Player Matchup

Serqet
Serqet
Diamond III
Lv2-Yoshii
Serqet
Diamond III
Level 53
God Stats
9W - 6L
1,735 SR
Queue Stats
144W - 130L
2,245 MMR
Solo
Vulcan
Vulcan
Platinum V
NotOverdueChaos
Vulcan
Platinum V
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 3L
1,993 MMR
Party 1
Scylla
Scylla
Platinum II
PeePeeAndJ
Scylla
Platinum II
Level 125
God Stats
6W - 6L
1,547 SR
Queue Stats
138W - 125L
2,143 MMR
Solo
Ne Zha
Ne Zha
Diamond III
SSG_Diablo
Ne Zha
Diamond III
Level 156
God Stats
5W - 6L
1,695 SR
Queue Stats
435W - 423L
2,249 MMR
Solo
Tyr
Tyr
Diamond V
Xuhcute
Tyr
Diamond V
Level 80
God Stats
7W - 6L
1,734 SR
Queue Stats
320W - 289L
2,459 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 108
1,642 SR
2,218 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 112
1,691 SR
2,193 MMR
Loki
Loki
Diamond II
 
Loki
Diamond II
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Khepri
Khepri
Diamond IV
Isaac23_99
Khepri
Diamond IV
Level 146
God Stats
6W - 3L
1,941 SR
Queue Stats
272W - 274L
2,099 MMR
Party 3
Danzaburou
Danzaburou
Diamond IV
Sikked-
Danzaburou
Diamond IV
Level 122
God Stats
7W - 9L
1,599 SR
Queue Stats
676W - 674L
2,126 MMR
Solo
Arachne
Arachne
Diamond I
SqAudio
Arachne
Diamond I
Level 159
God Stats
1W - 1L
1,913 SR
Queue Stats
46W - 28L
2,458 MMR
Party 2
Sol
Sol
Diamond III
T0x1c Doc Main
Sol
Diamond III
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 37L
2,781 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Lv2-Yoshii
Serqet
13
2 / 3 / 9
8,454
564
3,509
13,180
9,640
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
9 / 0 / 1
9,806
654
10,596
8,366
3,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Scylla
PeePeeAndJ
Scylla
14
4 / 3 / 8
8,742
583
5,298
7,895
2,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
SSG_Diablo
Ne Zha
14
4 / 3 / 8
8,538
569
7,122
10,863
4,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tyr
14
1 / 1 / 6
8,862
591
9,275
12,220
10,376
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
SetPersephoneGilgameshAthenaTiamat

VS

Bans
ApolloJanusYemojaAnhurCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
3 / 3 / 1
7,954
530
5,596
8,353
4,722
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Khepri
Isaac23_99
Khepri
9
0 / 4 / 2
6,024
402
2,157
9,038
3,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
Sikked-
Danzaburou
12
0 / 4 / 1
7,226
482
2,843
8,015
2,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
SqAudio
Arachne
12
5 / 5 / 1
7,394
493
7,625
14,466
6,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 5 / 4
7,594
506
12,061
9,167
2,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
19
20
Kills
10
10
Deaths
21
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
3
1
1.17
L
Khepri
Isaac23_99
Khepri
0
4
2
0.25
W
Serqet
Lv2-Yoshii
Serqet
2
3
9
2.17
W
9
0
1
9.5
W
Scylla
PeePeeAndJ
Scylla
4
3
8
2.67
W
Ne Zha
SSG_Diablo
Ne Zha
4
3
8
2.67
L
Danzaburou
Sikked-
Danzaburou
0
4
1
0.13
L
Arachne
SqAudio
Arachne
5
5
1
1.1
L
2
5
4
0.8
W
Tyr
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,800
Damage
30,282
52,524
Taken
49,039
30,812
Mitigated
19,953
16,972
Healing
12,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
5,596
1,626
0
2,346
8,353
4,722
644
984
7,369
0
45,398
L
Khepri
Isaac23_99
Khepri
2,157
185
0
945
9,038
3,742
0
3,960
4,716
19,394
0
W
Serqet
Lv2-Yoshii
Serqet
3,509
392
0
2,420
13,180
9,640
0
4,216
8,964
118
23,446
W
10,596
2,247
110
3,497
8,366
3,465
0
1,268
7,098
78,175
0
W
Scylla
PeePeeAndJ
Scylla
5,298
484
0
1,534
7,895
2,886
226
4,317
3,578
45,583
0
W
Ne Zha
SSG_Diablo
Ne Zha
7,122
2,333
0
2,888
10,863
4,445
0
2,545
8,318
0
57,581
L
Danzaburou
Sikked-
Danzaburou
2,843
1,098
0
1,880
8,015
2,309
0
4,185
3,780
0
40,571
L
Arachne
SqAudio
Arachne
7,625
4,762
0
5,315
14,466
6,434
0
2,559
11,635
0
40,257
L
12,061
3,941
0
2,360
9,167
2,746
441
3,746
4,987
56,229
0
W
Tyr
9,275
709
0
6,523
12,220
10,376
0
1,872
10,348
0
59,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,402
Gold Earned
36,192
511
Minions Killed
399
0
Camps Cleared
0
1,563,700
Distance Traveled
1,353,616
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,954
530
96
6
0
289,175
5
L
Khepri
6,024
402
28
2
0
265,332
0
W
Serqet
8,454
564
36
2
0
307,400
1
W
Vulcan
9,806
654
134
9
0
309,196
3
W
Scylla
8,742
583
104
7
0
281,909
1
W
Ne Zha
8,538
569
103
7
0
310,390
3
L
Danzaburou
7,226
482
96
6
0
255,467
1
L
Arachne
7,394
493
64
4
0
309,030
8
L
Sol
7,594
506
115
8
0
234,612
3
W
Tyr
8,862
591
134
9
0
354,805
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role