
6,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
DreamingTri
Morgan Le Fay
11
1 / 5 / 2
6,677
514
4,536
7,653
2,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Primarch98
Arachne
11
3 / 4 / 2
6,847
527
3,070
7,592
3,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artemis
Streetdoc29
Artemis
11
0 / 3 / 3
6,140
472
5,178
6,125
1,980
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
TM51
Hercules
10
2 / 3 / 0
6,480
498
2,639
8,578
3,909
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Alis492
Nike
12
2 / 2 / 7
7,195
553
6,698
8,313
3,701
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
BIGAL4072
Apollo
12
1 / 1 / 5
6,573
506
2,286
6,541
1,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
12
9 / 2 / 1
7,881
606
5,524
6,204
1,630
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
Yodden
Fenrir
11
1 / 2 / 6
6,755
520
3,655
8,574
2,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Agni
eseelk
Agni
14
6 / 1 / 7
8,052
619
7,393
5,649
2,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
8
Kills
19
19
Deaths
8
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Nike
Alis492
Nike
2
2
7
2.75
W
Apollo
BIGAL4072
Apollo
1
1
5
3.5
L
Osiris
2
4
2
0.75
L
Morgan Le Fay
DreamingTri
Morgan Le Fay
1
5
2
0.4
W
Chang'e
9
2
1
4.75
L
Arachne
Primarch98
Arachne
3
4
2
1
L
Artemis
Streetdoc29
Artemis
0
3
3
0.5
L
Hercules
TM51
Hercules
2
3
0
0.67
W
Fenrir
Yodden
Fenrir
1
2
6
2
W
Agni
eseelk
Agni
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,326
Damage
25,556
39,998
Taken
35,281
18,154
Mitigated
12,242
10,675
Healing
15,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
Alis492
Nike
6,698
1,647
0
3,157
8,313
3,701
34
275
8,022
0
37,101
W
Apollo
BIGAL4072
Apollo
2,286
1,256
0
2,725
6,541
1,721
751
0
6,541
0
32,722
L
Osiris
5,903
2,358
0
3,473
10,050
6,505
0
2,006
7,908
0
35,616
L
Morgan Le Fay
DreamingTri
Morgan Le Fay
4,536
413
0
1,034
7,653
2,746
0
2,445
5,168
37,679
0
W
Chang'e
5,524
388
1,308
2,728
6,204
1,630
1,275
224
5,974
32,508
0
L
Arachne
Primarch98
Arachne
3,070
1,459
0
2,691
7,592
3,014
0
2,226
5,314
0
26,609
L
Artemis
Streetdoc29
Artemis
5,178
1,836
0
1,878
6,125
1,980
0
2,080
3,946
0
39,910
L
Hercules
TM51
Hercules
2,639
352
0
1,599
8,578
3,909
0
3,564
4,864
0
20,299
W
Fenrir
Yodden
Fenrir
3,655
811
0
4,420
8,574
2,996
0
2,634
5,794
0
36,095
W
Agni
eseelk
Agni
7,393
1,007
0
1,270
5,649
2,194
0
1,121
4,414
41,350
1,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,060
Gold Earned
36,456
321
Minions Killed
394
0
Camps Cleared
0
1,188,241
Distance Traveled
1,179,577
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,195
553
72
6
0
237,889
3
W
Apollo
6,573
506
72
6
0
194,523
5
L
Osiris
6,916
532
78
6
0
236,330
2
L
Morgan Le Fay
6,677
514
78
6
0
233,966
3
W
Chang'e
7,881
606
82
6
0
239,056
1
L
Arachne
6,847
527
51
4
0
263,934
5
L
Artemis
6,140
472
78
6
0
212,774
6
L
Hercules
6,480
498
36
3
0
241,237
2
W
Fenrir
6,755
520
79
6
0
258,251
5
W
Agni
8,052
619
89
7
0
249,858
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role